id int64 0 0 | uuid stringclasses 3 values | scenario_name stringclasses 3 values | difficulty stringclasses 2 values | rules stringclasses 2 values | is_realistic bool 2 classes | plan stringclasses 3 values | metadata stringclasses 3 values | q0_1_type stringclasses 1 value | q0_1_question stringclasses 1 value | q0_1_correct_answer stringclasses 3 values | q0_1_is_multiselect bool 1 class | q0_2_type stringclasses 1 value | q0_2_question stringclasses 1 value | q0_2_options stringclasses 1 value | q0_2_correct_answers stringclasses 1 value | q0_2_correct_answer stringclasses 1 value | q0_2_is_multiselect bool 1 class | q0_3_type stringclasses 1 value | q0_3_question stringclasses 1 value | q0_3_options stringclasses 1 value | q0_3_correct_answers stringclasses 1 value | q0_3_correct_answer stringclasses 1 value | q0_3_is_multiselect bool 1 class | q1_type stringclasses 1 value | q1_question stringclasses 1 value | q1_options stringclasses 3 values | q1_correct_answers stringclasses 1 value | q1_is_multiselect bool 1 class | q2_type stringclasses 1 value | q2_question stringclasses 1 value | q2_correct_answer stringclasses 2 values | q2_is_multiselect bool 1 class | q2_max_new_tokens int64 256 256 | q3_type stringclasses 1 value | q3_question stringclasses 1 value | q3_options stringclasses 3 values | q3_correct_answers stringclasses 2 values | q3_is_multiselect bool 1 class | video video |
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0 | ab4298a3-1d73-41a8-9add-aacc52d41392 | Easiest Physics Quiz | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Easiest Physics Quiz", "description": "Test your understanding of basic physics principles with a fun and colorful simulation.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 240, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_114779/2e34a263-f13c-5507-a907-ba379cf9db38/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_114779/2e34a263-f13c-5507-a907-ba379cf9db38/attempt_01/scratch"}, "random_seed": 1771407908, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Easiest Physics Quiz", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"timed_color_cycle": 6}, "gravity": [0.0, 0.0, -10.0]} | perception | How many objects are initially present in the scene? | 7 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [1] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Objects maintain constant colors over time.', 'This is a camera malfunction or video recording error.', 'Objects change color periodically over time.', 'Gravity is reversed: objects fall upward instead of downward.', 'Objects do not vanish upon collision.', 'In a certain area, objects float upward as if gravity is reversed locally.'] | [2] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요. | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['Friction gradually slowed the object down.', 'A rule changes object color upon collision.', 'This is a video recording error.', 'The object bounced due to elastic collision.', 'The simulation follows standard physics rules.'] | [4] | true | |
0 | 562fa9c8-e6bf-4f11-99ea-ec4b0b42b1ff | Easy Collision Test | easy | [] | true | {"scenario": {"name": "Easy Collision Test", "description": "Observe the collision effects and object behavior", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 240, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_114781/73bc64d6-3384-5e8b-971a-719ac0039f93/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_114781/73bc64d6-3384-5e8b-971a-719ac0039f93/attempt_01/scratch"}, "random_seed": 1771488429, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Easy Collision Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]} | perception | How many objects are initially present in the scene? | 8 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [1] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['This is a camera malfunction or video recording error.', 'New objects spawn when objects collide.', 'Gravity is uniform across the entire scene.', 'Objects pass through each other without collision.', 'Objects continue their motion after impact instead of freezing.'] | null | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요. | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['Normal gravity caused the object to fall.', 'The simulation rendering glitched.', 'The simulation follows standard physics rules.', "Air resistance affected the object's motion.", 'A rule causes objects to disappear upon collision.'] | [2] | true | |
0 | 6ddcc050-a5ef-4efc-8351-058b60334120 | Floating and Bouncing Balls | medium | [] | true | {"scenario": {"name": "Floating and Bouncing Balls", "description": "Two balls bounce and float in mid-air, changing color on impact.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 240, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 16, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_114782/f653b1cf-5382-58c1-bc17-c6316ced7164/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_114782/f653b1cf-5382-58c1-bc17-c6316ced7164/attempt_01/scratch"}, "random_seed": 1771476183, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Floating and Bouncing Balls", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]} | perception | How many objects are initially present in the scene? | 11 | false | perception | In which direction are objects falling? | ['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)'] | [0] | Downward | false | perception | Did any collisions occur in the video? | ['Yes', 'No'] | [1] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ['Objects maintain constant colors over time.', 'Objects grow larger after collision.', 'Normal gravity applies: objects fall downward.', 'The video has been edited or manipulated.', 'After a collision, one of the colliding objects disappears.'] | null | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요. | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | ['The simulation rendering glitched.', 'Friction gradually slowed the object down.', 'The simulation follows standard physics rules.', 'The object was destroyed by the high impact force.', 'Gravity is reversed.'] | [2] | true |
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