Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator
Abstract
Image2Sim enables scalable embodied navigation training by creating high-fidelity interactive environments from RGB-D images through decoupled 3D spatial anchoring and photorealistic rendering techniques.
Embodied navigation aims to build agents that interpret multimodal goals, reason in 3D space, and reach target destinations reliably in the real world. However, progress remains constrained by the lack of scalable, high-fidelity, and physically grounded interactive environments. Although real-world scanned datasets offer visual realism, they are limited by scale. In contrast, synthetic simulators scale more easily but often exhibit large sim-to-real gaps. We introduce Image2Sim, a real-time neural simulation framework that constructs high-quality interactive environments from posed RGB-D image sequences. The central idea is to decouple 3D spatial anchoring from photorealistic observation synthesis. For scene construction, Image2Sim uses a feed-forward feature Gaussian model that lifts posed RGB-D observations into a 3D feature-Gaussian representation in a single pass. For rendering, we propose a Geometry-Aware One-Step Pixel Flow model that transforms sparse and noisy Gaussian projections into high-quality panoramic RGB-D observations. Image2Sim also serves as a fully automated embodied data engine that generates high-fidelity observations, executable actions, and diverse navigation instructions at scale. It converts large collections of videos and images into nearly 20K interactive scenes and synthesizes more than 10 million navigation training samples. Navigation models trained entirely in these neural environments achieve strong improvements on major benchmarks and transfer effectively to real-world zero-shot settings. These results suggest that scalable neural simulation can serve as a practical training substrate for embodied navigation at scale.
Community
Image2Sim is a real-time neural simulation framework that builds interactive embodied navigation environments from posed RGB-D image sequences.
All the code with specific instructions are released in the below GitHub page!
Thanks to Prof. Gim Hee Lee for the great guidance and huge appreciation to Prof. Yinghao Xu @ Alibaba, HKUST for GPU support.
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