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| import FreeCAD |
| import Path |
| import Path.Base.Language as PathLanguage |
| import math |
|
|
| |
|
|
| PI = math.pi |
|
|
|
|
| class Kink(object): |
| """A Kink represents the angle at which two moves connect. |
| A positive kink angle represents a move to the left, and a negative angle represents a move to the right. |
| """ |
|
|
| def __init__(self, m0, m1): |
| if m1 is None: |
| m1 = m0[1] |
| m0 = m0[0] |
| self.m0 = m0 |
| self.m1 = m1 |
| self.t0 = m0.anglesOfTangents()[1] |
| self.t1 = m1.anglesOfTangents()[0] |
| if Path.Geom.isRoughly(self.t0, self.t1): |
| self.defl = 0 |
| else: |
| self.defl = Path.Geom.normalizeAngle(self.t1 - self.t0) |
|
|
| def isKink(self): |
| return self.defl != 0 |
|
|
| def goesLeft(self): |
| return self.defl > 0 |
|
|
| def goesRight(self): |
| return self.defl < 0 |
|
|
| def deflection(self): |
| """deflection() ... returns the tangential difference of the two edges at their intersection""" |
| return self.defl |
|
|
| def normAngle(self): |
| """normAngle() ... returns the angle opposite between the two tangents""" |
|
|
| |
| |
| |
| if self.t0 > self.t1: |
| return Path.Geom.normalizeAngle((self.t0 + self.t1 + math.pi) / 2) |
| return Path.Geom.normalizeAngle((self.t0 + self.t1 - math.pi) / 2) |
|
|
| def position(self): |
| """position() ... position of the edge's intersection""" |
| return self.m0.positionEnd() |
|
|
| def x(self): |
| return self.position().x |
|
|
| def y(self): |
| return self.position().y |
|
|
| def __repr__(self): |
| return f"({self.x():.4f}, {self.y():.4f})[t0={180*self.t0/math.pi:.2f}, t1={180*self.t1/math.pi:.2f}, deflection={180*self.defl/math.pi:.2f}, normAngle={180*self.normAngle()/math.pi:.2f}]" |
|
|
|
|
| class Bone(object): |
| """A Bone holds all the information of a bone and the kink it is attached to""" |
|
|
| def __init__(self, kink, angle, length, instr=None): |
| self.kink = kink |
| self.angle = angle |
| self.length = length |
| self.instr = [] if instr is None else instr |
|
|
| def addInstruction(self, instr): |
| self.instr.append(instr) |
|
|
| def position(self): |
| """pos() ... return the position of the bone""" |
| return self.kink.position() |
|
|
| def tip(self): |
| """tip() ... return the tip of the bone.""" |
| dx = abs(self.length) * math.cos(self.angle) |
| dy = abs(self.length) * math.sin(self.angle) |
| return self.position() + FreeCAD.Vector(dx, dy, 0) |
|
|
|
|
| def kink_to_path(kink, g0=False): |
| return Path.Path([PathLanguage.instruction_to_command(instr) for instr in [kink.m0, kink.m1]]) |
|
|
|
|
| def bone_to_path(bone, g0=False): |
| kink = bone.kink |
| cmds = [] |
| if g0 and not Path.Geom.pointsCoincide(kink.m0.positionBegin(), FreeCAD.Vector(0, 0, 0)): |
| pos = kink.m0.positionBegin() |
| param = {} |
| if not Path.Geom.isRoughly(pos.x, 0): |
| param["X"] = pos.x |
| if not Path.Geom.isRoughly(pos.y, 0): |
| param["Y"] = pos.y |
| cmds.append(Path.Command("G0", param)) |
| for instr in [kink.m0, bone.instr[0], bone.instr[1], kink.m1]: |
| cmds.append(PathLanguage.instruction_to_command(instr)) |
| return Path.Path(cmds) |
|
|
|
|
| def generate_bone(kink, length, angle): |
| dx = length * math.cos(angle) |
| dy = length * math.sin(angle) |
| p0 = kink.position() |
|
|
| if Path.Geom.isRoughly(0, dx): |
| |
| moveIn = PathLanguage.MoveStraight(kink.position(), "G1", {"Y": p0.y + dy}) |
| moveOut = PathLanguage.MoveStraight(moveIn.positionEnd(), "G1", {"Y": p0.y}) |
| elif Path.Geom.isRoughly(0, dy): |
| |
| moveIn = PathLanguage.MoveStraight(kink.position(), "G1", {"X": p0.x + dx}) |
| moveOut = PathLanguage.MoveStraight(moveIn.positionEnd(), "G1", {"X": p0.x}) |
| else: |
| moveIn = PathLanguage.MoveStraight(kink.position(), "G1", {"X": p0.x + dx, "Y": p0.y + dy}) |
| moveOut = PathLanguage.MoveStraight(moveIn.positionEnd(), "G1", {"X": p0.x, "Y": p0.y}) |
|
|
| return Bone(kink, angle, length, [moveIn, moveOut]) |
|
|
|
|
| class Generator(object): |
| def __init__(self, calc_length, nominal_length, custom_length): |
| self.calc_length = calc_length |
| self.nominal_length = nominal_length |
| self.custom_length = custom_length |
|
|
| def length(self, kink, angle): |
| return self.calc_length(kink, angle, self.nominal_length, self.custom_length) |
|
|
| def generate_func(self): |
| return generate_bone |
|
|
| def generate(self, kink): |
| angle = self.angle(kink) |
| return self.generate_func()(kink, self.length(kink, angle), angle) |
|
|
|
|
| class GeneratorTBoneHorizontal(Generator): |
| def angle(self, kink): |
| if abs(kink.normAngle()) > (PI / 2): |
| return -PI |
| else: |
| return 0 |
|
|
|
|
| class GeneratorTBoneVertical(Generator): |
| def angle(self, kink): |
| if kink.normAngle() > 0: |
| return PI / 2 |
| else: |
| return -PI / 2 |
|
|
|
|
| class GeneratorTBoneOnShort(Generator): |
| def angle(self, kink): |
| rot = PI / 2 if kink.goesRight() else -PI / 2 |
|
|
| if kink.m0.pathLength() < kink.m1.pathLength(): |
| return Path.Geom.normalizeAngle(kink.t0 + rot) |
| else: |
| return Path.Geom.normalizeAngle(kink.t1 + rot) |
|
|
|
|
| class GeneratorTBoneOnLong(Generator): |
| def angle(self, kink): |
| rot = PI / 2 if kink.goesRight() else -PI / 2 |
|
|
| if kink.m0.pathLength() > kink.m1.pathLength(): |
| return Path.Geom.normalizeAngle(kink.t0 + rot) |
| else: |
| return Path.Geom.normalizeAngle(kink.t1 + rot) |
|
|
|
|
| class GeneratorDogbone(Generator): |
| def angle(self, kink): |
| return kink.normAngle() |
|
|
|
|
| def generate(kink, generator, calc_length, nominal_length, custom_length=None): |
| if custom_length is None: |
| custom_length = nominal_length |
| gen = generator(calc_length, nominal_length, custom_length) |
| return gen.generate(kink) |
|
|