new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Jul 20

TextDiff: Mask-Guided Residual Diffusion Models for Scene Text Image Super-Resolution

The goal of scene text image super-resolution is to reconstruct high-resolution text-line images from unrecognizable low-resolution inputs. The existing methods relying on the optimization of pixel-level loss tend to yield text edges that exhibit a notable degree of blurring, thereby exerting a substantial impact on both the readability and recognizability of the text. To address these issues, we propose TextDiff, the first diffusion-based framework tailored for scene text image super-resolution. It contains two modules: the Text Enhancement Module (TEM) and the Mask-Guided Residual Diffusion Module (MRD). The TEM generates an initial deblurred text image and a mask that encodes the spatial location of the text. The MRD is responsible for effectively sharpening the text edge by modeling the residuals between the ground-truth images and the initial deblurred images. Extensive experiments demonstrate that our TextDiff achieves state-of-the-art (SOTA) performance on public benchmark datasets and can improve the readability of scene text images. Moreover, our proposed MRD module is plug-and-play that effectively sharpens the text edges produced by SOTA methods. This enhancement not only improves the readability and recognizability of the results generated by SOTA methods but also does not require any additional joint training. Available Codes:https://github.com/Lenubolim/TextDiff.

  • 8 authors
·
Mar 15, 2025

Image generation with shortest path diffusion

The field of image generation has made significant progress thanks to the introduction of Diffusion Models, which learn to progressively reverse a given image corruption. Recently, a few studies introduced alternative ways of corrupting images in Diffusion Models, with an emphasis on blurring. However, these studies are purely empirical and it remains unclear what is the optimal procedure for corrupting an image. In this work, we hypothesize that the optimal procedure minimizes the length of the path taken when corrupting an image towards a given final state. We propose the Fisher metric for the path length, measured in the space of probability distributions. We compute the shortest path according to this metric, and we show that it corresponds to a combination of image sharpening, rather than blurring, and noise deblurring. While the corruption was chosen arbitrarily in previous work, our Shortest Path Diffusion (SPD) determines uniquely the entire spatiotemporal structure of the corruption. We show that SPD improves on strong baselines without any hyperparameter tuning, and outperforms all previous Diffusion Models based on image blurring. Furthermore, any small deviation from the shortest path leads to worse performance, suggesting that SPD provides the optimal procedure to corrupt images. Our work sheds new light on observations made in recent works and provides a new approach to improve diffusion models on images and other types of data.

  • 8 authors
·
Jun 1, 2023

ZEUS: Accelerating Diffusion Models with Only Second-Order Predictor

Denoising generative models deliver high-fidelity generation but remain bottlenecked by inference latency due to the many iterative denoiser calls required during sampling. Training-free acceleration methods reduce latency by either sparsifying the model architecture or shortening the sampling trajectory. Current training-free acceleration methods are more complex than necessary: higher-order predictors amplify error under aggressive speedups, and architectural modifications hinder deployment. Beyond 2x acceleration, step skipping creates structural scarcity -- at most one fresh evaluation per local window -- leaving the computed output and its backward difference as the only causally grounded information. Based on this, we propose ZEUS, an acceleration method that predicts reduced denoiser evaluations using a second-order predictor, and stabilizes aggressive consecutive skipping with an interleaved scheme that avoids back-to-back extrapolations. ZEUS adds essentially zero overhead, no feature caches, and no architectural modifications, and it is compatible with different backbones, prediction objectives, and solver choices. Across image and video generation, ZEUS consistently improves the speed-fidelity performance over recent training-free baselines, achieving up to 3.2x end-to-end speedup while maintaining perceptual quality. Our code is available at: https://github.com/Ting-Justin-Jiang/ZEUS.

  • 9 authors
·
Apr 1

Efficient-vDiT: Efficient Video Diffusion Transformers With Attention Tile

Despite the promise of synthesizing high-fidelity videos, Diffusion Transformers (DiTs) with 3D full attention suffer from expensive inference due to the complexity of attention computation and numerous sampling steps. For example, the popular Open-Sora-Plan model consumes more than 9 minutes for generating a single video of 29 frames. This paper addresses the inefficiency issue from two aspects: 1) Prune the 3D full attention based on the redundancy within video data; We identify a prevalent tile-style repetitive pattern in the 3D attention maps for video data, and advocate a new family of sparse 3D attention that holds a linear complexity w.r.t. the number of video frames. 2) Shorten the sampling process by adopting existing multi-step consistency distillation; We split the entire sampling trajectory into several segments and perform consistency distillation within each one to activate few-step generation capacities. We further devise a three-stage training pipeline to conjoin the low-complexity attention and few-step generation capacities. Notably, with 0.1% pretraining data, we turn the Open-Sora-Plan-1.2 model into an efficient one that is 7.4x -7.8x faster for 29 and 93 frames 720p video generation with a marginal performance trade-off in VBench. In addition, we demonstrate that our approach is amenable to distributed inference, achieving an additional 3.91x speedup when running on 4 GPUs with sequence parallelism.

  • 7 authors
·
Feb 10, 2025 2