Abstract
Flux-GS enables real-time high-fidelity 3D Gaussian Splatting on mobile platforms through efficient lighting representation, attribute-conditioned enhancement, and multi-view densification strategies.
Recent advances in 3D Gaussian Splatting have demonstrated unprecedented success in novel view synthesis. However, the substantial inference and storage overhead driven by high-order Spherical Harmonics (SH) are primary bottlenecks for mobile platforms. In this paper, we present Flux-GS, a real-time Gaussian Splatting method designed to achieve high-fidelity rendering with significantly reduced overhead for resource-constrained mobile platforms. We first propose a Monte Carlo Specular Energy Aggregator, sampling third-order radiance residuals and aggregating specular energy into a compact latent space. In this way, our method effectively preserves visually salient lighting features in lower-order bands without expensive distillation or pre-training. To mitigate the high-frequency details lost during compression, we introduce an Attribute-Conditioned SH Enhancement module. This module predicts Gaussian-aware offsets based on intrinsic Gaussian attributes, which enhance the first-order SH representation prior to inference, without extra inference costs. Furthermore, the original single-view gradient-based densification is prone to producing excessive Gaussians and overfitting to a certain view. We address these limitations by proposing a Multi-view Alpha-based Densification and Pruning strategy. By leveraging multi-view guidance, we ensure multi-view structure consistency and the precise removal of redundant primitives. Extensive experiments demonstrate that Flux-GS achieves substantial parameter reduction while maintaining competitive visual quality, offering a robust and scalable solution for real-time mobile rendering. Code: magenta{https://xiaobiaodu.github.io/flux-gs-project/{https://xiaobiaodu.github.io/flux-gs-project/}}.
Community
Code is available: https://github.com/xiaobiaodu/Flux-GS
Project page: https://xiaobiaodu.github.io/flux-gs-project/
You can use the idea of our Flux-GS for commercial use for free. We hope it can foster Gaussian Splatting industry development.
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