use std::collections::HashMap; // --- [LAYER 1: PyTorch/CuTe Layouts] --- // Models how a tensor is logically mapped to physical memory offsets #[derive(Debug, Clone)] struct CuTeLayout { shape: Vec, stride: Vec, } impl CuTeLayout { fn get_offset(&self, coords: &[usize]) -> usize { coords.iter().zip(&self.stride).map(|(c, s)| c * s).sum() } } // --- [LAYER 2: PTX / SASS ISA] --- // Represents the machine instructions that trigger Tensor Core hardware #[derive(Debug, Clone)] enum SASSOp { HMMA { m: usize, n: usize, k: usize, regs: Vec }, // Half-precision Matrix Multiply Accumulate LDG { addr: u64, dest_reg: u32 }, // Load from Global Memory STG { addr: u64, src_reg: u32 }, // Store to Global Memory } // --- [LAYER 3: Tensor Core Microarchitecture] --- // Models the proprietary hardware: MAC units, pipeline stages, and throughput struct TensorCoreHardware { mac_units_per_cycle: usize, pipeline_depth: usize, clock_speed_ghz: f64, registers: HashMap>, } impl TensorCoreHardware { fn new(macs: usize, depth: usize, speed: f64) -> Self { Self { mac_units_per_cycle: macs, pipeline_depth: depth, clock_speed_ghz: speed, registers: HashMap::new(), } } // Simulate the "Microcode Gap": SASS -> Hardware Signals fn execute_sass(&mut self, op: SASSOp) -> f64 { match op { SASSOp::HMMA { m, n, k, .. } => { let total_ops = (m * n * k) as f64; let cycles = (total_ops / self.mac_units_per_cycle as f64).ceil(); let latency = cycles + self.pipeline_depth as f64; println!("[HW] Executing HMMA {}x{}x{} | Cycles: {:.2} | Latency: {:.2}ns", m, n, k, cycles, latency / self.clock_speed_ghz); latency / self.clock_speed_ghz } SASSOp::LDG { .. } => { println!("[HW] Memory Load (L1/L2 Cache Hit)"); 20.0 // Fixed 20ns latency for simulation } SASSOp::STG { .. } => { println!("[HW] Memory Store"); 10.0 } } } } // --- [LAYER 4: The Full Stack Orchestrator] --- struct NvidStack { hw: TensorCoreHardware, } impl NvidStack { fn run_tensor_op(&mut self, shape: (usize, usize, usize)) { println!("--- Starting Stack Execution ---"); // 1. PyTorch -> CuTe: Define Layouts let layout_a = CuTeLayout { shape: vec![shape.0, shape.2], stride: vec![shape.2, 1] }; let layout_b = CuTeLayout { shape: vec![shape.2, shape.1], stride: vec![shape.1, 1] }; println!("[Stack] Layouts Generated: A({:?}), B({:?})", layout_a, layout_b); // 2. CuTe -> PTX/SASS: Generate Instruction Stream let program = vec![ SASSOp::LDG { addr: 0x1000, dest_reg: 0 }, SASSOp::LDG { addr: 0x2000, dest_reg: 1 }, SASSOp::HMMA { m: shape.0, n: shape.1, k: shape.2, regs: vec![0, 1, 2] }, SASSOp::STG { addr: 0x3000, src_reg: 2 }, ]; // 3. SASS -> Hardware: Execute and measure time let mut total_time = 0.0; for inst in program { total_time += self.hw.execute_sass(inst); } println!("--- Stack Execution Complete ---"); println!("Total Wall-Clock Time (Simulated): {:.4} ns", total_time); } } fn main() { // Initialize hardware simulating a Blackwell-class Tensor Core // 512 MACs per cycle, 12 stage pipeline, 2.1 GHz let mut stack = NvidStack { hw: TensorCoreHardware::new(512, 12, 2.1), }; // Run a 16x16x16 Matrix Multiply (Typical Tensor Core tile) stack.run_tensor_op((16, 16, 16)); }