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| #include <list>
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| #include "Factory.h"
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| #include "Console.h"
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|
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| using namespace Base;
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| Factory::~Factory()
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| {
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| for (auto& it : _mpcProducers) {
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| delete it.second;
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| }
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| }
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| void* Factory::Produce(const char* sClassName) const
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| {
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| std::map<const std::string, AbstractProducer*>::const_iterator pProd;
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| pProd = _mpcProducers.find(sClassName);
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| if (pProd != _mpcProducers.end()) {
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| return pProd->second->Produce();
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| }
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| return nullptr;
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| }
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| void Factory::AddProducer(const char* sClassName, AbstractProducer* pcProducer)
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| {
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| _mpcProducers[sClassName] = pcProducer;
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| }
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| bool Factory::CanProduce(const char* sClassName) const
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| {
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| return (_mpcProducers.find(sClassName) != _mpcProducers.end());
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| }
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| std::list<std::string> Factory::CanProduce() const
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| {
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| std::list<std::string> lObjects;
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|
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| for (const auto& it : _mpcProducers) {
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| lObjects.push_back(it.first);
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| }
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| return lObjects;
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| }
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| ScriptFactorySingleton* ScriptFactorySingleton::_pcSingleton = nullptr;
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| ScriptFactorySingleton& ScriptFactorySingleton::Instance()
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| {
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| if (!_pcSingleton) {
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| _pcSingleton = new ScriptFactorySingleton;
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| }
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| return *_pcSingleton;
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| }
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| void ScriptFactorySingleton::Destruct()
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| {
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| delete _pcSingleton;
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| _pcSingleton = nullptr;
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| }
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| const char* ScriptFactorySingleton::ProduceScript(const char* sScriptName) const
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| {
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| const char* script = static_cast<const char*>(Produce(sScriptName));
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|
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| if (!script) {
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| #ifdef FC_DEBUG
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| Console().warning("\"%s\" is not registered\n", sScriptName);
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| #endif
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| return "";
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| }
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| return script;
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| }
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