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video
video
18
b541c521-72ed-4e30-8a2f-a933ef1421bc
Floating Room
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Room", "description": "Objects float and teleport upon collision in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/scratch"}, "random_seed": 1455602882, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Room", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/b541c521-72ed-4e30-8a2f-a933ef1421bc/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/b541c521-72ed-4e30-8a2f-a933ef1421bc/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "test/b541c521-72ed-4e30-8a2f-a933ef1421bc/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "test/b541c521-72ed-4e30-8a2f-a933ef1421bc/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "test/b541c521-72ed-4e30-8a2f-a933ef1421bc/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
12
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
[ 0 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Solid objects bounce off each other instead of passing through.", "Objects maintain their color after collision.", "Objects grow larger after collision.", "After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling." ]
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "This is a video recording error.", "The object was destroyed by the high impact force.", "Gravity is reversed.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment." ]
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_1_reality_full.mp4" ]
[ 0 ]
false
9
4b8d80d9-8ef8-4a07-b4fb-6f52bf0244c6
Easy Test - Gravity and Color Change
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Test - Gravity and Color Change", "description": "An object floats upwards and changes color periodically.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/scratch"}, "random_seed": 1777503874, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Test - Gravity and Color Change", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/4b8d80d9-8ef8-4a07-b4fb-6f52bf0244c6/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/4b8d80d9-8ef8-4a07-b4fb-6f52bf0244c6/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/4b8d80d9-8ef8-4a07-b4fb-6f52bf0244c6/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "test/4b8d80d9-8ef8-4a07-b4fb-6f52bf0244c6/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "test/4b8d80d9-8ef8-4a07-b4fb-6f52bf0244c6/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
13
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "Objects move along continuous paths without teleporting." ]
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "This is a video recording error.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment.", "The object was destroyed by the high impact force." ]
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4" ]
[ 3 ]
false
61
460cee9d-7605-46e7-9208-62dbb00e2f2c
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "A single ball floats in space, changing color every 2 seconds.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/scratch"}, "random_seed": 1875813558, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/460cee9d-7605-46e7-9208-62dbb00e2f2c/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/460cee9d-7605-46e7-9208-62dbb00e2f2c/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/460cee9d-7605-46e7-9208-62dbb00e2f2c/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_color_swap": "test/460cee9d-7605-46e7-9208-62dbb00e2f2c/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_color_cycle": "test/460cee9d-7605-46e7-9208-62dbb00e2f2c/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling.", "Objects move along continuous paths without teleporting.", "After collision, an object teleports to a random location." ]
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation rendering glitched.", "A rule causes objects to disappear upon collision.", "The collision followed conservation of momentum.", "Air resistance affected the object's motion.", "The simulation follows standard physics rules." ]
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4" ]
[ 4 ]
false
10
ccfc86d2-344e-4511-bd61-82d049902f2c
Floating Orbital Object
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Orbital Object", "description": "An object orbits around a central point while changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/scratch"}, "random_seed": 1508211504, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Orbital Object", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/ccfc86d2-344e-4511-bd61-82d049902f2c/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/ccfc86d2-344e-4511-bd61-82d049902f2c/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/ccfc86d2-344e-4511-bd61-82d049902f2c/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_no_friction": "test/ccfc86d2-344e-4511-bd61-82d049902f2c/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_timed_color_cycle": "test/ccfc86d2-344e-4511-bd61-82d049902f2c/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
16
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain constant colors over time.", "After collision, objects freeze in place and stop moving.", "Objects maintain their size over time.", "Objects change color periodically over time.", "Gravity is uniform across the entire scene." ]
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion.", "Normal gravity caused the object to fall.", "The video was edited or manipulated.", "The simulation follows standard physics rules." ]
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/q4_options/opt_1_reality_full.mp4" ]
[ 3 ]
false
53
5d1f2f3c-a784-4e10-b003-4e3b6dd87996
Floating Spheres with Color Swap and Pulse
medium
['timed_color_cycle', 'timed_scale_pulse']
false
{"scenario": {"name": "Floating Spheres with Color Swap and Pulse", "description": "Two spheres float in mid-air, periodically changing color and pulsing in size. When they collide, they swap colors.", "difficulty": "medium", "unreal_rules": ["timed_color_cycle", "timed_scale_pulse"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116179/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116179/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/scratch"}, "random_seed": 116182, "rule_config": {"rules": ["timed_color_cycle", "timed_scale_pulse"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Spheres with Color Swap and Pulse", "difficulty": "medium", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 19, "final_objects": 19, "rule_stats": {"timed_color_cycle": 19, "timed_scale_pulse": 19}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/5d1f2f3c-a784-4e10-b003-4e3b6dd87996/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/5d1f2f3c-a784-4e10-b003-4e3b6dd87996/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "test/5d1f2f3c-a784-4e10-b003-4e3b6dd87996/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_teleport_on_collision": "test/5d1f2f3c-a784-4e10-b003-4e3b6dd87996/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_timed_color_cycle": "test/5d1f2f3c-a784-4e10-b003-4e3b6dd87996/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
19
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "Objects pulse in size over time.", "Objects change color periodically over time.", "After collision, an object teleports to a random location.", "Objects maintain their size over time." ]
[ 1, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]}
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "A rule causes periodic size changes.", "The object was destroyed by the high impact force.", "A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion.", "The simulation rendering glitched." ]
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116179/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116179/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116179/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116179/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116179/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4" ]
[ 2 ]
false
37
9548b3ba-fee5-46ed-b8f6-c6f9a6512428
Easy Collision Test
easy
[]
true
{"scenario": {"name": "Easy Collision Test", "description": "A simple collision scenario with a ball bouncing off a wall", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch"}, "random_seed": 116295, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Easy Collision Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": "test/9548b3ba-fee5-46ed-b8f6-c6f9a6512428/q4_options/opt_1_unreal_1_phase_through.mp4", "unreal_2_gravity_zero": "test/9548b3ba-fee5-46ed-b8f6-c6f9a6512428/q4_options/opt_2_unreal_2_gravity_zero.mp4", "unreal_3_collision_scale_change": "test/9548b3ba-fee5-46ed-b8f6-c6f9a6512428/q4_options/opt_3_unreal_3_collision_scale_change.mp4", "unreal_4_timed_color_cycle": "test/9548b3ba-fee5-46ed-b8f6-c6f9a6512428/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "test/9548b3ba-fee5-46ed-b8f6-c6f9a6512428/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
11
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, objects freeze in place and stop moving.", "Objects grow larger after collision.", "Collisions follow the law of reflection and bounce normally." ]
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "Gravity is reversed.", "The simulation follows standard physics rules.", "The simulation rendering glitched.", "The object was destroyed by the high impact force." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_0_keep_real.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_3_unreal_3_collision_scale_change.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4" ]
[ 2 ]
false
59
8124908a-b076-4fd6-89d7-0ee0811a3cbd
Ethereal Encounter
easy
['timed_color_cycle']
false
{"scenario": {"name": "Ethereal Encounter", "description": "Two objects float and change color when they touch", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116292/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116292/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/scratch"}, "random_seed": 116299, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Ethereal Encounter", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/8124908a-b076-4fd6-89d7-0ee0811a3cbd/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/8124908a-b076-4fd6-89d7-0ee0811a3cbd/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/8124908a-b076-4fd6-89d7-0ee0811a3cbd/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_phase_through": "test/8124908a-b076-4fd6-89d7-0ee0811a3cbd/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_timed_color_cycle": "test/8124908a-b076-4fd6-89d7-0ee0811a3cbd/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "After a collision, the colliding objects change color.", "Objects do not vanish upon collision.", "After collision, an object teleports to a random location.", "Objects change color periodically over time." ]
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation rendering glitched.", "A rule changes object color upon collision.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "Friction gradually slowed the object down." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116292/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116292/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116292/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116292/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116292/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_2_reality_alt.mp4" ]
[ 3 ]
false
89
6244947f-f658-432d-9b5b-0308b86035c1
Easy Gravity Test
easy
[]
true
{"scenario": {"name": "Easy Gravity Test", "description": "A simple test of gravity in a frictionless environment.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/scratch"}, "random_seed": 1231460613, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_reverse": "test/6244947f-f658-432d-9b5b-0308b86035c1/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "unreal_2_no_friction": "test/6244947f-f658-432d-9b5b-0308b86035c1/q4_options/opt_2_unreal_2_no_friction.mp4", "unreal_3_timed_color_cycle": "test/6244947f-f658-432d-9b5b-0308b86035c1/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "unreal_4_collision_scale_change": "test/6244947f-f658-432d-9b5b-0308b86035c1/q4_options/opt_4_unreal_4_collision_scale_change.mp4", "keep_real": "test/6244947f-f658-432d-9b5b-0308b86035c1/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
12
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "Objects pulse in size over time.", "Objects maintain constant colors over time.", "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide." ]
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "There is zero gravity.", "The camera stopped tracking the object.", "Friction gradually slowed the object down." ]
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_0_keep_real.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_4_unreal_4_collision_scale_change.mp4" ]
[ 0 ]
false
101
cb50caec-62a5-44ec-a473-dafd65b8acd3
Floating Marbles
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Marbles", "description": "Two marbles float in mid-air, demonstrating a gravity-free environment and a color-changing interaction.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116291/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116291/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/scratch"}, "random_seed": 116298, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Marbles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/cb50caec-62a5-44ec-a473-dafd65b8acd3/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/cb50caec-62a5-44ec-a473-dafd65b8acd3/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/cb50caec-62a5-44ec-a473-dafd65b8acd3/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_no_friction": "test/cb50caec-62a5-44ec-a473-dafd65b8acd3/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_zero": "test/cb50caec-62a5-44ec-a473-dafd65b8acd3/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
13
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
[ 0 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location.", "No new objects are created during collisions.", "Friction applies: objects slow down and stop over time." ]
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The simulation rendering glitched.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "Objects teleport on collision." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116291/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116291/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116291/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116291/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116291/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4" ]
[ 0 ]
false
51
212d86e6-8588-4d2b-b593-85f09fa24d29
Pulsating Colors Collision
medium
['timed_scale_pulse', 'timed_color_cycle']
false
{"scenario": {"name": "Pulsating Colors Collision", "description": "Objects pulsate in size and change color when they collide.", "difficulty": "medium", "unreal_rules": ["timed_scale_pulse", "timed_color_cycle"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116507/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116507/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/attempt_01/scratch"}, "random_seed": 1416210750, "rule_config": {"rules": ["timed_scale_pulse", "timed_color_cycle"], "primary_rule": "timed_scale_pulse", "expected_events": ["collision"]}}
{"scenario_name": "Pulsating Colors Collision", "difficulty": "medium", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse", "timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 17, "final_objects": 17, "rule_stats": {"timed_scale_pulse": 17, "timed_color_cycle": 17}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/212d86e6-8588-4d2b-b593-85f09fa24d29/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/212d86e6-8588-4d2b-b593-85f09fa24d29/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_no_friction": "test/212d86e6-8588-4d2b-b593-85f09fa24d29/q4_options/opt_3_unreal_wrong_1_no_friction.mp4", "unreal_wrong_2_phase_through": "test/212d86e6-8588-4d2b-b593-85f09fa24d29/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_timed_scale_pulse": "test/212d86e6-8588-4d2b-b593-85f09fa24d29/q4_options/opt_0_keep_timed_scale_pulse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
17
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Collisions follow the law of reflection and bounce normally.", "Objects swap colors after collision.", "Objects change color periodically over time.", "Objects pulse in size over time.", "Solid objects bounce off each other instead of passing through." ]
[ 2, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse", "timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}, {"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "A rule causes objects to disappear upon collision.", "A rule causes periodic size changes.", "This is a video recording error.", "The object was destroyed by the high impact force." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116507/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116507/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116507/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116507/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116507/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/attempt_01/q4_options/opt_3_unreal_wrong_1_no_friction.mp4" ]
[ 0 ]
false
62
24465aca-ac19-4259-a3a7-9d152703290c
Evasive Maneuvers
easy
['timed_color_cycle']
false
{"scenario": {"name": "Evasive Maneuvers", "description": "A sphere must navigate through a field of obstacles while adapting to a changing environment.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/scratch"}, "random_seed": 1445912190, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Evasive Maneuvers", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/24465aca-ac19-4259-a3a7-9d152703290c/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/24465aca-ac19-4259-a3a7-9d152703290c/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/24465aca-ac19-4259-a3a7-9d152703290c/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_teleport_on_collision": "test/24465aca-ac19-4259-a3a7-9d152703290c/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_timed_color_cycle": "test/24465aca-ac19-4259-a3a7-9d152703290c/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects do not vanish upon collision.", "Gravity acts vertically downward toward the floor.", "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, object bounces in the opposite direction from what is expected." ]
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "The collision followed conservation of momentum.", "There is zero gravity.", "The simulation follows standard physics rules.", "This is a video recording error." ]
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/q4_options/opt_2_reality_alt.mp4" ]
[ 1 ]
false
87
2d99d21a-e624-42e3-85c3-d3b58f93dfa8
Reverse Gravity Challenge
easy
['gravity_reverse']
false
{"scenario": {"name": "Reverse Gravity Challenge", "description": "Objects fall up into the air, and a few things happen when they collide.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116033/6b37bc61-ea77-5773-bd6d-ed2da13aa468/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116033/6b37bc61-ea77-5773-bd6d-ed2da13aa468/attempt_01/scratch"}, "random_seed": 1650942344, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Reverse Gravity Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "test/2d99d21a-e624-42e3-85c3-d3b58f93dfa8/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/2d99d21a-e624-42e3-85c3-d3b58f93dfa8/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "test/2d99d21a-e624-42e3-85c3-d3b58f93dfa8/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_teleport_on_collision": "test/2d99d21a-e624-42e3-85c3-d3b58f93dfa8/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_reverse": "test/2d99d21a-e624-42e3-85c3-d3b58f93dfa8/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
14
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 1 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears.", "Objects grow larger after collision.", "Objects pulse in size over time." ]
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "The camera stopped tracking the object.", "Friction gradually slowed the object down.", "Air resistance affected the object's motion.", "There is zero gravity." ]
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116033/6b37bc61-ea77-5773-bd6d-ed2da13aa468/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116033/6b37bc61-ea77-5773-bd6d-ed2da13aa468/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116033/6b37bc61-ea77-5773-bd6d-ed2da13aa468/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116033/6b37bc61-ea77-5773-bd6d-ed2da13aa468/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116033/6b37bc61-ea77-5773-bd6d-ed2da13aa468/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4" ]
[ 4 ]
false
31
7abfd079-33b3-4cba-abda-231f77994da2
Ethereal Encounter
easy
['timed_color_cycle']
false
{"scenario": {"name": "Ethereal Encounter", "description": "Two objects float and change color when they touch", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/scratch"}, "random_seed": 116299, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Ethereal Encounter", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/7abfd079-33b3-4cba-abda-231f77994da2/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/7abfd079-33b3-4cba-abda-231f77994da2/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/7abfd079-33b3-4cba-abda-231f77994da2/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_teleport_on_collision": "test/7abfd079-33b3-4cba-abda-231f77994da2/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_timed_color_cycle": "test/7abfd079-33b3-4cba-abda-231f77994da2/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "After a collision, the colliding objects change color.", "Objects maintain their size over time.", "After collision, an object teleports to a random location.", "Objects change color periodically over time." ]
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation rendering glitched.", "A rule changes object color upon collision.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "Friction gradually slowed the object down." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_2_reality_alt.mp4" ]
[ 3 ]
false
20
dc727186-530d-4228-a4fd-9379827228cb
Floating Balls
easy
[]
true
{"scenario": {"name": "Floating Balls", "description": "A single ball floats in mid-air, occasionally changing color.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116174/72a90496-f1ed-5660-b673-af6b5b4861fa/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116174/72a90496-f1ed-5660-b673-af6b5b4861fa/attempt_01/scratch"}, "random_seed": 1239998836, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": "test/dc727186-530d-4228-a4fd-9379827228cb/q4_options/opt_1_unreal_1_phase_through.mp4", "unreal_2_gravity_reverse": "test/dc727186-530d-4228-a4fd-9379827228cb/q4_options/opt_2_unreal_2_gravity_reverse.mp4", "unreal_3_collision_disappear": "test/dc727186-530d-4228-a4fd-9379827228cb/q4_options/opt_3_unreal_3_collision_disappear.mp4", "unreal_4_timed_color_cycle": "test/dc727186-530d-4228-a4fd-9379827228cb/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "test/dc727186-530d-4228-a4fd-9379827228cb/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
[ 1 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "After collision, an object teleports to a random location.", "Objects pass through each other without collision.", "Objects pulse in size over time.", "Gravity is reversed: objects fall upward instead of downward." ]
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "Friction is disabled.", "The simulation rendering glitched.", "The object was destroyed by the high impact force.", "The simulation follows standard physics rules." ]
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116174/72a90496-f1ed-5660-b673-af6b5b4861fa/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116174/72a90496-f1ed-5660-b673-af6b5b4861fa/attempt_01/q4_options/opt_2_unreal_2_gravity_reverse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116174/72a90496-f1ed-5660-b673-af6b5b4861fa/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116174/72a90496-f1ed-5660-b673-af6b5b4861fa/attempt_01/q4_options/opt_0_keep_real.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116174/72a90496-f1ed-5660-b673-af6b5b4861fa/attempt_01/q4_options/opt_3_unreal_3_collision_disappear.mp4" ]
[ 3 ]
false
93
b446f342-3e92-4ed4-8b24-ebf44723376f
Floating Balls Bounce
easy
[]
true
{"scenario": {"name": "Floating Balls Bounce", "description": "Three balls float and bounce around in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116284/8da3de07-f3cd-576f-baa4-41f6ef1c28b0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116284/8da3de07-f3cd-576f-baa4-41f6ef1c28b0/attempt_01/scratch"}, "random_seed": 116284, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Floating Balls Bounce", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_reverse": "test/b446f342-3e92-4ed4-8b24-ebf44723376f/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "unreal_2_timed_scale_pulse": "test/b446f342-3e92-4ed4-8b24-ebf44723376f/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "unreal_3_collision_color_swap": "test/b446f342-3e92-4ed4-8b24-ebf44723376f/q4_options/opt_3_unreal_3_collision_color_swap.mp4", "unreal_4_phase_through": "test/b446f342-3e92-4ed4-8b24-ebf44723376f/q4_options/opt_4_unreal_4_phase_through.mp4", "keep_real": "test/b446f342-3e92-4ed4-8b24-ebf44723376f/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
10
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
[ 2 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Standard gravity: objects accelerate at a constant rate.", "Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision.", "Objects change color periodically over time." ]
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "The simulation follows standard physics rules.", "Friction is disabled.", "The camera stopped tracking the object.", "Friction gradually slowed the object down." ]
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116284/8da3de07-f3cd-576f-baa4-41f6ef1c28b0/attempt_01/q4_options/opt_3_unreal_3_collision_color_swap.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116284/8da3de07-f3cd-576f-baa4-41f6ef1c28b0/attempt_01/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116284/8da3de07-f3cd-576f-baa4-41f6ef1c28b0/attempt_01/q4_options/opt_4_unreal_4_phase_through.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116284/8da3de07-f3cd-576f-baa4-41f6ef1c28b0/attempt_01/q4_options/opt_0_keep_real.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116284/8da3de07-f3cd-576f-baa4-41f6ef1c28b0/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4" ]
[ 3 ]
false
12
783101f9-1818-469a-83ac-c708882b2ee2
Floating Balls
easy
['timed_scale_pulse']
false
{"scenario": {"name": "Floating Balls", "description": "Balls float in space and change size", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "torus", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/scratch"}, "random_seed": 116180, "rule_config": {"rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_scale_pulse": 12}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/783101f9-1818-469a-83ac-c708882b2ee2/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/783101f9-1818-469a-83ac-c708882b2ee2/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_color_cycle": "test/783101f9-1818-469a-83ac-c708882b2ee2/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "unreal_wrong_2_collision_spawn": "test/783101f9-1818-469a-83ac-c708882b2ee2/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_timed_scale_pulse": "test/783101f9-1818-469a-83ac-c708882b2ee2/q4_options/opt_0_keep_timed_scale_pulse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
12
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Gravity is uniform across the entire scene.", "Objects pulse in size over time.", "Objects move along continuous paths without teleporting.", "Objects swap colors after collision." ]
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]}
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "A rule changes object color upon collision.", "A rule causes periodic size changes.", "Air resistance affected the object's motion.", "The simulation rendering glitched." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4" ]
[ 4 ]
false
44
cb59367b-a99e-4fb9-9581-b0f24e1830ef
Floating Blocks
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Blocks", "description": "Blocks float in mid-air, changing color periodically", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch"}, "random_seed": 116296, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/cb59367b-a99e-4fb9-9581-b0f24e1830ef/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/cb59367b-a99e-4fb9-9581-b0f24e1830ef/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/cb59367b-a99e-4fb9-9581-b0f24e1830ef/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_spawn": "test/cb59367b-a99e-4fb9-9581-b0f24e1830ef/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_timed_color_cycle": "test/cb59367b-a99e-4fb9-9581-b0f24e1830ef/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
10
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time." ]
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "This is a video recording error.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "There is zero gravity." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_2_reality_alt.mp4" ]
[ 3 ]
false
45
eaf3d84a-2017-4e72-9b44-2f6d7b2ee538
Ethereal Encounter
easy
['timed_color_cycle']
false
{"scenario": {"name": "Ethereal Encounter", "description": "Two objects float and change color when they touch", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/scratch"}, "random_seed": 116299, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Ethereal Encounter", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/eaf3d84a-2017-4e72-9b44-2f6d7b2ee538/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/eaf3d84a-2017-4e72-9b44-2f6d7b2ee538/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/eaf3d84a-2017-4e72-9b44-2f6d7b2ee538/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_horizontal": "test/eaf3d84a-2017-4e72-9b44-2f6d7b2ee538/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "keep_timed_color_cycle": "test/eaf3d84a-2017-4e72-9b44-2f6d7b2ee538/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "After a collision, the colliding objects change color.", "Standard gravity: objects accelerate at a constant rate.", "After collision, an object teleports to a random location.", "Objects change color periodically over time." ]
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation rendering glitched.", "A rule changes object color upon collision.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "Friction gradually slowed the object down." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_2_reality_alt.mp4" ]
[ 3 ]
false
102
d558968b-b9af-4d5b-964f-a542e3c86b26
Floating Blocks
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Blocks", "description": "Blocks float in mid-air, changing color periodically", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116291/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116291/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch"}, "random_seed": 116296, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/d558968b-b9af-4d5b-964f-a542e3c86b26/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/d558968b-b9af-4d5b-964f-a542e3c86b26/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/d558968b-b9af-4d5b-964f-a542e3c86b26/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_spawn": "test/d558968b-b9af-4d5b-964f-a542e3c86b26/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_timed_color_cycle": "test/d558968b-b9af-4d5b-964f-a542e3c86b26/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
10
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time." ]
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "This is a video recording error.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "There is zero gravity." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116291/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116291/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116291/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116291/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116291/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_2_reality_alt.mp4" ]
[ 3 ]
false
91
5f0d01d5-c583-4d5c-99c4-a71dec2dd54a
Mirrored Mayhem
medium
['gravity_zero', 'timed_color_cycle']
false
{"scenario": {"name": "Mirrored Mayhem", "description": "Objects interact in a zero-gravity environment with color-changing collisions and scaling.", "difficulty": "medium", "unreal_rules": ["gravity_zero", "timed_color_cycle"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 18, "max_objects": 22, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.2, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/scratch"}, "random_seed": 1879665550, "rule_config": {"rules": ["gravity_zero", "timed_color_cycle"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Mirrored Mayhem", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 22, "final_objects": 22, "rule_stats": {"timed_color_cycle": 22, "gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/5f0d01d5-c583-4d5c-99c4-a71dec2dd54a/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/5f0d01d5-c583-4d5c-99c4-a71dec2dd54a/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/5f0d01d5-c583-4d5c-99c4-a71dec2dd54a/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_color_swap": "test/5f0d01d5-c583-4d5c-99c4-a71dec2dd54a/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "test/5f0d01d5-c583-4d5c-99c4-a71dec2dd54a/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
23
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "Friction applies: objects slow down and stop over time.", "There is no gravity: objects float instead of falling.", "Objects change color periodically over time.", "Objects pass through each other without collision." ]
[ 2, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero", "timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}, {"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "The collision followed conservation of momentum.", "There is zero gravity in this environment.", "The video was edited or manipulated.", "Gravity is reversed." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4" ]
[ 2 ]
false
48
1343ba3f-5569-49bc-9677-e4ddd4526249
Floating Colors
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Colors", "description": "Objects float and change color on collision.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116507/32f23a3a-d51e-5236-9bc8-19a20171462f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116507/32f23a3a-d51e-5236-9bc8-19a20171462f/attempt_01/scratch"}, "random_seed": 1794303569, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/1343ba3f-5569-49bc-9677-e4ddd4526249/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/1343ba3f-5569-49bc-9677-e4ddd4526249/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "test/1343ba3f-5569-49bc-9677-e4ddd4526249/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_color_swap": "test/1343ba3f-5569-49bc-9677-e4ddd4526249/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "test/1343ba3f-5569-49bc-9677-e4ddd4526249/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
10
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "No new objects are created during collisions.", "Normal gravity applies: objects fall downward.", "Gravity acts vertically downward toward the floor.", "There is no gravity: objects float instead of falling." ]
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The simulation rendering glitched.", "There is zero gravity in this environment.", "The object was destroyed by the high impact force.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision." ]
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116507/32f23a3a-d51e-5236-9bc8-19a20171462f/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116507/32f23a3a-d51e-5236-9bc8-19a20171462f/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116507/32f23a3a-d51e-5236-9bc8-19a20171462f/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116507/32f23a3a-d51e-5236-9bc8-19a20171462f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116507/32f23a3a-d51e-5236-9bc8-19a20171462f/attempt_01/q4_options/opt_1_reality_full.mp4" ]
[ 0 ]
false
64
a072cfaf-07fc-4c3a-a059-c107ef50a87f
Floating Colors
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Colors", "description": "Objects float and change colors when colliding, without gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/scratch"}, "random_seed": 116294, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/a072cfaf-07fc-4c3a-a059-c107ef50a87f/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/a072cfaf-07fc-4c3a-a059-c107ef50a87f/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/a072cfaf-07fc-4c3a-a059-c107ef50a87f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_no_friction": "test/a072cfaf-07fc-4c3a-a059-c107ef50a87f/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_zero": "test/a072cfaf-07fc-4c3a-a059-c107ef50a87f/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
12
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "New objects spawn when objects collide.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling." ]
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "The object was destroyed by the high impact force.", "Objects pass through each other.", "There is zero gravity in this environment.", "The video was edited or manipulated." ]
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4" ]
[ 4 ]
false
90
8c3fa4f6-9c51-4401-bf87-8fd2db7456f9
Floating Fragment
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Fragment", "description": "A small object floats upward, changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116034/6d00231d-7a2e-507f-8768-ca9acd682a95/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116034/6d00231d-7a2e-507f-8768-ca9acd682a95/attempt_01/scratch"}, "random_seed": 1974629180, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Fragment", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/8c3fa4f6-9c51-4401-bf87-8fd2db7456f9/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/8c3fa4f6-9c51-4401-bf87-8fd2db7456f9/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/8c3fa4f6-9c51-4401-bf87-8fd2db7456f9/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_no_friction": "test/8c3fa4f6-9c51-4401-bf87-8fd2db7456f9/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_timed_color_cycle": "test/8c3fa4f6-9c51-4401-bf87-8fd2db7456f9/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
16
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects change color periodically over time.", "Objects grow larger after collision.", "Gravity acts vertically downward toward the floor.", "After a collision, the colliding objects change color." ]
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "This is a video recording error.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "There is zero gravity." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116034/6d00231d-7a2e-507f-8768-ca9acd682a95/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116034/6d00231d-7a2e-507f-8768-ca9acd682a95/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116034/6d00231d-7a2e-507f-8768-ca9acd682a95/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116034/6d00231d-7a2e-507f-8768-ca9acd682a95/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116034/6d00231d-7a2e-507f-8768-ca9acd682a95/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4" ]
[ 0 ]
false
21
bd00bcf3-f79c-40ea-a8a2-e2505c586ac8
Floating Obstacle Course
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Obstacle Course", "description": "Test navigation through a course with objects that can change velocity and color", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/scratch"}, "random_seed": 1458485658, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Obstacle Course", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/bd00bcf3-f79c-40ea-a8a2-e2505c586ac8/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/bd00bcf3-f79c-40ea-a8a2-e2505c586ac8/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/bd00bcf3-f79c-40ea-a8a2-e2505c586ac8/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_spawn": "test/bd00bcf3-f79c-40ea-a8a2-e2505c586ac8/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "test/bd00bcf3-f79c-40ea-a8a2-e2505c586ac8/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
14
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide.", "Objects pass through each other without collision.", "Solid objects bounce off each other instead of passing through." ]
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "Normal gravity caused the object to fall.", "The video was edited or manipulated.", "The object bounced due to elastic collision.", "Gravity is reversed." ]
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4" ]
[ 0 ]
false
108
510002f1-7f73-4121-843e-0fd78ec4edae
Floating Colors
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Colors", "description": "Objects change color when they touch each other and float in space", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [6.643638388299197, 0.0, 7.474093186836597], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116491/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116491/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/attempt_01/scratch"}, "random_seed": 1708309601, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/510002f1-7f73-4121-843e-0fd78ec4edae/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/510002f1-7f73-4121-843e-0fd78ec4edae/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/510002f1-7f73-4121-843e-0fd78ec4edae/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_teleport_on_collision": "test/510002f1-7f73-4121-843e-0fd78ec4edae/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_timed_color_cycle": "test/510002f1-7f73-4121-843e-0fd78ec4edae/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
14
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
[ 2 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Objects continue their motion after impact instead of freezing.", "Objects change color periodically over time.", "Objects maintain constant colors over time.", "Objects do not vanish upon collision." ]
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "This is a video recording error.", "The simulation follows standard physics rules.", "The collision followed conservation of momentum.", "Objects pass through each other.", "Normal gravity caused the object to fall." ]
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116491/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116491/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116491/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116491/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116491/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/attempt_01/q4_options/opt_1_reality_full.mp4" ]
[ 3 ]
false
55
d37b23e4-0670-4d7c-abe7-233514163b68
Floating Eggs
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Eggs", "description": "Eggs float upwards, changing color", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/scratch"}, "random_seed": 116375, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Eggs", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/d37b23e4-0670-4d7c-abe7-233514163b68/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/d37b23e4-0670-4d7c-abe7-233514163b68/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/d37b23e4-0670-4d7c-abe7-233514163b68/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_scale_pulse": "test/d37b23e4-0670-4d7c-abe7-233514163b68/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_zero": "test/d37b23e4-0670-4d7c-abe7-233514163b68/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
10
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain constant colors over time.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "Solid objects bounce off each other instead of passing through.", "Gravity acts vertically downward toward the floor." ]
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "Objects pass through each other.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "The object was destroyed by the high impact force." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4" ]
[ 2 ]
false
86
4fe1b0d2-6c68-4346-b82d-d91e69dd9019
Sideways Falling Objects
easy
['gravity_horizontal']
false
{"scenario": {"name": "Sideways Falling Objects", "description": "Objects fall sideways due to gravity, changing color upon collision.", "difficulty": "easy", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, -10.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116033/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116033/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/attempt_01/scratch"}, "random_seed": 2096970132, "rule_config": {"rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}}
{"scenario_name": "Sideways Falling Objects", "difficulty": "easy", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_horizontal": 1}, "gravity": [0.0, -10.0, 0.0], "q4_video_paths": {"reality_full": "test/4fe1b0d2-6c68-4346-b82d-d91e69dd9019/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/4fe1b0d2-6c68-4346-b82d-d91e69dd9019/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "test/4fe1b0d2-6c68-4346-b82d-d91e69dd9019/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_scale_change": "test/4fe1b0d2-6c68-4346-b82d-d91e69dd9019/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_horizontal": "test/4fe1b0d2-6c68-4346-b82d-d91e69dd9019/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
16
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 2 ]
Sideways
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "There is no friction: moving objects do not slow down on the surface.", "Gravity pulls sideways instead of downward.", "Objects grow larger after collision.", "New objects spawn when objects collide." ]
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction is disabled.", "The simulation follows standard physics rules.", "The collision followed conservation of momentum.", "The camera stopped tracking the object.", "The object bounced due to elastic collision." ]
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116033/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116033/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116033/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116033/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116033/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/attempt_01/q4_options/opt_2_reality_alt.mp4" ]
[ 1 ]
false
36
a6632829-7115-42c7-ac5d-a8597ce22549
Floating Blocks
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Blocks", "description": "Blocks float in mid-air, changing color periodically", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116295/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116295/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch"}, "random_seed": 116296, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/a6632829-7115-42c7-ac5d-a8597ce22549/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/a6632829-7115-42c7-ac5d-a8597ce22549/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/a6632829-7115-42c7-ac5d-a8597ce22549/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "test/a6632829-7115-42c7-ac5d-a8597ce22549/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "test/a6632829-7115-42c7-ac5d-a8597ce22549/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
10
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time." ]
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "This is a video recording error.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "There is zero gravity." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116295/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116295/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116295/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116295/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116295/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_2_reality_alt.mp4" ]
[ 3 ]
false
27
ae75dff5-770f-4e45-919b-a343470e8dc9
Gravity Flip with Timed Pulse
medium
['timed_scale_pulse', 'gravity_horizontal']
false
{"scenario": {"name": "Gravity Flip with Timed Pulse", "description": "Test object behavior with a gravity flip and timed pulsing size changes", "difficulty": "medium", "unreal_rules": ["gravity_horizontal", "timed_scale_pulse"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 17, "max_objects": 22, "allowed_shapes": ["cylinder", "capsule", "torus", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/scratch"}, "random_seed": 1797533235, "rule_config": {"rules": ["gravity_horizontal", "timed_scale_pulse"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Flip with Timed Pulse", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 17, "final_objects": 17, "rule_stats": {"gravity_horizontal": 1, "timed_scale_pulse": 17}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/ae75dff5-770f-4e45-919b-a343470e8dc9/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/ae75dff5-770f-4e45-919b-a343470e8dc9/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "test/ae75dff5-770f-4e45-919b-a343470e8dc9/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_color_cycle": "test/ae75dff5-770f-4e45-919b-a343470e8dc9/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_horizontal": "test/ae75dff5-770f-4e45-919b-a343470e8dc9/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
17
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
[ 1 ]
Sideways
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "After a collision, one of the colliding objects disappears.", "After collision, an object teleports to a random location.", "Objects pulse in size over time.", "Gravity is reversed: objects fall upward instead of downward." ]
[ 0, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse", "gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}, {"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}]}
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "The video was edited or manipulated.", "The collision followed conservation of momentum.", "Normal gravity caused the object to fall.", "A rule causes periodic size changes.", "Objects teleport on collision." ]
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4" ]
[ 2 ]
false
32
0aa5cbef-4f6c-4b06-8373-1d96af08d610
Floating Balls Collision
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls Collision", "description": "A single ball floats and changes color when it collides with another ball that will spawn on collision.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/scratch"}, "random_seed": 116290, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls Collision", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/0aa5cbef-4f6c-4b06-8373-1d96af08d610/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/0aa5cbef-4f6c-4b06-8373-1d96af08d610/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "test/0aa5cbef-4f6c-4b06-8373-1d96af08d610/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_scale_change": "test/0aa5cbef-4f6c-4b06-8373-1d96af08d610/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_zero": "test/0aa5cbef-4f6c-4b06-8373-1d96af08d610/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
12
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Normal gravity applies: objects fall downward.", "After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward." ]
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "The video was edited or manipulated.", "Air resistance affected the object's motion.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision." ]
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4" ]
[ 1 ]
false
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