| @echo off | |
| setlocal | |
| set "PROJECT=%~dp0phase2-unreal\GitWorldUnreal.uproject" | |
| set "EDITOR=" | |
| for %%P in ( | |
| "%ProgramFiles%\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor.exe" | |
| "%ProgramFiles%\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor.exe" | |
| "%ProgramFiles%\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor.exe" | |
| "%ProgramFiles%\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor.exe" | |
| "%ProgramFiles%\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor.exe" | |
| ) do if not defined EDITOR if exist "%%~P" set "EDITOR=%%~P" | |
| if defined EDITOR ( | |
| start "GitWorld Unreal" "%EDITOR%" "%PROJECT%" -game -vr | |
| exit /b 0 | |
| ) | |
| start "GitWorld Unreal" "%PROJECT%" | |
| exit /b 0 | |