Card: add Versions changelog (v1.1.0)
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README.md
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@@ -52,3 +52,15 @@ Weights released under **CC-BY-4.0**; please credit *QtMeshEditor*.
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`scripts/export-meshseg-onnx.py` in the QtMeshEditor repo (one-time, offline;
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not shipped with the app).
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`scripts/export-meshseg-onnx.py` in the QtMeshEditor repo (one-time, offline;
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not shipped with the app).
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## Versions
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- **v1.1.0** (current) — retrained with **T/A-pose arms** (horizontal, the real
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rigged-character case), **upright + yaw-only augmentation** (consistent
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left/right), head-protrusion samples (ears/hats label as head), wider
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proportions, and a **PointNet++-style local kNN feature** in the network.
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Clean symmetric head/torso/arm/leg on humanoid meshes; non-humanoid creatures
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are approximate (the app prefers exact rig-bone labels when the mesh is
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rigged). ~0.58 MB.
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- **v1.0.0** — initial flat-PointNet model on synthetic primitive humanoids
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(arms-down only; over-assigned lateral protrusions to "arm").
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