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May 20

V3Det Challenge 2024 on Vast Vocabulary and Open Vocabulary Object Detection: Methods and Results

Detecting objects in real-world scenes is a complex task due to various challenges, including the vast range of object categories, and potential encounters with previously unknown or unseen objects. The challenges necessitate the development of public benchmarks and challenges to advance the field of object detection. Inspired by the success of previous COCO and LVIS Challenges, we organize the V3Det Challenge 2024 in conjunction with the 4th Open World Vision Workshop: Visual Perception via Learning in an Open World (VPLOW) at CVPR 2024, Seattle, US. This challenge aims to push the boundaries of object detection research and encourage innovation in this field. The V3Det Challenge 2024 consists of two tracks: 1) Vast Vocabulary Object Detection: This track focuses on detecting objects from a large set of 13204 categories, testing the detection algorithm's ability to recognize and locate diverse objects. 2) Open Vocabulary Object Detection: This track goes a step further, requiring algorithms to detect objects from an open set of categories, including unknown objects. In the following sections, we will provide a comprehensive summary and analysis of the solutions submitted by participants. By analyzing the methods and solutions presented, we aim to inspire future research directions in vast vocabulary and open-vocabulary object detection, driving progress in this field. Challenge homepage: https://v3det.openxlab.org.cn/challenge

  • 34 authors
·
Jun 17, 2024

Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations

Despite progress in perceptual tasks such as image classification, computers still perform poorly on cognitive tasks such as image description and question answering. Cognition is core to tasks that involve not just recognizing, but reasoning about our visual world. However, models used to tackle the rich content in images for cognitive tasks are still being trained using the same datasets designed for perceptual tasks. To achieve success at cognitive tasks, models need to understand the interactions and relationships between objects in an image. When asked "What vehicle is the person riding?", computers will need to identify the objects in an image as well as the relationships riding(man, carriage) and pulling(horse, carriage) in order to answer correctly that "the person is riding a horse-drawn carriage". In this paper, we present the Visual Genome dataset to enable the modeling of such relationships. We collect dense annotations of objects, attributes, and relationships within each image to learn these models. Specifically, our dataset contains over 100K images where each image has an average of 21 objects, 18 attributes, and 18 pairwise relationships between objects. We canonicalize the objects, attributes, relationships, and noun phrases in region descriptions and questions answer pairs to WordNet synsets. Together, these annotations represent the densest and largest dataset of image descriptions, objects, attributes, relationships, and question answers.

  • 12 authors
·
Feb 23, 2016

RoboVQA: Multimodal Long-Horizon Reasoning for Robotics

We present a scalable, bottom-up and intrinsically diverse data collection scheme that can be used for high-level reasoning with long and medium horizons and that has 2.2x higher throughput compared to traditional narrow top-down step-by-step collection. We collect realistic data by performing any user requests within the entirety of 3 office buildings and using multiple robot and human embodiments. With this data, we show that models trained on all embodiments perform better than ones trained on the robot data only, even when evaluated solely on robot episodes. We find that for a fixed collection budget it is beneficial to take advantage of cheaper human collection along with robot collection. We release a large and highly diverse (29,520 unique instructions) dataset dubbed RoboVQA containing 829,502 (video, text) pairs for robotics-focused visual question answering. We also demonstrate how evaluating real robot experiments with an intervention mechanism enables performing tasks to completion, making it deployable with human oversight even if imperfect while also providing a single performance metric. We demonstrate a single video-conditioned model named RoboVQA-VideoCoCa trained on our dataset that is capable of performing a variety of grounded high-level reasoning tasks in broad realistic settings with a cognitive intervention rate 46% lower than the zero-shot state of the art visual language model (VLM) baseline and is able to guide real robots through long-horizon tasks. The performance gap with zero-shot state-of-the-art models indicates that a lot of grounded data remains to be collected for real-world deployment, emphasizing the critical need for scalable data collection approaches. Finally, we show that video VLMs significantly outperform single-image VLMs with an average error rate reduction of 19% across all VQA tasks. Data and videos available at https://robovqa.github.io

  • 21 authors
·
Nov 1, 2023 2

CAPTURe: Evaluating Spatial Reasoning in Vision Language Models via Occluded Object Counting

Recognizing and reasoning about occluded (partially or fully hidden) objects is vital to understanding visual scenes, as occlusions frequently occur in real-world environments and act as obstacles for spatial comprehension. To test models' ability to reason about multiple occluded objects, we introduce a novel task, Counting Amodally for Patterns Through Unseen REgions (CAPTURe), which requires a model to count objects arranged in a pattern by inferring how the pattern continues behind an occluder (an object which blocks parts of the scene). CAPTURe requires both recognizing visual patterns and reasoning, making it a useful testbed for evaluating vision-language models (VLMs) on whether they understand occluded patterns and possess spatial understanding skills. By requiring models to reason about occluded objects, CAPTURe also tests VLMs' ability to form world models that would allow them to fill in missing information. CAPTURe consists of two parts: (1) CAPTURe-real, with manually filtered images of real objects in patterns and (2) CAPTURe-synthetic, a controlled diagnostic with generated patterned images. We evaluate four strong VLMs (GPT-4o, Intern-VL2, Molmo, and Qwen2-VL) on CAPTURe, finding that models struggle to count on both occluded and unoccluded patterns. Crucially, we find that models perform worse with occlusion, suggesting that VLMs are also deficient in inferring unseen spatial relationships: even the strongest VLMs like GPT-4o fail to count with occlusion. In contrast, we find that humans achieve very little error on CAPTURe. We also find that providing auxiliary information of occluded object locations increases performance, underscoring that the model error comes both from an inability to handle occlusion as well as difficulty counting in images.

  • 4 authors
·
Apr 21, 2025 2

Seeing Clearly, Reasoning Confidently: Plug-and-Play Remedies for Vision Language Model Blindness

Vision language models (VLMs) have achieved remarkable success in broad visual understanding, yet they remain challenged by object-centric reasoning on rare objects due to the scarcity of such instances in pretraining data. While prior efforts alleviate this issue by retrieving additional data or introducing stronger vision encoders, these methods are still computationally intensive during finetuning VLMs and don't fully exploit the original training data. In this paper, we introduce an efficient plug-and-play module that substantially improves VLMs' reasoning over rare objects by refining visual tokens and enriching input text prompts, without VLMs finetuning. Specifically, we propose to learn multi-modal class embeddings for rare objects by leveraging prior knowledge from vision foundation models and synonym-augmented text descriptions, compensating for limited training examples. These embeddings refine the visual tokens in VLMs through a lightweight attention-based enhancement module that improves fine-grained object details. In addition, we use the learned embeddings as object-aware detectors to generate informative hints, which are injected into the text prompts to help guide the VLM's attention toward relevant image regions. Experiments on two benchmarks show consistent and substantial gains for pretrained VLMs in rare object recognition and reasoning. Further analysis reveals how our method strengthens the VLM's ability to focus on and reason about rare objects.

  • 6 authors
·
Feb 23

Selective Visual Representations Improve Convergence and Generalization for Embodied AI

Embodied AI models often employ off the shelf vision backbones like CLIP to encode their visual observations. Although such general purpose representations encode rich syntactic and semantic information about the scene, much of this information is often irrelevant to the specific task at hand. This introduces noise within the learning process and distracts the agent's focus from task-relevant visual cues. Inspired by selective attention in humans-the process through which people filter their perception based on their experiences, knowledge, and the task at hand-we introduce a parameter-efficient approach to filter visual stimuli for embodied AI. Our approach induces a task-conditioned bottleneck using a small learnable codebook module. This codebook is trained jointly to optimize task reward and acts as a task-conditioned selective filter over the visual observation. Our experiments showcase state-of-the-art performance for object goal navigation and object displacement across 5 benchmarks, ProcTHOR, ArchitecTHOR, RoboTHOR, AI2-iTHOR, and ManipulaTHOR. The filtered representations produced by the codebook are also able generalize better and converge faster when adapted to other simulation environments such as Habitat. Our qualitative analyses show that agents explore their environments more effectively and their representations retain task-relevant information like target object recognition while ignoring superfluous information about other objects. Code and pretrained models are available at our project website: https://embodied-codebook.github.io.

  • 6 authors
·
Nov 7, 2023

Movie Facts and Fibs (MF^2): A Benchmark for Long Movie Understanding

Despite recent progress in vision-language models (VLMs), holistic understanding of long-form video content remains a significant challenge, partly due to limitations in current benchmarks. Many focus on peripheral, ``needle-in-a-haystack'' details, encouraging context-insensitive retrieval over deep comprehension. Others rely on large-scale, semi-automatically generated questions (often produced by language models themselves) that are easier for models to answer but fail to reflect genuine understanding. In this paper, we introduce MF^2, a new benchmark for evaluating whether models can comprehend, consolidate, and recall key narrative information from full-length movies (50-170 minutes long). MF^2 includes over 50 full-length, open-licensed movies, each paired with manually constructed sets of claim pairs -- one true (fact) and one plausible but false (fib), totalling over 850 pairs. These claims target core narrative elements such as character motivations and emotions, causal chains, and event order, and refer to memorable moments that humans can recall without rewatching the movie. Instead of multiple-choice formats, we adopt a binary claim evaluation protocol: for each pair, models must correctly identify both the true and false claims. This reduces biases like answer ordering and enables a more precise assessment of reasoning. Our experiments demonstrate that both open-weight and closed state-of-the-art models fall well short of human performance, underscoring the relative ease of the task for humans and their superior ability to retain and reason over critical narrative information -- an ability current VLMs lack.

  • 31 authors
·
Jun 6, 2025

Griffon: Spelling out All Object Locations at Any Granularity with Large Language Models

Replicating the innate human ability to detect all objects based on free-form texts at any granularity remains a formidable challenge for Vision-Language models. Current Large Vision Language Models (LVLMs) are predominantly constrained to grounding a single, pre-existing object, relying solely on data from Referring Expression Comprehension tasks. The limitation leads to a compromise in model design, necessitating the introduction of visual expert models or the integration of customized head structures. Beyond these constraints, our research delves into the untapped potential of LVLMs and uncover their inherent capability for basic object perception, allowing them to accurately identify and locate objects of interest. Building on this insight, we introduce a novel language-prompted localization dataset designed to fully unleash the capabilities of LVLMs in integrating fine-grained object perception with precise location awareness. More importantly, we present Griffon, a purely LVLM-based baseline, which does not require the introduction of any special tokens, expert models, or additional detection modules. It simply maintains a consistent structure with popular LVLMs by unifying data formats across various localization-related scenarios and is trained end-to-end through a well-designed pipeline. Comprehensive experiments demonstrate that Griffon not only achieves state-of-the-art performance on the fine-grained RefCOCO series but also approaches the capabilities of the expert model Faster RCNN on the detection benchmark MSCOCO.

  • 6 authors
·
Nov 24, 2023

UFO: A Unified Approach to Fine-grained Visual Perception via Open-ended Language Interface

Generalist models have achieved remarkable success in both language and vision-language tasks, showcasing the potential of unified modeling. However, effectively integrating fine-grained perception tasks like detection and segmentation into these models remains a significant challenge. This is primarily because these tasks often rely heavily on task-specific designs and architectures that can complicate the modeling process. To address this challenge, we present \ours, a framework that Unifies Fine-grained visual perception tasks through an Open-ended language interface. By transforming all perception targets into the language space, \ours unifies object-level detection, pixel-level segmentation, and image-level vision-language tasks into a single model. Additionally, we introduce a novel embedding retrieval approach that relies solely on the language interface to support segmentation tasks. Our framework bridges the gap between fine-grained perception and vision-language tasks, significantly simplifying architectural design and training strategies while achieving comparable or superior performance to methods with intricate task-specific designs. After multi-task training on five standard visual perception datasets, \ours outperforms the previous state-of-the-art generalist models by 12.3 mAP on COCO instance segmentation and 3.3 mIoU on ADE20K semantic segmentation. Furthermore, our method seamlessly integrates with existing MLLMs, effectively combining fine-grained perception capabilities with their advanced language abilities, thereby enabling more challenging tasks such as reasoning segmentation. Code and models will be publicly available.

  • 8 authors
·
Mar 3, 2025 2

OAT: Object-Level Attention Transformer for Gaze Scanpath Prediction

Visual search is important in our daily life. The efficient allocation of visual attention is critical to effectively complete visual search tasks. Prior research has predominantly modelled the spatial allocation of visual attention in images at the pixel level, e.g. using a saliency map. However, emerging evidence shows that visual attention is guided by objects rather than pixel intensities. This paper introduces the Object-level Attention Transformer (OAT), which predicts human scanpaths as they search for a target object within a cluttered scene of distractors. OAT uses an encoder-decoder architecture. The encoder captures information about the position and appearance of the objects within an image and about the target. The decoder predicts the gaze scanpath as a sequence of object fixations, by integrating output features from both the encoder and decoder. We also propose a new positional encoding that better reflects spatial relationships between objects. We evaluated OAT on the Amazon book cover dataset and a new dataset for visual search that we collected. OAT's predicted gaze scanpaths align more closely with human gaze patterns, compared to predictions by algorithms based on spatial attention on both established metrics and a novel behavioural-based metric. Our results demonstrate the generalization ability of OAT, as it accurately predicts human scanpaths for unseen layouts and target objects.

  • 5 authors
·
Jul 18, 2024

Thinking in 360°: Humanoid Visual Search in the Wild

Humans rely on the synergistic control of head (cephalomotor) and eye (oculomotor) to efficiently search for visual information in 360°. However, prior approaches to visual search are limited to a static image, neglecting the physical embodiment and its interaction with the 3D world. How can we develop embodied visual search agents as efficient as humans while bypassing the constraints imposed by real-world hardware? To this end, we propose humanoid visual search where a humanoid agent actively rotates its head to search for objects or paths in an immersive world represented by a 360° panoramic image. To study visual search in visually-crowded real-world scenarios, we build H* Bench, a new benchmark that moves beyond household scenes to challenging in-the-wild scenes that necessitate advanced visual-spatial reasoning capabilities, such as transportation hubs, large-scale retail spaces, urban streets, and public institutions. Our experiments first reveal that even top-tier proprietary models falter, achieving only ~30% success in object and path search. We then use post-training techniques to enhance the open-source Qwen2.5-VL, increasing its success rate by over threefold for both object search (14.83% to 47.38%) and path search (6.44% to 24.94%). Notably, the lower ceiling of path search reveals its inherent difficulty, which we attribute to the demand for sophisticated spatial commonsense. Our results not only show a promising path forward but also quantify the immense challenge that remains in building MLLM agents that can be seamlessly integrated into everyday human life.

  • 12 authors
·
Nov 25, 2025

Can Vision-Language Models Think from a First-Person Perspective?

Vision-language models (VLMs) have recently shown promising results in traditional downstream tasks. Evaluation studies have emerged to assess their abilities, with the majority focusing on the third-person perspective, and only a few addressing specific tasks from the first-person perspective. However, the capability of VLMs to "think" from a first-person perspective, a crucial attribute for advancing autonomous agents and robotics, remains largely unexplored. To bridge this research gap, we introduce EgoThink, a novel visual question-answering benchmark that encompasses six core capabilities with twelve detailed dimensions. The benchmark is constructed using selected clips from egocentric videos, with manually annotated question-answer pairs containing first-person information. To comprehensively assess VLMs, we evaluate eighteen popular VLMs on EgoThink. Moreover, given the open-ended format of the answers, we use GPT-4 as the automatic judge to compute single-answer grading. Experimental results indicate that although GPT-4V leads in numerous dimensions, all evaluated VLMs still possess considerable potential for improvement in first-person perspective tasks. Meanwhile, enlarging the number of trainable parameters has the most significant impact on model performance on EgoThink. In conclusion, EgoThink serves as a valuable addition to existing evaluation benchmarks for VLMs, providing an indispensable resource for future research in the realm of embodied artificial intelligence and robotics.

  • 7 authors
·
Nov 27, 2023

LSceneLLM: Enhancing Large 3D Scene Understanding Using Adaptive Visual Preferences

Research on 3D Vision-Language Models (3D-VLMs) is gaining increasing attention, which is crucial for developing embodied AI within 3D scenes, such as visual navigation and embodied question answering. Due to the high density of visual features, especially in large 3D scenes, accurately locating task-relevant visual information is challenging. Existing works attempt to segment all objects and consider their features as scene representations. However, these task-agnostic object features include much redundant information and missing details for the task-relevant area. To tackle these problems, we propose LSceneLLM, an adaptive framework that automatically identifies task-relevant areas by leveraging LLM's visual preference for different tasks, followed by a plug-and-play scene magnifier module to capture fine-grained details in focused areas. Specifically, a dense token selector examines the attention map of LLM to identify visual preferences for the instruction input. It then magnifies fine-grained details of the focusing area. An adaptive self-attention module is leveraged to fuse the coarse-grained and selected fine-grained visual information. To comprehensively evaluate the large scene understanding ability of 3D-VLMs, we further introduce a cross-room understanding benchmark, XR-Scene, which contains a series of large scene understanding tasks including XR-QA, XR-EmbodiedPlanning, and XR-SceneCaption. Experiments show that our method surpasses existing methods on both large scene understanding and existing scene understanding benchmarks. Plunging our scene magnifier module into the existing 3D-VLMs also brings significant improvement.

  • 9 authors
·
Dec 2, 2024 2

RefEgo: Referring Expression Comprehension Dataset from First-Person Perception of Ego4D

Grounding textual expressions on scene objects from first-person views is a truly demanding capability in developing agents that are aware of their surroundings and behave following intuitive text instructions. Such capability is of necessity for glass-devices or autonomous robots to localize referred objects in the real-world. In the conventional referring expression comprehension tasks of images, however, datasets are mostly constructed based on the web-crawled data and don't reflect diverse real-world structures on the task of grounding textual expressions in diverse objects in the real world. Recently, a massive-scale egocentric video dataset of Ego4D was proposed. Ego4D covers around the world diverse real-world scenes including numerous indoor and outdoor situations such as shopping, cooking, walking, talking, manufacturing, etc. Based on egocentric videos of Ego4D, we constructed a broad coverage of the video-based referring expression comprehension dataset: RefEgo. Our dataset includes more than 12k video clips and 41 hours for video-based referring expression comprehension annotation. In experiments, we combine the state-of-the-art 2D referring expression comprehension models with the object tracking algorithm, achieving the video-wise referred object tracking even in difficult conditions: the referred object becomes out-of-frame in the middle of the video or multiple similar objects are presented in the video.

  • 3 authors
·
Aug 23, 2023

VRAG-RL: Empower Vision-Perception-Based RAG for Visually Rich Information Understanding via Iterative Reasoning with Reinforcement Learning

Effectively retrieving, reasoning and understanding visually rich information remains a challenge for RAG methods. Traditional text-based methods cannot handle visual-related information. On the other hand, current vision-based RAG approaches are often limited by fixed pipelines and frequently struggle to reason effectively due to the insufficient activation of the fundamental capabilities of models. As RL has been proven to be beneficial for model reasoning, we introduce VRAG-RL, a novel RL framework tailored for complex reasoning across visually rich information. With this framework, VLMs interact with search engines, autonomously sampling single-turn or multi-turn reasoning trajectories with the help of visual perception tokens and undergoing continual optimization based on these samples. Our approach highlights key limitations of RL in RAG domains: (i) Prior Multi-modal RAG approaches tend to merely incorporate images into the context, leading to insufficient reasoning token allocation and neglecting visual-specific perception; and (ii) When models interact with search engines, their queries often fail to retrieve relevant information due to the inability to articulate requirements, thereby leading to suboptimal performance. To address these challenges, we define an action space tailored for visually rich inputs, with actions including cropping and scaling, allowing the model to gather information from a coarse-to-fine perspective. Furthermore, to bridge the gap between users' original inquiries and the retriever, we employ a simple yet effective reward that integrates query rewriting and retrieval performance with a model-based reward. Our VRAG-RL optimizes VLMs for RAG tasks using specially designed RL strategies, aligning the model with real-world applications. The code is available at https://github.com/Alibaba-NLP/VRAG.

  • 9 authors
·
May 28, 2025 3

Object Detectors in the Open Environment: Challenges, Solutions, and Outlook

With the emergence of foundation models, deep learning-based object detectors have shown practical usability in closed set scenarios. However, for real-world tasks, object detectors often operate in open environments, where crucial factors (e.g., data distribution, objective) that influence model learning are often changing. The dynamic and intricate nature of the open environment poses novel and formidable challenges to object detectors. Unfortunately, current research on object detectors in open environments lacks a comprehensive analysis of their distinctive characteristics, challenges, and corresponding solutions, which hinders their secure deployment in critical real-world scenarios. This paper aims to bridge this gap by conducting a comprehensive review and analysis of object detectors in open environments. We initially identified limitations of key structural components within the existing detection pipeline and propose the open environment object detector challenge framework that includes four quadrants (i.e., out-of-domain, out-of-category, robust learning, and incremental learning) based on the dimensions of the data / target changes. For each quadrant of challenges in the proposed framework, we present a detailed description and systematic analysis of the overarching goals and core difficulties, systematically review the corresponding solutions, and benchmark their performance over multiple widely adopted datasets. In addition, we engage in a discussion of open problems and potential avenues for future research. This paper aims to provide a fresh, comprehensive, and systematic understanding of the challenges and solutions associated with open-environment object detectors, thus catalyzing the development of more solid applications in real-world scenarios. A project related to this survey can be found at https://github.com/LiangSiyuan21/OEOD_Survey.

  • 8 authors
·
Mar 24, 2024

Chat-3D v2: Bridging 3D Scene and Large Language Models with Object Identifiers

Recent research has evidenced the significant potentials of Large Language Models (LLMs) in handling challenging tasks within 3D scenes. However, current models are constrained to addressing object-centric tasks, where each question-answer pair focuses solely on an individual object. In real-world applications, users may pose queries involving multiple objects or expect for answers that precisely reference various objects. We introduce the use of object identifiers to freely reference objects during a conversation. While this solution appears straightforward, it presents two main challenges: 1) How to establish a reliable one-to-one correspondence between each object and its identifier? 2) How to incorporate complex spatial relationships among dozens of objects into the embedding space of the LLM? To address these challenges, we propose a two-stage alignment method, which involves learning an attribute-aware token and a relation-aware token for each object. These tokens capture the object's attributes and spatial relationships with surrounding objects in the 3D scene. Once the alignment is established, we can fine-tune our model on various downstream tasks using instruction tuning. Experiments conducted on traditional datasets like ScanQA, ScanRefer, and Nr3D/Sr3D showcase the effectiveness of our proposed method. Additionally, we create a 3D scene captioning dataset annotated with rich object identifiers, with the assistant of GPT-4. This dataset aims to further explore the capability of object identifiers in effective object referencing and precise scene understanding.

  • 8 authors
·
Dec 13, 2023

Learning to Place Objects with Programs and Iterative Self Training

In this work we study indoor scene object placement. Given a 3D indoor scene and an object, the task is to predict placement locations within the scene. Empirical observations of data-driven approaches to the problem show their tendency to miss placement modes. We introduce a system which helps to address this flaw. We design a Domain Specific Language (DSL) that specifies object relational constraints. Upon execution, programs from our language predict possible placements from a partial scene and object. We design a generative model which writes these programs automatically. Available 3D scene datasets do not contain programs to train on, and naively extracted programs only predict the original placement location of scene objects. Training on these programs results in subpar performance so we introduce a new program bootstrapping algorithm that improves our system's performance compared to the naive approach. To quantify our qualitative observations, we introduce a new evaluation procedure which captures how well a system models per-object location distributions. We ask human annotators to label all the possible places an object can go in a scene and compare this set against locations produced by the system in question. Our system produces per-object location distributions more consistent with human annotators than those produced by existing data-driven approaches and a zero-shot approach using an LLM. While other systems degrade in performance when training data is sparse, our system does not degrade to the same degree.

  • 6 authors
·
May 3

EgoObjects: A Large-Scale Egocentric Dataset for Fine-Grained Object Understanding

Object understanding in egocentric visual data is arguably a fundamental research topic in egocentric vision. However, existing object datasets are either non-egocentric or have limitations in object categories, visual content, and annotation granularities. In this work, we introduce EgoObjects, a large-scale egocentric dataset for fine-grained object understanding. Its Pilot version contains over 9K videos collected by 250 participants from 50+ countries using 4 wearable devices, and over 650K object annotations from 368 object categories. Unlike prior datasets containing only object category labels, EgoObjects also annotates each object with an instance-level identifier, and includes over 14K unique object instances. EgoObjects was designed to capture the same object under diverse background complexities, surrounding objects, distance, lighting and camera motion. In parallel to the data collection, we conducted data annotation by developing a multi-stage federated annotation process to accommodate the growing nature of the dataset. To bootstrap the research on EgoObjects, we present a suite of 4 benchmark tasks around the egocentric object understanding, including a novel instance level- and the classical category level object detection. Moreover, we also introduce 2 novel continual learning object detection tasks. The dataset and API are available at https://github.com/facebookresearch/EgoObjects.

  • 9 authors
·
Sep 15, 2023

Understanding the World's Museums through Vision-Language Reasoning

Museums serve as vital repositories of cultural heritage and historical artifacts spanning diverse epochs, civilizations, and regions, preserving well-documented collections. Data reveal key attributes such as age, origin, material, and cultural significance. Understanding museum exhibits from their images requires reasoning beyond visual features. In this work, we facilitate such reasoning by (a) collecting and curating a large-scale dataset of 65M images and 200M question-answer pairs in the standard museum catalog format for exhibits from all around the world; (b) training large vision-language models on the collected dataset; (c) benchmarking their ability on five visual question answering tasks. The complete dataset is labeled by museum experts, ensuring the quality as well as the practical significance of the labels. We train two VLMs from different categories: the BLIP model, with vision-language aligned embeddings, but lacking the expressive power of large language models, and the LLaVA model, a powerful instruction-tuned LLM enriched with vision-language reasoning capabilities. Through exhaustive experiments, we provide several insights on the complex and fine-grained understanding of museum exhibits. In particular, we show that some questions whose answers can often be derived directly from visual features are well answered by both types of models. On the other hand, questions that require the grounding of the visual features in repositories of human knowledge are better answered by the large vision-language models, thus demonstrating their superior capacity to perform the desired reasoning. Find our dataset, benchmarks, and source code at: https://github.com/insait-institute/Museum-65

  • 11 authors
·
Dec 2, 2024

The MineRL BASALT Competition on Learning from Human Feedback

The last decade has seen a significant increase of interest in deep learning research, with many public successes that have demonstrated its potential. As such, these systems are now being incorporated into commercial products. With this comes an additional challenge: how can we build AI systems that solve tasks where there is not a crisp, well-defined specification? While multiple solutions have been proposed, in this competition we focus on one in particular: learning from human feedback. Rather than training AI systems using a predefined reward function or using a labeled dataset with a predefined set of categories, we instead train the AI system using a learning signal derived from some form of human feedback, which can evolve over time as the understanding of the task changes, or as the capabilities of the AI system improve. The MineRL BASALT competition aims to spur forward research on this important class of techniques. We design a suite of four tasks in Minecraft for which we expect it will be hard to write down hardcoded reward functions. These tasks are defined by a paragraph of natural language: for example, "create a waterfall and take a scenic picture of it", with additional clarifying details. Participants must train a separate agent for each task, using any method they want. Agents are then evaluated by humans who have read the task description. To help participants get started, we provide a dataset of human demonstrations on each of the four tasks, as well as an imitation learning baseline that leverages these demonstrations. Our hope is that this competition will improve our ability to build AI systems that do what their designers intend them to do, even when the intent cannot be easily formalized. Besides allowing AI to solve more tasks, this can also enable more effective regulation of AI systems, as well as making progress on the value alignment problem.

  • 13 authors
·
Jul 5, 2021

Deep Learning Applied to Image and Text Matching

The ability to describe images with natural language sentences is the hallmark for image and language understanding. Such a system has wide ranging applications such as annotating images and using natural sentences to search for images.In this project we focus on the task of bidirectional image retrieval: such asystem is capable of retrieving an image based on a sentence (image search) andretrieve sentence based on an image query (image annotation). We present asystem based on a global ranking objective function which uses a combinationof convolutional neural networks (CNN) and multi layer perceptrons (MLP).It takes a pair of image and sentence and processes them in different channels,finally embedding it into a common multimodal vector space. These embeddingsencode abstract semantic information about the two inputs and can be comparedusing traditional information retrieval approaches. For each such pair, the modelreturns a score which is interpretted as a similarity metric. If this score is high,the image and sentence are likely to convey similar meaning, and if the score is low then they are likely not to. The visual input is modeled via deep convolutional neural network. On theother hand we explore three models for the textual module. The first one isbag of words with an MLP. The second one uses n-grams (bigram, trigrams,and a combination of trigram & skip-grams) with an MLP. The third is morespecialized deep network specific for modeling variable length sequences (SSE).We report comparable performance to recent work in the field, even though ouroverall model is simpler. We also show that the training time choice of how wecan generate our negative samples has a significant impact on performance, and can be used to specialize the bi-directional system in one particular task.

  • 1 authors
·
Sep 14, 2015

BOP Challenge 2024 on Model-Based and Model-Free 6D Object Pose Estimation

We present the evaluation methodology, datasets and results of the BOP Challenge 2024, the sixth in a series of public competitions organized to capture the state of the art in 6D object pose estimation and related tasks. In 2024, our goal was to transition BOP from lab-like setups to real-world scenarios. First, we introduced new model-free tasks, where no 3D object models are available and methods need to onboard objects just from provided reference videos. Second, we defined a new, more practical 6D object detection task where identities of objects visible in a test image are not provided as input. Third, we introduced new BOP-H3 datasets recorded with high-resolution sensors and AR/VR headsets, closely resembling real-world scenarios. BOP-H3 include 3D models and onboarding videos to support both model-based and model-free tasks. Participants competed on seven challenge tracks, each defined by a task, object onboarding setup, and dataset group. Notably, the best 2024 method for model-based 6D localization of unseen objects (FreeZeV2.1) achieves 22% higher accuracy on BOP-Classic-Core than the best 2023 method (GenFlow), and is only 4% behind the best 2023 method for seen objects (GPose2023) although being significantly slower (24.9 vs 2.7s per image). A more practical 2024 method for this task is Co-op which takes only 0.8s per image and is 25X faster and 13% more accurate than GenFlow. Methods have a similar ranking on 6D detection as on 6D localization but higher run time. On model-based 2D detection of unseen objects, the best 2024 method (MUSE) achieves 21% relative improvement compared to the best 2023 method (CNOS). However, the 2D detection accuracy for unseen objects is still noticealy (-53%) behind the accuracy for seen objects (GDet2023). The online evaluation system stays open and is available at http://bop.felk.cvut.cz/

  • 19 authors
·
Apr 3, 2025 2

Localizing Active Objects from Egocentric Vision with Symbolic World Knowledge

The ability to actively ground task instructions from an egocentric view is crucial for AI agents to accomplish tasks or assist humans virtually. One important step towards this goal is to localize and track key active objects that undergo major state change as a consequence of human actions/interactions to the environment without being told exactly what/where to ground (e.g., localizing and tracking the `sponge` in video from the instruction "Dip the `sponge` into the bucket."). While existing works approach this problem from a pure vision perspective, we investigate to which extent the textual modality (i.e., task instructions) and their interaction with visual modality can be beneficial. Specifically, we propose to improve phrase grounding models' ability on localizing the active objects by: (1) learning the role of `objects undergoing change` and extracting them accurately from the instructions, (2) leveraging pre- and post-conditions of the objects during actions, and (3) recognizing the objects more robustly with descriptional knowledge. We leverage large language models (LLMs) to extract the aforementioned action-object knowledge, and design a per-object aggregation masking technique to effectively perform joint inference on object phrases and symbolic knowledge. We evaluate our framework on Ego4D and Epic-Kitchens datasets. Extensive experiments demonstrate the effectiveness of our proposed framework, which leads to>54% improvements in all standard metrics on the TREK-150-OPE-Det localization + tracking task, >7% improvements in all standard metrics on the TREK-150-OPE tracking task, and >3% improvements in average precision (AP) on the Ego4D SCOD task.

  • 3 authors
·
Oct 23, 2023

ORBIT: An Object Property Reasoning Benchmark for Visual Inference Tasks

While vision-language models (VLMs) have made remarkable progress on many popular visual question answering (VQA) benchmarks, it remains unclear whether they abstract and reason over depicted objects. Inspired by human object categorisation, object property reasoning involves identifying and recognising low-level details and higher-level abstractions. While current VQA benchmarks consider a limited set of object property attributes like size, they typically blend perception and reasoning, and lack representativeness in terms of reasoning and image categories. To this end, we introduce a systematic evaluation framework with images of three representative types, three reasoning levels of increasing complexity, and four object property dimensions driven by prior work on commonsense reasoning. We develop a procedure to instantiate this benchmark into ORBIT, a multi-level reasoning VQA benchmark for object properties comprising 360 images paired with a total of 1,080 count-based questions. Experiments with 12 state-of-the-art VLMs in zero-shot settings reveal significant limitations compared to humans, with the best-performing model only reaching 40\% accuracy. VLMs struggle particularly with realistic (photographic) images, counterfactual reasoning about physical and functional properties, and higher counts. ORBIT points to the need to develop methods for scalable benchmarking, generalize annotation guidelines, and explore additional reasoning VLMs. We make the ORBIT benchmark and the experimental code available to support such endeavors.

  • 5 authors
·
Aug 14, 2025

Teaching VLMs to Localize Specific Objects from In-context Examples

Vision-Language Models (VLMs) have shown remarkable capabilities across diverse visual tasks, including image recognition, video understanding, and Visual Question Answering (VQA) when explicitly trained for these tasks. Despite these advances, we find that current VLMs lack a fundamental cognitive ability: learning to localize objects in a scene by taking into account the context. In this work, we focus on the task of few-shot personalized localization, where a model is given a small set of annotated images (in-context examples) -- each with a category label and bounding box -- and is tasked with localizing the same object type in a query image. To provoke personalized localization abilities in models, we present a data-centric solution that fine-tunes them using carefully curated data from video object tracking datasets. By leveraging sequences of frames tracking the same object across multiple shots, we simulate instruction-tuning dialogues that promote context awareness. To reinforce this, we introduce a novel regularization technique that replaces object labels with pseudo-names, ensuring the model relies on visual context rather than prior knowledge. Our method significantly enhances few-shot localization performance without sacrificing generalization, as demonstrated on several benchmarks tailored to personalized localization. This work is the first to explore and benchmark personalized few-shot localization for VLMs, laying a foundation for future research in context-driven vision-language applications. The code for our project is available at https://github.com/SivanDoveh/IPLoc

  • 12 authors
·
Nov 20, 2024

BrainSCUBA: Fine-Grained Natural Language Captions of Visual Cortex Selectivity

Understanding the functional organization of higher visual cortex is a central focus in neuroscience. Past studies have primarily mapped the visual and semantic selectivity of neural populations using hand-selected stimuli, which may potentially bias results towards pre-existing hypotheses of visual cortex functionality. Moving beyond conventional approaches, we introduce a data-driven method that generates natural language descriptions for images predicted to maximally activate individual voxels of interest. Our method -- Semantic Captioning Using Brain Alignments ("BrainSCUBA") -- builds upon the rich embedding space learned by a contrastive vision-language model and utilizes a pre-trained large language model to generate interpretable captions. We validate our method through fine-grained voxel-level captioning across higher-order visual regions. We further perform text-conditioned image synthesis with the captions, and show that our images are semantically coherent and yield high predicted activations. Finally, to demonstrate how our method enables scientific discovery, we perform exploratory investigations on the distribution of "person" representations in the brain, and discover fine-grained semantic selectivity in body-selective areas. Unlike earlier studies that decode text, our method derives voxel-wise captions of semantic selectivity. Our results show that BrainSCUBA is a promising means for understanding functional preferences in the brain, and provides motivation for further hypothesis-driven investigation of visual cortex.

  • 4 authors
·
Oct 6, 2023

ImageScope: Unifying Language-Guided Image Retrieval via Large Multimodal Model Collective Reasoning

With the proliferation of images in online content, language-guided image retrieval (LGIR) has emerged as a research hotspot over the past decade, encompassing a variety of subtasks with diverse input forms. While the development of large multimodal models (LMMs) has significantly facilitated these tasks, existing approaches often address them in isolation, requiring the construction of separate systems for each task. This not only increases system complexity and maintenance costs, but also exacerbates challenges stemming from language ambiguity and complex image content, making it difficult for retrieval systems to provide accurate and reliable results. To this end, we propose ImageScope, a training-free, three-stage framework that leverages collective reasoning to unify LGIR tasks. The key insight behind the unification lies in the compositional nature of language, which transforms diverse LGIR tasks into a generalized text-to-image retrieval process, along with the reasoning of LMMs serving as a universal verification to refine the results. To be specific, in the first stage, we improve the robustness of the framework by synthesizing search intents across varying levels of semantic granularity using chain-of-thought (CoT) reasoning. In the second and third stages, we then reflect on retrieval results by verifying predicate propositions locally, and performing pairwise evaluations globally. Experiments conducted on six LGIR datasets demonstrate that ImageScope outperforms competitive baselines. Comprehensive evaluations and ablation studies further confirm the effectiveness of our design.

  • 6 authors
·
Mar 13, 2025

Vision-Language Model for Object Detection and Segmentation: A Review and Evaluation

Vision-Language Model (VLM) have gained widespread adoption in Open-Vocabulary (OV) object detection and segmentation tasks. Despite they have shown promise on OV-related tasks, their effectiveness in conventional vision tasks has thus far been unevaluated. In this work, we present the systematic review of VLM-based detection and segmentation, view VLM as the foundational model and conduct comprehensive evaluations across multiple downstream tasks for the first time: 1) The evaluation spans eight detection scenarios (closed-set detection, domain adaptation, crowded objects, etc.) and eight segmentation scenarios (few-shot, open-world, small object, etc.), revealing distinct performance advantages and limitations of various VLM architectures across tasks. 2) As for detection tasks, we evaluate VLMs under three finetuning granularities: zero prediction, visual fine-tuning, and text prompt, and further analyze how different finetuning strategies impact performance under varied task. 3) Based on empirical findings, we provide in-depth analysis of the correlations between task characteristics, model architectures, and training methodologies, offering insights for future VLM design. 4) We believe that this work shall be valuable to the pattern recognition experts working in the fields of computer vision, multimodal learning, and vision foundation models by introducing them to the problem, and familiarizing them with the current status of the progress while providing promising directions for future research. A project associated with this review and evaluation has been created at https://github.com/better-chao/perceptual_abilities_evaluation.

  • 16 authors
·
Apr 13, 2025

WeDetect: Fast Open-Vocabulary Object Detection as Retrieval

Open-vocabulary object detection aims to detect arbitrary classes via text prompts. Methods without cross-modal fusion layers (non-fusion) offer faster inference by treating recognition as a retrieval problem, \ie, matching regions to text queries in a shared embedding space. In this work, we fully explore this retrieval philosophy and demonstrate its unique advantages in efficiency and versatility through a model family named WeDetect: (1) State-of-the-art performance. WeDetect is a real-time detector with a dual-tower architecture. We show that, with well-curated data and full training, the non-fusion WeDetect surpasses other fusion models and establishes a strong open-vocabulary foundation. (2) Fast backtrack of historical data. WeDetect-Uni is a universal proposal generator based on WeDetect. We freeze the entire detector and only finetune an objectness prompt to retrieve generic object proposals across categories. Importantly, the proposal embeddings are class-specific and enable a new application, object retrieval, supporting retrieval objects in historical data. (3) Integration with LMMs for referring expression comprehension (REC). We further propose WeDetect-Ref, an LMM-based object classifier to handle complex referring expressions, which retrieves target objects from the proposal list extracted by WeDetect-Uni. It discards next-token prediction and classifies objects in a single forward pass. Together, the WeDetect family unifies detection, proposal generation, object retrieval, and REC under a coherent retrieval framework, achieving state-of-the-art performance across 15 benchmarks with high inference efficiency.

  • 6 authors
·
Dec 13, 2025

Visual Search Asymmetry: Deep Nets and Humans Share Similar Inherent Biases

Visual search is a ubiquitous and often challenging daily task, exemplified by looking for the car keys at home or a friend in a crowd. An intriguing property of some classical search tasks is an asymmetry such that finding a target A among distractors B can be easier than finding B among A. To elucidate the mechanisms responsible for asymmetry in visual search, we propose a computational model that takes a target and a search image as inputs and produces a sequence of eye movements until the target is found. The model integrates eccentricity-dependent visual recognition with target-dependent top-down cues. We compared the model against human behavior in six paradigmatic search tasks that show asymmetry in humans. Without prior exposure to the stimuli or task-specific training, the model provides a plausible mechanism for search asymmetry. We hypothesized that the polarity of search asymmetry arises from experience with the natural environment. We tested this hypothesis by training the model on augmented versions of ImageNet where the biases of natural images were either removed or reversed. The polarity of search asymmetry disappeared or was altered depending on the training protocol. This study highlights how classical perceptual properties can emerge in neural network models, without the need for task-specific training, but rather as a consequence of the statistical properties of the developmental diet fed to the model. All source code and data are publicly available at https://github.com/kreimanlab/VisualSearchAsymmetry.

  • 5 authors
·
Jun 5, 2021

Retrieval Head Mechanistically Explains Long-Context Factuality

Despite the recent progress in long-context language models, it remains elusive how transformer-based models exhibit the capability to retrieve relevant information from arbitrary locations within the long context. This paper aims to address this question. Our systematic investigation across a wide spectrum of models reveals that a special type of attention heads are largely responsible for retrieving information, which we dub retrieval heads. We identify intriguing properties of retrieval heads:(1) universal: all the explored models with long-context capability have a set of retrieval heads; (2) sparse: only a small portion (less than 5\%) of the attention heads are retrieval. (3) intrinsic: retrieval heads already exist in models pretrained with short context. When extending the context length by continual pretraining, it is still the same set of heads that perform information retrieval. (4) dynamically activated: take Llama-2 7B for example, 12 retrieval heads always attend to the required information no matter how the context is changed. The rest of the retrieval heads are activated in different contexts. (5) causal: completely pruning retrieval heads leads to failure in retrieving relevant information and results in hallucination, while pruning random non-retrieval heads does not affect the model's retrieval ability. We further show that retrieval heads strongly influence chain-of-thought (CoT) reasoning, where the model needs to frequently refer back the question and previously-generated context. Conversely, tasks where the model directly generates the answer using its intrinsic knowledge are less impacted by masking out retrieval heads. These observations collectively explain which internal part of the model seeks information from the input tokens. We believe our insights will foster future research on reducing hallucination, improving reasoning, and compressing the KV cache.

  • 5 authors
·
Apr 23, 2024

Cycle Consistency Driven Object Discovery

Developing deep learning models that effectively learn object-centric representations, akin to human cognition, remains a challenging task. Existing approaches facilitate object discovery by representing objects as fixed-size vectors, called ``slots'' or ``object files''. While these approaches have shown promise in certain scenarios, they still exhibit certain limitations. First, they rely on architectural priors which can be unreliable and usually require meticulous engineering to identify the correct objects. Second, there has been a notable gap in investigating the practical utility of these representations in downstream tasks. To address the first limitation, we introduce a method that explicitly optimizes the constraint that each object in a scene should be associated with a distinct slot. We formalize this constraint by introducing consistency objectives which are cyclic in nature. By integrating these consistency objectives into various existing slot-based object-centric methods, we showcase substantial improvements in object-discovery performance. These enhancements consistently hold true across both synthetic and real-world scenes, underscoring the effectiveness and adaptability of the proposed approach. To tackle the second limitation, we apply the learned object-centric representations from the proposed method to two downstream reinforcement learning tasks, demonstrating considerable performance enhancements compared to conventional slot-based and monolithic representation learning methods. Our results suggest that the proposed approach not only improves object discovery, but also provides richer features for downstream tasks.

  • 3 authors
·
Jun 3, 2023

DiPEx: Dispersing Prompt Expansion for Class-Agnostic Object Detection

Class-agnostic object detection (OD) can be a cornerstone or a bottleneck for many downstream vision tasks. Despite considerable advancements in bottom-up and multi-object discovery methods that leverage basic visual cues to identify salient objects, consistently achieving a high recall rate remains difficult due to the diversity of object types and their contextual complexity. In this work, we investigate using vision-language models (VLMs) to enhance object detection via a self-supervised prompt learning strategy. Our initial findings indicate that manually crafted text queries often result in undetected objects, primarily because detection confidence diminishes when the query words exhibit semantic overlap. To address this, we propose a Dispersing Prompt Expansion (DiPEx) approach. DiPEx progressively learns to expand a set of distinct, non-overlapping hyperspherical prompts to enhance recall rates, thereby improving performance in downstream tasks such as out-of-distribution OD. Specifically, DiPEx initiates the process by self-training generic parent prompts and selecting the one with the highest semantic uncertainty for further expansion. The resulting child prompts are expected to inherit semantics from their parent prompts while capturing more fine-grained semantics. We apply dispersion losses to ensure high inter-class discrepancy among child prompts while preserving semantic consistency between parent-child prompt pairs. To prevent excessive growth of the prompt sets, we utilize the maximum angular coverage (MAC) of the semantic space as a criterion for early termination. We demonstrate the effectiveness of DiPEx through extensive class-agnostic OD and OOD-OD experiments on MS-COCO and LVIS, surpassing other prompting methods by up to 20.1\% in AR and achieving a 21.3\% AP improvement over SAM. The code is available at https://github.com/jason-lim26/DiPEx.

  • 7 authors
·
Jun 21, 2024

SA-Person: Text-Based Person Retrieval with Scene-aware Re-ranking

Text-based person retrieval aims to identify a target individual from an image gallery using a natural language description. Existing methods primarily focus on appearance-driven cross-modal retrieval, yet face significant challenges due to the visual complexity of scenes and the inherent ambiguity of textual descriptions. The contextual information, such as landmarks and relational cues, provides complementary cues that can offer valuable complementary insights for retrieval, but remains underexploited in current approaches. Motivated by this limitation, we propose a novel paradigm: scene-aware text-based person retrieval, which explicitly integrates both individual appearance and global scene context to improve retrieval accuracy. To support this, we first introduce ScenePerson-13W, a large-scale benchmark dataset comprising over 100,000 real-world scenes with rich annotations encompassing both pedestrian attributes and scene context. Based on this dataset, we further present SA-Person, a two-stage retrieval framework. In the first stage, SA-Person performs discriminative appearance grounding by aligning textual descriptions with pedestrian-specific regions. In the second stage, it introduces SceneRanker, a training-free, scene-aware re-ranking module that refines retrieval results by jointly reasoning over pedestrian appearance and the global scene context. Extensive experiments on ScenePerson-13W and existing benchmarks demonstrate the effectiveness of our proposed SA-Person. Both the dataset and code will be publicly released to facilitate future research.

  • 8 authors
·
May 30, 2025

Physically Grounded Vision-Language Models for Robotic Manipulation

Recent advances in vision-language models (VLMs) have led to improved performance on tasks such as visual question answering and image captioning. Consequently, these models are now well-positioned to reason about the physical world, particularly within domains such as robotic manipulation. However, current VLMs are limited in their understanding of the physical concepts (e.g., material, fragility) of common objects, which restricts their usefulness for robotic manipulation tasks that involve interaction and physical reasoning about such objects. To address this limitation, we propose PhysObjects, an object-centric dataset of 36.9K crowd-sourced and 417K automated physical concept annotations of common household objects. We demonstrate that fine-tuning a VLM on PhysObjects improves its understanding of physical object concepts, by capturing human priors of these concepts from visual appearance. We incorporate this physically-grounded VLM in an interactive framework with a large language model-based robotic planner, and show improved planning performance on tasks that require reasoning about physical object concepts, compared to baselines that do not leverage physically-grounded VLMs. We additionally illustrate the benefits of our physically-grounded VLM on a real robot, where it improves task success rates. We release our dataset and provide further details and visualizations of our results at https://iliad.stanford.edu/pg-vlm/.

  • 8 authors
·
Sep 5, 2023 1

Beginning with You: Perceptual-Initialization Improves Vision-Language Representation and Alignment

We introduce Perceptual-Initialization (PI), a paradigm shift in visual representation learning that incorporates human perceptual structure during the initialization phase rather than as a downstream fine-tuning step. By integrating human-derived triplet embeddings from the NIGHTS dataset to initialize a CLIP vision encoder, followed by self-supervised learning on YFCC15M, our approach demonstrates significant zero-shot performance improvements, without any task-specific fine-tuning, across 29 zero shot classification and 2 retrieval benchmarks. On ImageNet-1K, zero-shot gains emerge after approximately 15 epochs of pretraining. Benefits are observed across datasets of various scales, with improvements manifesting at different stages of the pretraining process depending on dataset characteristics. Our approach consistently enhances zero-shot top-1 accuracy, top-5 accuracy, and retrieval recall (e.g., R@1, R@5) across these diverse evaluation tasks, without requiring any adaptation to target domains. These findings challenge the conventional wisdom of using human-perceptual data primarily for fine-tuning and demonstrate that embedding human perceptual structure during early representation learning yields more capable and vision-language aligned systems that generalize immediately to unseen tasks. Our work shows that "beginning with you", starting with human perception, provides a stronger foundation for general-purpose vision-language intelligence.

  • 7 authors
·
May 20, 2025

OV-VG: A Benchmark for Open-Vocabulary Visual Grounding

Open-vocabulary learning has emerged as a cutting-edge research area, particularly in light of the widespread adoption of vision-based foundational models. Its primary objective is to comprehend novel concepts that are not encompassed within a predefined vocabulary. One key facet of this endeavor is Visual Grounding, which entails locating a specific region within an image based on a corresponding language description. While current foundational models excel at various visual language tasks, there's a noticeable absence of models specifically tailored for open-vocabulary visual grounding. This research endeavor introduces novel and challenging OV tasks, namely Open-Vocabulary Visual Grounding and Open-Vocabulary Phrase Localization. The overarching aim is to establish connections between language descriptions and the localization of novel objects. To facilitate this, we have curated a comprehensive annotated benchmark, encompassing 7,272 OV-VG images and 1,000 OV-PL images. In our pursuit of addressing these challenges, we delved into various baseline methodologies rooted in existing open-vocabulary object detection, VG, and phrase localization frameworks. Surprisingly, we discovered that state-of-the-art methods often falter in diverse scenarios. Consequently, we developed a novel framework that integrates two critical components: Text-Image Query Selection and Language-Guided Feature Attention. These modules are designed to bolster the recognition of novel categories and enhance the alignment between visual and linguistic information. Extensive experiments demonstrate the efficacy of our proposed framework, which consistently attains SOTA performance across the OV-VG task. Additionally, ablation studies provide further evidence of the effectiveness of our innovative models. Codes and datasets will be made publicly available at https://github.com/cv516Buaa/OV-VG.

  • 8 authors
·
Oct 22, 2023

EOC-Bench: Can MLLMs Identify, Recall, and Forecast Objects in an Egocentric World?

The emergence of multimodal large language models (MLLMs) has driven breakthroughs in egocentric vision applications. These applications necessitate persistent, context-aware understanding of objects, as users interact with tools in dynamic and cluttered environments. However, existing embodied benchmarks primarily focus on static scene exploration, emphasizing object's appearance and spatial attributes while neglecting the assessment of dynamic changes arising from users' interactions. To address this gap, we introduce EOC-Bench, an innovative benchmark designed to systematically evaluate object-centric embodied cognition in dynamic egocentric scenarios. Specially, EOC-Bench features 3,277 meticulously annotated QA pairs categorized into three temporal categories: Past, Present, and Future, covering 11 fine-grained evaluation dimensions and 3 visual object referencing types. To ensure thorough assessment, we develop a mixed-format human-in-the-loop annotation framework with four types of questions and design a novel multi-scale temporal accuracy metric for open-ended temporal evaluation. Based on EOC-Bench, we conduct comprehensive evaluations of various proprietary, open-source, and object-level MLLMs. EOC-Bench serves as a crucial tool for advancing the embodied object cognitive capabilities of MLLMs, establishing a robust foundation for developing reliable core models for embodied systems.

  • 11 authors
·
Jun 5, 2025 1

Composed Object Retrieval: Object-level Retrieval via Composed Expressions

Retrieving fine-grained visual content based on user intent remains a challenge in multi-modal systems. Although current Composed Image Retrieval (CIR) methods combine reference images with retrieval texts, they are constrained to image-level matching and cannot localize specific objects. To this end, we propose Composed Object Retrieval (COR), a brand-new task that goes beyond image-level retrieval to achieve object-level precision, allowing the retrieval and segmentation of target objects based on composed expressions combining reference objects and retrieval texts. COR presents significant challenges in retrieval flexibility, which requires systems to identify arbitrary objects satisfying composed expressions while avoiding semantically similar but irrelevant negative objects within the same scene. We construct COR127K, the first large-scale COR benchmark that contains 127,166 retrieval triplets with various semantic transformations in 408 categories. We also present CORE, a unified end-to-end model that integrates reference region encoding, adaptive visual-textual interaction, and region-level contrastive learning. Extensive experiments demonstrate that CORE significantly outperforms existing models in both base and novel categories, establishing a simple and effective baseline for this challenging task while opening new directions for fine-grained multi-modal retrieval research.

  • 7 authors
·
Aug 6, 2025

OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completion

We present OAKINK2, a dataset of bimanual object manipulation tasks for complex daily activities. In pursuit of constructing the complex tasks into a structured representation, OAKINK2 introduces three level of abstraction to organize the manipulation tasks: Affordance, Primitive Task, and Complex Task. OAKINK2 features on an object-centric perspective for decoding the complex tasks, treating them as a sequence of object affordance fulfillment. The first level, Affordance, outlines the functionalities that objects in the scene can afford, the second level, Primitive Task, describes the minimal interaction units that humans interact with the object to achieve its affordance, and the third level, Complex Task, illustrates how Primitive Tasks are composed and interdependent. OAKINK2 dataset provides multi-view image streams and precise pose annotations for the human body, hands and various interacting objects. This extensive collection supports applications such as interaction reconstruction and motion synthesis. Based on the 3-level abstraction of OAKINK2, we explore a task-oriented framework for Complex Task Completion (CTC). CTC aims to generate a sequence of bimanual manipulation to achieve task objectives. Within the CTC framework, we employ Large Language Models (LLMs) to decompose the complex task objectives into sequences of Primitive Tasks and have developed a Motion Fulfillment Model that generates bimanual hand motion for each Primitive Task. OAKINK2 datasets and models are available at https://oakink.net/v2.

  • 8 authors
·
Mar 28, 2024

LocateAnything3D: Vision-Language 3D Detection with Chain-of-Sight

To act in the world, a model must name what it sees and know where it is in 3D. Today's vision-language models (VLMs) excel at open-ended 2D description and grounding, yet multi-object 3D detection remains largely missing from the VLM toolbox. We present LocateAnything3D, a VLM-native recipe that casts 3D detection as a next-token prediction problem. The key is a short, explicit Chain-of-Sight (CoS) sequence that mirrors how human reason from images: find an object in 2D, then infer its distance, size, and pose. The decoder first emits 2D detections as a visual chain-of-thought, then predicts 3D boxes under an easy-to-hard curriculum: across objects, a near-to-far order reduces early ambiguity and matches ego-centric utility; within each object, a center-from-camera, dimensions, and rotation factorization ranks information by stability and learnability. This VLM-native interface preserves open-vocabulary and visual-prompting capability without specialized heads. On the challenging Omni3D benchmark, our model achieves state-of-the-art results, with 49.89 AP_3D, surpassing the previous best by +15.51 absolute improvement even when the baseline is given ground-truth 2D boxes. It also generalizes zero-shot to held-out categories with strong robustness. By turning 3D detection into a disciplined next-token problem, LocateAnything3D offers a practical foundation for models to perceive in 3D.

  • 10 authors
·
Nov 25, 2025