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256
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video
video
0
ab4298a3-1d73-41a8-9add-aacc52d41392
Easiest Physics Quiz
easy
['timed_color_cycle']
false
{"scenario": {"name": "Easiest Physics Quiz", "description": "Test your understanding of basic physics principles with a fun and colorful simulation.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 240, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_114779/2e34a263-f13c-5507-a907-ba379cf9db38/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_114779/2e34a263-f13c-5507-a907-ba379cf9db38/attempt_01/scratch"}, "random_seed": 1771407908, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Easiest Physics Quiz", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"timed_color_cycle": 6}, "gravity": [0.0, 0.0, -10.0]}
perception
How many objects are initially present in the scene?
7
false
perception
In which direction are objects falling?
['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']
[0]
Downward
false
perception
Did any collisions occur in the video?
['Yes', 'No']
[1]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
['Objects maintain constant colors over time.', 'This is a camera malfunction or video recording error.', 'Objects change color periodically over time.', 'Gravity is reversed: objects fall upward instead of downward.', 'Objects do not vanish upon collision.', 'In a certain area, objects float upward as if gravity is reversed locally.']
[2]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
['Friction gradually slowed the object down.', 'A rule changes object color upon collision.', 'This is a video recording error.', 'The object bounced due to elastic collision.', 'The simulation follows standard physics rules.']
[4]
true
0
562fa9c8-e6bf-4f11-99ea-ec4b0b42b1ff
Easy Collision Test
easy
[]
true
{"scenario": {"name": "Easy Collision Test", "description": "Observe the collision effects and object behavior", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 240, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_114781/73bc64d6-3384-5e8b-971a-719ac0039f93/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_114781/73bc64d6-3384-5e8b-971a-719ac0039f93/attempt_01/scratch"}, "random_seed": 1771488429, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Easy Collision Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
perception
How many objects are initially present in the scene?
8
false
perception
In which direction are objects falling?
['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']
[0]
Downward
false
perception
Did any collisions occur in the video?
['Yes', 'No']
[1]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
['This is a camera malfunction or video recording error.', 'New objects spawn when objects collide.', 'Gravity is uniform across the entire scene.', 'Objects pass through each other without collision.', 'Objects continue their motion after impact instead of freezing.']
null
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
['Normal gravity caused the object to fall.', 'The simulation rendering glitched.', 'The simulation follows standard physics rules.', "Air resistance affected the object's motion.", 'A rule causes objects to disappear upon collision.']
[2]
true
0
6ddcc050-a5ef-4efc-8351-058b60334120
Floating and Bouncing Balls
medium
[]
true
{"scenario": {"name": "Floating and Bouncing Balls", "description": "Two balls bounce and float in mid-air, changing color on impact.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 240, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 16, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_114782/f653b1cf-5382-58c1-bc17-c6316ced7164/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_114782/f653b1cf-5382-58c1-bc17-c6316ced7164/attempt_01/scratch"}, "random_seed": 1771476183, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Floating and Bouncing Balls", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
perception
How many objects are initially present in the scene?
11
false
perception
In which direction are objects falling?
['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']
[0]
Downward
false
perception
Did any collisions occur in the video?
['Yes', 'No']
[1]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
['Objects maintain constant colors over time.', 'Objects grow larger after collision.', 'Normal gravity applies: objects fall downward.', 'The video has been edited or manipulated.', 'After a collision, one of the colliding objects disappears.']
null
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
['The simulation rendering glitched.', 'Friction gradually slowed the object down.', 'The simulation follows standard physics rules.', 'The object was destroyed by the high impact force.', 'Gravity is reversed.']
[2]
true

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