{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE ScopedTypeVariables #-} module SimulationStep where import ManifoldGeometry import GravityModule import RelativityModule import QuantumModule import WormholeModule import GHC.Generics (Generic) import Control.Exception (catch, SomeException) import System.Random -- ───────────────────────────────────────────────────────────────────────────── -- Simulation State -- ───────────────────────────────────────────────────────────────────────────── -- | Complete simulation state (formally verifiable) data SimulationState = SimulationState { simId :: String , currentStep :: Int , manifold :: Manifold , gravityField :: Maybe GravityField , relativityField :: Maybe RelativityField , quantumState :: Maybe QuantumSuperposition , wormholes :: Maybe WormholeTopology , agents :: [Agent] , observations :: [SimulationObservation] , randomSeed :: Int , simulationTime :: Double } deriving (Show, Generic) -- | Agent in simulation (extended from wormhole module) data SimulationAgent = SimulationAgent { agentId :: String , agentPosition :: Vector , agentVelocity :: Vector , agentResourceBudget :: Double , agentHistory :: [Vector] -- Trajectory history , agentObservations :: [SimulationObservation] , lastObservedRegion :: Maybe Region , agentRandomGen :: RandomGen } deriving (Generic) instance Show SimulationAgent where show a = "Agent {id=" ++ agentId a ++ ", pos=" ++ vectorToString (agentPosition a) ++ "}" vectorToString :: Vector -> String vectorToString (Vector xs) = "[" ++ unwords (map (\x -> take 6 (show x)) xs) ++ "]" -- | Unified observation (WORM-sealed) data SimulationObservation = SimulationObservation { obsId :: String , obsStep :: Int , obsAgentId :: String , obsPosition :: Vector , obsRegionType :: String , obsGravityAccel :: Maybe Vector , obsTimeDilation :: Maybe Double , obsQuantumBranches :: Maybe Int , obsWormSeal :: String } deriving (Show, Generic) -- ───────────────────────────────────────────────────────────────────────────── -- Agent Decision Making (Observable-only) -- ───────────────────────────────────────────────────────────────────────────── -- | Local observation of manifold data LocalObservation = LocalObservation { localRegion :: Maybe Region , localCurvature :: Double , localBoundaryDist :: Double , nearbyWormholes :: [WormholeConnection] , localTimeFlow :: Double } deriving (Show, Generic) -- | Observe local manifold state observeManifold :: Manifold -> Vector -> Maybe GravityField -> Maybe RelativityField -> Maybe WormholeTopology -> LocalObservation observeManifold mani pos gravMaybe relMaybe wormMaybe = let region = classifyRegion mani pos curvature = case region of Just (GravityRegion {curvature=c}) -> c _ -> 0.0 boundaryDist = minimumBoundaryDistance mani pos wormholes = case wormMaybe of Just w -> wormholesNearPosition w pos 100.0 Nothing -> [] timeFlow = case relMaybe of Just r -> timeDilationFactor r pos Nothing -> 1.0 in LocalObservation region curvature boundaryDist wormholes timeFlow -- | Find nearest boundary minimumBoundaryDistance :: Manifold -> Vector -> Double minimumBoundaryDistance mani pos = case boundaries mani of [] -> 1000.0 bs -> minimum [euclideanDistance pos (position b) - radius b | b <- bs] -- | Agent decision function (deterministic given observation) decideNextAction :: SimulationAgent -> LocalObservation -> SimulationAction decideNextAction agent obs | localBoundaryDist obs < 50.0 = MoveAwayFromBoundary | not (null (nearbyWormholes obs)) = ExploreTeleportation | localCurvature obs > 0.5 = FollowGradient | otherwise = RandomWalk -- | Action types data SimulationAction = MoveAwayFromBoundary | ExploreTeleportation | FollowGradient | RandomWalk deriving (Show, Generic) -- ───────────────────────────────────────────────────────────────────────────── -- Action Execution -- ───────────────────────────────────────────────────────────────────────────── -- | Perform action (returns new position and cost) performAction :: RandomGen -> SimulationAction -> SimulationAgent -> LocalObservation -> (SimulationAgent, Double, RandomGen) performAction gen action agent obs = case action of MoveAwayFromBoundary -> let (newPos, cost, gen') = moveAwayFromBoundary gen (agentPosition agent) obs newAgent = agent { agentPosition = newPos, agentResourceBudget = agentResourceBudget agent - cost, agentRandomGen = gen' } in (newAgent, cost, gen') ExploreTeleportation -> case nearbyWormholes obs of [] -> (agent, 0, gen) (wh:_) -> let woAgent = Agent { agentId = agentId agent, position = agentPosition agent, velocity = agentVelocity agent, resourceBudget = agentResourceBudget agent } result = traverseWormhole woAgent wh (newPos, cost) = case result of Right a -> (position a, traversalCost (entry wh)) Left _ -> (agentPosition agent, 0) newAgent = agent { agentPosition = newPos, agentResourceBudget = agentResourceBudget agent - cost, agentRandomGen = gen } in (newAgent, cost, gen) FollowGradient -> let (newPos, cost, gen') = followGradient gen (agentPosition agent) obs newAgent = agent { agentPosition = newPos, agentResourceBudget = agentResourceBudget agent - cost, agentRandomGen = gen' } in (newAgent, cost, gen') RandomWalk -> let (newPos, cost, gen') = randomWalk gen (agentPosition agent) newAgent = agent { agentPosition = newPos, agentResourceBudget = agentResourceBudget agent - cost, agentRandomGen = gen' } in (newAgent, cost, gen') -- | Move away from boundary moveAwayFromBoundary :: RandomGen -> Vector -> LocalObservation -> (Vector, Double, RandomGen) moveAwayFromBoundary gen pos obs = let displacement = vectorScale 10.0 (Vector [1, 1, 0]) newPos = vectorAdd pos displacement cost = 5.0 in (newPos, cost, gen) -- | Follow gravity gradient (toward lower curvature) followGradient :: RandomGen -> Vector -> LocalObservation -> (Vector, Double, RandomGen) followGradient gen pos obs = let displacement = vectorScale 5.0 (Vector [0.5, 0.5, 0]) newPos = vectorAdd pos displacement cost = 10.0 in (newPos, cost, gen) -- | Random walk randomWalk :: RandomGen -> Vector -> (Vector, Double, RandomGen) randomWalk gen (Vector pos) = let (r1, gen1) = randomR (-1.0, 1.0 :: Double) gen (r2, gen2) = randomR (-1.0, 1.0 :: Double) gen1 (r3, gen3) = randomR (-1.0, 1.0 :: Double) gen2 displacement = Vector [r1, r2, r3] newPos = vectorAdd (Vector pos) (vectorScale 5.0 displacement) cost = 1.0 in (newPos, cost, gen3) -- ───────────────────────────────────────────────────────────────────────────── -- Main Simulation Loop (Formally Verifiable Recursion) -- ───────────────────────────────────────────────────────────────────────────── {- Recursion Invariant (Agda-style): simulationInvariant: ∀ (agents : [SimulationAgent]) (steps : ℕ) (manifold : Manifold), (∀ a ∈ agents, resourceBudget a > 0) ∧ (manifoldConsistent manifold) → runSimulation agents steps manifold ∣ returns (agents', observations') ∣ observations' all WORM-sealed ∣ |observations'| = steps ∣ all agent positions ∈ manifold bounds ∣ deterministic(seed) = true -} -- | Single simulation step (bounded) simulationStep :: SimulationState -> SimulationAgent -> (SimulationAgent, SimulationObservation) simulationStep simState agent = let obs = observeManifold (manifold simState) (agentPosition agent) (gravityField simState) (relativityField simState) (wormholes simState) action = decideNextAction agent obs gen = agentRandomGen agent (newAgent, _cost, gen') = performAction gen action agent obs -- Record observation (WORM-sealed) obsRecord = recordObservation (currentStep simState) newAgent obs finalAgent = newAgent { agentHistory = agentHistory newAgent ++ [agentPosition newAgent] , agentObservations = agentObservations newAgent ++ [obsRecord] , agentRandomGen = gen' } in (finalAgent, obsRecord) -- | Record observation with WORM seal recordObservation :: Int -> SimulationAgent -> LocalObservation -> SimulationObservation recordObservation step agent obs = let regionType = case localRegion obs of Just (GravityRegion {}) -> "gravity" Just (RelativityRegion {}) -> "relativity" Just (QuantumRegion {}) -> "quantum" Just (WormholeRegion {}) -> "wormhole" Just (HorizonRegion {}) -> "horizon" Nothing -> "void" seal = "WORM[sim:step=" ++ show step ++ ":agent=" ++ agentId agent ++ ":region=" ++ regionType ++ ":pos=" ++ vectorToString (agentPosition agent) ++ "]" in SimulationObservation { obsId = agentId agent ++ "-" ++ show step , obsStep = step , obsAgentId = agentId agent , obsPosition = agentPosition agent , obsRegionType = regionType , obsGravityAccel = Nothing -- Optional: compute from gravity field , obsTimeDilation = Nothing -- Optional: compute from relativity field , obsQuantumBranches = Nothing , obsWormSeal = seal } -- | Run full simulation (recursive with fuel) runSimulation :: SimulationState -> [SimulationAgent] -> Int -> (SimulationState, [SimulationAgent]) runSimulation simState agents maxSteps = go simState agents 0 where go state agts step | step >= maxSteps = (state, agts) | any (\a -> agentResourceBudget a <= 0) agts = (state, agts) | otherwise = let (newAgents, obs) = unzip [simulationStep state a | a <- agts] newState = state { currentStep = step + 1 , agents = newAgents , observations = observations state ++ concat [agentObservations a | a <- newAgents] , simulationTime = simulationTime state + 0.01 } in go newState newAgents (step + 1) -- ───────────────────────────────────────────────────────────────────────────── -- Termination Conditions -- ───────────────────────────────────────────────────────────────────────────── -- | Check if simulation should continue shouldContinueSimulation :: SimulationState -> Bool shouldContinueSimulation state = currentStep state < 1000 && any (\a -> agentResourceBudget a > 10) (agents state) && simulationTime state < 100.0 -- | Validate invariants (WORM-sealed checks) validateSimulationInvariants :: SimulationState -> Either String () validateSimulationInvariants state = do let obs = observations state -- Check all observations WORM-sealed case all (\o -> take 4 (obsWormSeal o) == "WORM") obs of False -> Left "Observation not WORM-sealed" True -> Right () -- ───────────────────────────────────────────────────────────────────────────── -- Determinism & Replay -- ───────────────────────────────────────────────────────────────────────────── -- | Deterministic replay using same seed replaySimulation :: SimulationState -> SimulationState replaySimulation originalState = let seed = randomSeed originalState gen = mkStdGen seed initialAgents = [ SimulationAgent { agentId = "agent-" ++ show i , agentPosition = Vector [fromIntegral i * 10, 0, 0] , agentVelocity = Vector [0, 0, 0] , agentResourceBudget = 1000.0 , agentHistory = [] , agentObservations = [] , lastObservedRegion = Nothing , agentRandomGen = mkStdGen (seed + i) } | i <- [0..2] ] (finalState, _) = runSimulation originalState initialAgents 20 in finalState -- ───────────────────────────────────────────────────────────────────────────── -- Initialization -- ───────────────────────────────────────────────────────────────────────────── -- | Create initial simulation state initializeSimulation :: String -> Int -> Int -> SimulationState initializeSimulation simId seed numAgents = let mani = euclideanManifold 3 gravField = earthLikeGravity relField = specialRelativity wormTopology = createWormholeRing 3 100.0 initialAgents = [ SimulationAgent { agentId = "agent-" ++ show i , agentPosition = Vector [fromIntegral i * 20, 0, 0] , agentVelocity = Vector [0, 0, 0] , agentResourceBudget = 1000.0 , agentHistory = [] , agentObservations = [] , lastObservedRegion = Nothing , agentRandomGen = mkStdGen (seed + i) } | i <- [0..numAgents-1] ] in SimulationState { simId = simId , currentStep = 0 , manifold = mani , gravityField = Just gravField , relativityField = Just relField , quantumState = Nothing , wormholes = Just wormTopology , agents = initialAgents , observations = [] , randomSeed = seed , simulationTime = 0.0 }