id int64 0 110 | uuid stringlengths 36 36 | scenario_name stringlengths 12 42 | difficulty stringclasses 3 values | rules stringclasses 14 values | is_realistic bool 2 classes | plan stringlengths 1.54k 1.92k | metadata stringlengths 953 1.1k | q0_1_type stringclasses 1 value | q0_1_question stringclasses 1 value | q0_1_options listlengths 0 0 | q0_1_correct_answers listlengths 0 0 | q0_1_correct_answer stringclasses 13 values | q0_1_is_multiselect bool 1 class | q0_2_type stringclasses 1 value | q0_2_question stringclasses 1 value | q0_2_options listlengths 4 4 | q0_2_correct_answers listlengths 1 1 | q0_2_correct_answer stringclasses 4 values | q0_2_is_multiselect bool 1 class | q0_3_type stringclasses 1 value | q0_3_question stringclasses 1 value | q0_3_options listlengths 2 2 | q0_3_correct_answers listlengths 1 1 | q0_3_correct_answer stringclasses 1 value | q0_3_is_multiselect bool 1 class | q1_type stringclasses 1 value | q1_question stringclasses 1 value | q1_options listlengths 5 5 | q1_correct_answers listlengths 1 3 | q1_is_multiselect bool 1 class | q2_type stringclasses 1 value | q2_question stringclasses 1 value | q2_options listlengths 0 0 | q2_correct_answers listlengths 0 0 | q2_correct_answer stringclasses 14 values | q2_is_multiselect bool 1 class | q2_max_new_tokens int64 256 256 | q3_type stringclasses 1 value | q3_question stringclasses 5 values | q3_options listlengths 5 5 | q3_correct_answers listlengths 1 1 | q3_is_multiselect bool 1 class | q4_type stringclasses 1 value | q4_question stringclasses 1 value | q4_options listlengths 5 5 | q4_correct_answers listlengths 1 1 | q4_is_multiselect bool 1 class | video video |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 | b541c521-72ed-4e30-8a2f-a933ef1421bc | Floating Room | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Room", "description": "Objects float and teleport upon collision in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/scratch"}, "random_seed": 1455602882, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Room", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/b541c521-72ed-4e30-8a2f-a933ef1421bc/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/b541c521-72ed-4e30-8a2f-a933ef1421bc/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "test/b541c521-72ed-4e30-8a2f-a933ef1421bc/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "test/b541c521-72ed-4e30-8a2f-a933ef1421bc/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "test/b541c521-72ed-4e30-8a2f-a933ef1421bc/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 12 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | [
0
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Solid objects bounce off each other instead of passing through.",
"Objects maintain their color after collision.",
"Objects grow larger after collision.",
"After collision, objects freeze in place and stop moving.",
"There is no gravity: objects float instead of falling."
] | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"This is a video recording error.",
"The object was destroyed by the high impact force.",
"Gravity is reversed.",
"Normal gravity caused the object to fall.",
"There is zero gravity in this environment."
] | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_1_reality_full.mp4"
] | [
0
] | false | |
9 | 4b8d80d9-8ef8-4a07-b4fb-6f52bf0244c6 | Easy Test - Gravity and Color Change | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Test - Gravity and Color Change", "description": "An object floats upwards and changes color periodically.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/scratch"}, "random_seed": 1777503874, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Test - Gravity and Color Change", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/4b8d80d9-8ef8-4a07-b4fb-6f52bf0244c6/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/4b8d80d9-8ef8-4a07-b4fb-6f52bf0244c6/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/4b8d80d9-8ef8-4a07-b4fb-6f52bf0244c6/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "test/4b8d80d9-8ef8-4a07-b4fb-6f52bf0244c6/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "test/4b8d80d9-8ef8-4a07-b4fb-6f52bf0244c6/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 13 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | [
2
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"After a collision, the colliding objects change color.",
"There is no gravity: objects float instead of falling.",
"Objects grow larger after collision.",
"Objects move along continuous paths without teleporting."
] | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"This is a video recording error.",
"Normal gravity caused the object to fall.",
"A rule causes objects to disappear upon collision.",
"There is zero gravity in this environment.",
"The object was destroyed by the high impact force."
] | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4"
] | [
3
] | false | |
61 | 460cee9d-7605-46e7-9208-62dbb00e2f2c | Floating Balls | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Balls", "description": "A single ball floats in space, changing color every 2 seconds.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/scratch"}, "random_seed": 1875813558, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/460cee9d-7605-46e7-9208-62dbb00e2f2c/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/460cee9d-7605-46e7-9208-62dbb00e2f2c/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/460cee9d-7605-46e7-9208-62dbb00e2f2c/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_color_swap": "test/460cee9d-7605-46e7-9208-62dbb00e2f2c/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_color_cycle": "test/460cee9d-7605-46e7-9208-62dbb00e2f2c/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Objects grow larger after collision.",
"There is no gravity: objects float instead of falling.",
"Objects move along continuous paths without teleporting.",
"After collision, an object teleports to a random location."
] | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation rendering glitched.",
"A rule causes objects to disappear upon collision.",
"The collision followed conservation of momentum.",
"Air resistance affected the object's motion.",
"The simulation follows standard physics rules."
] | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"
] | [
4
] | false | |
10 | ccfc86d2-344e-4511-bd61-82d049902f2c | Floating Orbital Object | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Orbital Object", "description": "An object orbits around a central point while changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/scratch"}, "random_seed": 1508211504, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Orbital Object", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/ccfc86d2-344e-4511-bd61-82d049902f2c/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/ccfc86d2-344e-4511-bd61-82d049902f2c/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/ccfc86d2-344e-4511-bd61-82d049902f2c/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_no_friction": "test/ccfc86d2-344e-4511-bd61-82d049902f2c/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_timed_color_cycle": "test/ccfc86d2-344e-4511-bd61-82d049902f2c/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 16 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Upward",
"Downward"
] | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain constant colors over time.",
"After collision, objects freeze in place and stop moving.",
"Objects maintain their size over time.",
"Objects change color periodically over time.",
"Gravity is uniform across the entire scene."
] | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"Air resistance affected the object's motion.",
"Normal gravity caused the object to fall.",
"The video was edited or manipulated.",
"The simulation follows standard physics rules."
] | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/q4_options/opt_1_reality_full.mp4"
] | [
3
] | false | |
53 | 5d1f2f3c-a784-4e10-b003-4e3b6dd87996 | Floating Spheres with Color Swap and Pulse | medium | ['timed_color_cycle', 'timed_scale_pulse'] | false | {"scenario": {"name": "Floating Spheres with Color Swap and Pulse", "description": "Two spheres float in mid-air, periodically changing color and pulsing in size. When they collide, they swap colors.", "difficulty": "medium", "unreal_rules": ["timed_color_cycle", "timed_scale_pulse"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116179/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116179/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/scratch"}, "random_seed": 116182, "rule_config": {"rules": ["timed_color_cycle", "timed_scale_pulse"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Spheres with Color Swap and Pulse", "difficulty": "medium", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 19, "final_objects": 19, "rule_stats": {"timed_color_cycle": 19, "timed_scale_pulse": 19}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/5d1f2f3c-a784-4e10-b003-4e3b6dd87996/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/5d1f2f3c-a784-4e10-b003-4e3b6dd87996/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "test/5d1f2f3c-a784-4e10-b003-4e3b6dd87996/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_teleport_on_collision": "test/5d1f2f3c-a784-4e10-b003-4e3b6dd87996/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_timed_color_cycle": "test/5d1f2f3c-a784-4e10-b003-4e3b6dd87996/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 19 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their color after collision.",
"Objects pulse in size over time.",
"Objects change color periodically over time.",
"After collision, an object teleports to a random location.",
"Objects maintain their size over time."
] | [
1,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]} | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"A rule causes periodic size changes.",
"The object was destroyed by the high impact force.",
"A rule causes objects to disappear upon collision.",
"Air resistance affected the object's motion.",
"The simulation rendering glitched."
] | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116179/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116179/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116179/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116179/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116179/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4"
] | [
2
] | false | |
37 | 9548b3ba-fee5-46ed-b8f6-c6f9a6512428 | Easy Collision Test | easy | [] | true | {"scenario": {"name": "Easy Collision Test", "description": "A simple collision scenario with a ball bouncing off a wall", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch"}, "random_seed": 116295, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Easy Collision Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": "test/9548b3ba-fee5-46ed-b8f6-c6f9a6512428/q4_options/opt_1_unreal_1_phase_through.mp4", "unreal_2_gravity_zero": "test/9548b3ba-fee5-46ed-b8f6-c6f9a6512428/q4_options/opt_2_unreal_2_gravity_zero.mp4", "unreal_3_collision_scale_change": "test/9548b3ba-fee5-46ed-b8f6-c6f9a6512428/q4_options/opt_3_unreal_3_collision_scale_change.mp4", "unreal_4_timed_color_cycle": "test/9548b3ba-fee5-46ed-b8f6-c6f9a6512428/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "test/9548b3ba-fee5-46ed-b8f6-c6f9a6512428/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Gravity is reversed: objects fall upward instead of downward.",
"After collision, objects freeze in place and stop moving.",
"Objects grow larger after collision.",
"Collisions follow the law of reflection and bounce normally."
] | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"Gravity is reversed.",
"The simulation follows standard physics rules.",
"The simulation rendering glitched.",
"The object was destroyed by the high impact force."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_0_keep_real.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_3_unreal_3_collision_scale_change.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4"
] | [
2
] | false | |
59 | 8124908a-b076-4fd6-89d7-0ee0811a3cbd | Ethereal Encounter | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Ethereal Encounter", "description": "Two objects float and change color when they touch", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116292/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116292/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/scratch"}, "random_seed": 116299, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Ethereal Encounter", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/8124908a-b076-4fd6-89d7-0ee0811a3cbd/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/8124908a-b076-4fd6-89d7-0ee0811a3cbd/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/8124908a-b076-4fd6-89d7-0ee0811a3cbd/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_phase_through": "test/8124908a-b076-4fd6-89d7-0ee0811a3cbd/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_timed_color_cycle": "test/8124908a-b076-4fd6-89d7-0ee0811a3cbd/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"After a collision, the colliding objects change color.",
"Objects do not vanish upon collision.",
"After collision, an object teleports to a random location.",
"Objects change color periodically over time."
] | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation rendering glitched.",
"A rule changes object color upon collision.",
"The simulation follows standard physics rules.",
"The object bounced due to elastic collision.",
"Friction gradually slowed the object down."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116292/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116292/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116292/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116292/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116292/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_2_reality_alt.mp4"
] | [
3
] | false | |
89 | 6244947f-f658-432d-9b5b-0308b86035c1 | Easy Gravity Test | easy | [] | true | {"scenario": {"name": "Easy Gravity Test", "description": "A simple test of gravity in a frictionless environment.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/scratch"}, "random_seed": 1231460613, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_reverse": "test/6244947f-f658-432d-9b5b-0308b86035c1/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "unreal_2_no_friction": "test/6244947f-f658-432d-9b5b-0308b86035c1/q4_options/opt_2_unreal_2_no_friction.mp4", "unreal_3_timed_color_cycle": "test/6244947f-f658-432d-9b5b-0308b86035c1/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "unreal_4_collision_scale_change": "test/6244947f-f658-432d-9b5b-0308b86035c1/q4_options/opt_4_unreal_4_collision_scale_change.mp4", "keep_real": "test/6244947f-f658-432d-9b5b-0308b86035c1/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 12 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"Objects pulse in size over time.",
"Objects maintain constant colors over time.",
"There is no gravity: objects float instead of falling.",
"New objects spawn when objects collide."
] | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"The simulation follows standard physics rules.",
"There is zero gravity.",
"The camera stopped tracking the object.",
"Friction gradually slowed the object down."
] | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_0_keep_real.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_3_unreal_3_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_4_unreal_4_collision_scale_change.mp4"
] | [
0
] | false | |
101 | cb50caec-62a5-44ec-a473-dafd65b8acd3 | Floating Marbles | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Marbles", "description": "Two marbles float in mid-air, demonstrating a gravity-free environment and a color-changing interaction.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116291/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116291/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/scratch"}, "random_seed": 116298, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Marbles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/cb50caec-62a5-44ec-a473-dafd65b8acd3/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/cb50caec-62a5-44ec-a473-dafd65b8acd3/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/cb50caec-62a5-44ec-a473-dafd65b8acd3/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_no_friction": "test/cb50caec-62a5-44ec-a473-dafd65b8acd3/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_zero": "test/cb50caec-62a5-44ec-a473-dafd65b8acd3/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 13 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Sideways",
"Upward"
] | [
0
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"There is no gravity: objects float instead of falling.",
"After collision, an object teleports to a random location.",
"No new objects are created during collisions.",
"Friction applies: objects slow down and stop over time."
] | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The simulation rendering glitched.",
"Normal gravity caused the object to fall.",
"There is zero gravity in this environment.",
"The object bounced due to elastic collision.",
"Objects teleport on collision."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116291/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116291/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116291/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116291/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116291/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4"
] | [
0
] | false | |
51 | 212d86e6-8588-4d2b-b593-85f09fa24d29 | Pulsating Colors Collision | medium | ['timed_scale_pulse', 'timed_color_cycle'] | false | {"scenario": {"name": "Pulsating Colors Collision", "description": "Objects pulsate in size and change color when they collide.", "difficulty": "medium", "unreal_rules": ["timed_scale_pulse", "timed_color_cycle"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116507/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116507/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/attempt_01/scratch"}, "random_seed": 1416210750, "rule_config": {"rules": ["timed_scale_pulse", "timed_color_cycle"], "primary_rule": "timed_scale_pulse", "expected_events": ["collision"]}} | {"scenario_name": "Pulsating Colors Collision", "difficulty": "medium", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse", "timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 17, "final_objects": 17, "rule_stats": {"timed_scale_pulse": 17, "timed_color_cycle": 17}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/212d86e6-8588-4d2b-b593-85f09fa24d29/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/212d86e6-8588-4d2b-b593-85f09fa24d29/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_no_friction": "test/212d86e6-8588-4d2b-b593-85f09fa24d29/q4_options/opt_3_unreal_wrong_1_no_friction.mp4", "unreal_wrong_2_phase_through": "test/212d86e6-8588-4d2b-b593-85f09fa24d29/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_timed_scale_pulse": "test/212d86e6-8588-4d2b-b593-85f09fa24d29/q4_options/opt_0_keep_timed_scale_pulse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 17 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Objects are floating (no gravity)",
"Upward"
] | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Collisions follow the law of reflection and bounce normally.",
"Objects swap colors after collision.",
"Objects change color periodically over time.",
"Objects pulse in size over time.",
"Solid objects bounce off each other instead of passing through."
] | [
2,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse", "timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}, {"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"A rule causes objects to disappear upon collision.",
"A rule causes periodic size changes.",
"This is a video recording error.",
"The object was destroyed by the high impact force."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116507/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116507/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116507/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116507/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116507/8ab9e93c-019e-5460-ac0d-09a0e9aa03f6/attempt_01/q4_options/opt_3_unreal_wrong_1_no_friction.mp4"
] | [
0
] | false | |
62 | 24465aca-ac19-4259-a3a7-9d152703290c | Evasive Maneuvers | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Evasive Maneuvers", "description": "A sphere must navigate through a field of obstacles while adapting to a changing environment.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/scratch"}, "random_seed": 1445912190, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Evasive Maneuvers", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/24465aca-ac19-4259-a3a7-9d152703290c/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/24465aca-ac19-4259-a3a7-9d152703290c/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/24465aca-ac19-4259-a3a7-9d152703290c/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_teleport_on_collision": "test/24465aca-ac19-4259-a3a7-9d152703290c/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_timed_color_cycle": "test/24465aca-ac19-4259-a3a7-9d152703290c/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects do not vanish upon collision.",
"Gravity acts vertically downward toward the floor.",
"Objects change color periodically over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"After collision, object bounces in the opposite direction from what is expected."
] | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"The collision followed conservation of momentum.",
"There is zero gravity.",
"The simulation follows standard physics rules.",
"This is a video recording error."
] | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/q4_options/opt_2_reality_alt.mp4"
] | [
1
] | false | |
87 | 2d99d21a-e624-42e3-85c3-d3b58f93dfa8 | Reverse Gravity Challenge | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Reverse Gravity Challenge", "description": "Objects fall up into the air, and a few things happen when they collide.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116033/6b37bc61-ea77-5773-bd6d-ed2da13aa468/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116033/6b37bc61-ea77-5773-bd6d-ed2da13aa468/attempt_01/scratch"}, "random_seed": 1650942344, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Reverse Gravity Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "test/2d99d21a-e624-42e3-85c3-d3b58f93dfa8/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/2d99d21a-e624-42e3-85c3-d3b58f93dfa8/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "test/2d99d21a-e624-42e3-85c3-d3b58f93dfa8/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_teleport_on_collision": "test/2d99d21a-e624-42e3-85c3-d3b58f93dfa8/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_reverse": "test/2d99d21a-e624-42e3-85c3-d3b58f93dfa8/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
1
] | Upward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, objects freeze in place and stop moving.",
"Gravity is reversed: objects fall upward instead of downward.",
"After a collision, one of the colliding objects disappears.",
"Objects grow larger after collision.",
"Objects pulse in size over time."
] | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"The camera stopped tracking the object.",
"Friction gradually slowed the object down.",
"Air resistance affected the object's motion.",
"There is zero gravity."
] | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116033/6b37bc61-ea77-5773-bd6d-ed2da13aa468/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116033/6b37bc61-ea77-5773-bd6d-ed2da13aa468/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116033/6b37bc61-ea77-5773-bd6d-ed2da13aa468/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116033/6b37bc61-ea77-5773-bd6d-ed2da13aa468/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116033/6b37bc61-ea77-5773-bd6d-ed2da13aa468/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"
] | [
4
] | false | |
31 | 7abfd079-33b3-4cba-abda-231f77994da2 | Ethereal Encounter | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Ethereal Encounter", "description": "Two objects float and change color when they touch", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/scratch"}, "random_seed": 116299, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Ethereal Encounter", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/7abfd079-33b3-4cba-abda-231f77994da2/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/7abfd079-33b3-4cba-abda-231f77994da2/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/7abfd079-33b3-4cba-abda-231f77994da2/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_teleport_on_collision": "test/7abfd079-33b3-4cba-abda-231f77994da2/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_timed_color_cycle": "test/7abfd079-33b3-4cba-abda-231f77994da2/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"After a collision, the colliding objects change color.",
"Objects maintain their size over time.",
"After collision, an object teleports to a random location.",
"Objects change color periodically over time."
] | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation rendering glitched.",
"A rule changes object color upon collision.",
"The simulation follows standard physics rules.",
"The object bounced due to elastic collision.",
"Friction gradually slowed the object down."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116290/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_2_reality_alt.mp4"
] | [
3
] | false | |
20 | dc727186-530d-4228-a4fd-9379827228cb | Floating Balls | easy | [] | true | {"scenario": {"name": "Floating Balls", "description": "A single ball floats in mid-air, occasionally changing color.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116174/72a90496-f1ed-5660-b673-af6b5b4861fa/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116174/72a90496-f1ed-5660-b673-af6b5b4861fa/attempt_01/scratch"}, "random_seed": 1239998836, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": "test/dc727186-530d-4228-a4fd-9379827228cb/q4_options/opt_1_unreal_1_phase_through.mp4", "unreal_2_gravity_reverse": "test/dc727186-530d-4228-a4fd-9379827228cb/q4_options/opt_2_unreal_2_gravity_reverse.mp4", "unreal_3_collision_disappear": "test/dc727186-530d-4228-a4fd-9379827228cb/q4_options/opt_3_unreal_3_collision_disappear.mp4", "unreal_4_timed_color_cycle": "test/dc727186-530d-4228-a4fd-9379827228cb/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "test/dc727186-530d-4228-a4fd-9379827228cb/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | [
1
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their color after collision.",
"After collision, an object teleports to a random location.",
"Objects pass through each other without collision.",
"Objects pulse in size over time.",
"Gravity is reversed: objects fall upward instead of downward."
] | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"Friction is disabled.",
"The simulation rendering glitched.",
"The object was destroyed by the high impact force.",
"The simulation follows standard physics rules."
] | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116174/72a90496-f1ed-5660-b673-af6b5b4861fa/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116174/72a90496-f1ed-5660-b673-af6b5b4861fa/attempt_01/q4_options/opt_2_unreal_2_gravity_reverse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116174/72a90496-f1ed-5660-b673-af6b5b4861fa/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116174/72a90496-f1ed-5660-b673-af6b5b4861fa/attempt_01/q4_options/opt_0_keep_real.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116174/72a90496-f1ed-5660-b673-af6b5b4861fa/attempt_01/q4_options/opt_3_unreal_3_collision_disappear.mp4"
] | [
3
] | false | |
93 | b446f342-3e92-4ed4-8b24-ebf44723376f | Floating Balls Bounce | easy | [] | true | {"scenario": {"name": "Floating Balls Bounce", "description": "Three balls float and bounce around in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116284/8da3de07-f3cd-576f-baa4-41f6ef1c28b0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116284/8da3de07-f3cd-576f-baa4-41f6ef1c28b0/attempt_01/scratch"}, "random_seed": 116284, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Floating Balls Bounce", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_reverse": "test/b446f342-3e92-4ed4-8b24-ebf44723376f/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "unreal_2_timed_scale_pulse": "test/b446f342-3e92-4ed4-8b24-ebf44723376f/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "unreal_3_collision_color_swap": "test/b446f342-3e92-4ed4-8b24-ebf44723376f/q4_options/opt_3_unreal_3_collision_color_swap.mp4", "unreal_4_phase_through": "test/b446f342-3e92-4ed4-8b24-ebf44723376f/q4_options/opt_4_unreal_4_phase_through.mp4", "keep_real": "test/b446f342-3e92-4ed4-8b24-ebf44723376f/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 10 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | [
2
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Standard gravity: objects accelerate at a constant rate.",
"Objects swap colors after collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects grow larger after collision.",
"Objects change color periodically over time."
] | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"The simulation follows standard physics rules.",
"Friction is disabled.",
"The camera stopped tracking the object.",
"Friction gradually slowed the object down."
] | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116284/8da3de07-f3cd-576f-baa4-41f6ef1c28b0/attempt_01/q4_options/opt_3_unreal_3_collision_color_swap.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116284/8da3de07-f3cd-576f-baa4-41f6ef1c28b0/attempt_01/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116284/8da3de07-f3cd-576f-baa4-41f6ef1c28b0/attempt_01/q4_options/opt_4_unreal_4_phase_through.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116284/8da3de07-f3cd-576f-baa4-41f6ef1c28b0/attempt_01/q4_options/opt_0_keep_real.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116284/8da3de07-f3cd-576f-baa4-41f6ef1c28b0/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4"
] | [
3
] | false | |
12 | 783101f9-1818-469a-83ac-c708882b2ee2 | Floating Balls | easy | ['timed_scale_pulse'] | false | {"scenario": {"name": "Floating Balls", "description": "Balls float in space and change size", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "torus", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/scratch"}, "random_seed": 116180, "rule_config": {"rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_scale_pulse": 12}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/783101f9-1818-469a-83ac-c708882b2ee2/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/783101f9-1818-469a-83ac-c708882b2ee2/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_color_cycle": "test/783101f9-1818-469a-83ac-c708882b2ee2/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "unreal_wrong_2_collision_spawn": "test/783101f9-1818-469a-83ac-c708882b2ee2/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_timed_scale_pulse": "test/783101f9-1818-469a-83ac-c708882b2ee2/q4_options/opt_0_keep_timed_scale_pulse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 12 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Gravity is uniform across the entire scene.",
"Objects pulse in size over time.",
"Objects move along continuous paths without teleporting.",
"Objects swap colors after collision."
] | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]} | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"A rule changes object color upon collision.",
"A rule causes periodic size changes.",
"Air resistance affected the object's motion.",
"The simulation rendering glitched."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4"
] | [
4
] | false | |
44 | cb59367b-a99e-4fb9-9581-b0f24e1830ef | Floating Blocks | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Blocks", "description": "Blocks float in mid-air, changing color periodically", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch"}, "random_seed": 116296, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/cb59367b-a99e-4fb9-9581-b0f24e1830ef/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/cb59367b-a99e-4fb9-9581-b0f24e1830ef/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/cb59367b-a99e-4fb9-9581-b0f24e1830ef/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_spawn": "test/cb59367b-a99e-4fb9-9581-b0f24e1830ef/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_timed_color_cycle": "test/cb59367b-a99e-4fb9-9581-b0f24e1830ef/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Gravity is uniform across the entire scene.",
"After collision, an object teleports to a random location.",
"There is no friction: moving objects do not slow down on the surface.",
"Objects pulse in size over time."
] | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"This is a video recording error.",
"The object bounced due to elastic collision.",
"The simulation follows standard physics rules.",
"Normal gravity caused the object to fall.",
"There is zero gravity."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_2_reality_alt.mp4"
] | [
3
] | false | |
45 | eaf3d84a-2017-4e72-9b44-2f6d7b2ee538 | Ethereal Encounter | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Ethereal Encounter", "description": "Two objects float and change color when they touch", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/scratch"}, "random_seed": 116299, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Ethereal Encounter", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/eaf3d84a-2017-4e72-9b44-2f6d7b2ee538/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/eaf3d84a-2017-4e72-9b44-2f6d7b2ee538/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/eaf3d84a-2017-4e72-9b44-2f6d7b2ee538/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_horizontal": "test/eaf3d84a-2017-4e72-9b44-2f6d7b2ee538/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "keep_timed_color_cycle": "test/eaf3d84a-2017-4e72-9b44-2f6d7b2ee538/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"After a collision, the colliding objects change color.",
"Standard gravity: objects accelerate at a constant rate.",
"After collision, an object teleports to a random location.",
"Objects change color periodically over time."
] | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation rendering glitched.",
"A rule changes object color upon collision.",
"The simulation follows standard physics rules.",
"The object bounced due to elastic collision.",
"Friction gradually slowed the object down."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_2_reality_alt.mp4"
] | [
3
] | false | |
102 | d558968b-b9af-4d5b-964f-a542e3c86b26 | Floating Blocks | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Blocks", "description": "Blocks float in mid-air, changing color periodically", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116291/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116291/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch"}, "random_seed": 116296, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/d558968b-b9af-4d5b-964f-a542e3c86b26/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/d558968b-b9af-4d5b-964f-a542e3c86b26/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/d558968b-b9af-4d5b-964f-a542e3c86b26/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_spawn": "test/d558968b-b9af-4d5b-964f-a542e3c86b26/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_timed_color_cycle": "test/d558968b-b9af-4d5b-964f-a542e3c86b26/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Gravity is uniform across the entire scene.",
"After collision, an object teleports to a random location.",
"There is no friction: moving objects do not slow down on the surface.",
"Objects pulse in size over time."
] | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"This is a video recording error.",
"The object bounced due to elastic collision.",
"The simulation follows standard physics rules.",
"Normal gravity caused the object to fall.",
"There is zero gravity."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116291/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116291/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116291/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116291/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116291/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_2_reality_alt.mp4"
] | [
3
] | false | |
91 | 5f0d01d5-c583-4d5c-99c4-a71dec2dd54a | Mirrored Mayhem | medium | ['gravity_zero', 'timed_color_cycle'] | false | {"scenario": {"name": "Mirrored Mayhem", "description": "Objects interact in a zero-gravity environment with color-changing collisions and scaling.", "difficulty": "medium", "unreal_rules": ["gravity_zero", "timed_color_cycle"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 18, "max_objects": 22, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.2, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/scratch"}, "random_seed": 1879665550, "rule_config": {"rules": ["gravity_zero", "timed_color_cycle"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Mirrored Mayhem", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 22, "final_objects": 22, "rule_stats": {"timed_color_cycle": 22, "gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/5f0d01d5-c583-4d5c-99c4-a71dec2dd54a/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/5f0d01d5-c583-4d5c-99c4-a71dec2dd54a/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/5f0d01d5-c583-4d5c-99c4-a71dec2dd54a/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_color_swap": "test/5f0d01d5-c583-4d5c-99c4-a71dec2dd54a/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "test/5f0d01d5-c583-4d5c-99c4-a71dec2dd54a/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 23 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"Friction applies: objects slow down and stop over time.",
"There is no gravity: objects float instead of falling.",
"Objects change color periodically over time.",
"Objects pass through each other without collision."
] | [
2,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero", "timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}, {"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"The collision followed conservation of momentum.",
"There is zero gravity in this environment.",
"The video was edited or manipulated.",
"Gravity is reversed."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4"
] | [
2
] | false | |
48 | 1343ba3f-5569-49bc-9677-e4ddd4526249 | Floating Colors | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Colors", "description": "Objects float and change color on collision.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116507/32f23a3a-d51e-5236-9bc8-19a20171462f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116507/32f23a3a-d51e-5236-9bc8-19a20171462f/attempt_01/scratch"}, "random_seed": 1794303569, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/1343ba3f-5569-49bc-9677-e4ddd4526249/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/1343ba3f-5569-49bc-9677-e4ddd4526249/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "test/1343ba3f-5569-49bc-9677-e4ddd4526249/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_color_swap": "test/1343ba3f-5569-49bc-9677-e4ddd4526249/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "test/1343ba3f-5569-49bc-9677-e4ddd4526249/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"No new objects are created during collisions.",
"Normal gravity applies: objects fall downward.",
"Gravity acts vertically downward toward the floor.",
"There is no gravity: objects float instead of falling."
] | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The simulation rendering glitched.",
"There is zero gravity in this environment.",
"The object was destroyed by the high impact force.",
"Normal gravity caused the object to fall.",
"A rule causes objects to disappear upon collision."
] | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116507/32f23a3a-d51e-5236-9bc8-19a20171462f/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116507/32f23a3a-d51e-5236-9bc8-19a20171462f/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116507/32f23a3a-d51e-5236-9bc8-19a20171462f/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116507/32f23a3a-d51e-5236-9bc8-19a20171462f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116507/32f23a3a-d51e-5236-9bc8-19a20171462f/attempt_01/q4_options/opt_1_reality_full.mp4"
] | [
0
] | false | |
64 | a072cfaf-07fc-4c3a-a059-c107ef50a87f | Floating Colors | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Colors", "description": "Objects float and change colors when colliding, without gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/scratch"}, "random_seed": 116294, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/a072cfaf-07fc-4c3a-a059-c107ef50a87f/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/a072cfaf-07fc-4c3a-a059-c107ef50a87f/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/a072cfaf-07fc-4c3a-a059-c107ef50a87f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_no_friction": "test/a072cfaf-07fc-4c3a-a059-c107ef50a87f/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_zero": "test/a072cfaf-07fc-4c3a-a059-c107ef50a87f/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 12 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"New objects spawn when objects collide.",
"Objects pass through each other without collision.",
"After collision, object bounces in the opposite direction from what is expected.",
"There is no gravity: objects float instead of falling."
] | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"The object was destroyed by the high impact force.",
"Objects pass through each other.",
"There is zero gravity in this environment.",
"The video was edited or manipulated."
] | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116289/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"
] | [
4
] | false | |
90 | 8c3fa4f6-9c51-4401-bf87-8fd2db7456f9 | Floating Fragment | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Fragment", "description": "A small object floats upward, changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116034/6d00231d-7a2e-507f-8768-ca9acd682a95/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116034/6d00231d-7a2e-507f-8768-ca9acd682a95/attempt_01/scratch"}, "random_seed": 1974629180, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Fragment", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/8c3fa4f6-9c51-4401-bf87-8fd2db7456f9/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/8c3fa4f6-9c51-4401-bf87-8fd2db7456f9/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/8c3fa4f6-9c51-4401-bf87-8fd2db7456f9/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_no_friction": "test/8c3fa4f6-9c51-4401-bf87-8fd2db7456f9/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_timed_color_cycle": "test/8c3fa4f6-9c51-4401-bf87-8fd2db7456f9/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 16 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects change color periodically over time.",
"Objects grow larger after collision.",
"Gravity acts vertically downward toward the floor.",
"After a collision, the colliding objects change color."
] | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"This is a video recording error.",
"The simulation follows standard physics rules.",
"The object bounced due to elastic collision.",
"There is zero gravity."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116034/6d00231d-7a2e-507f-8768-ca9acd682a95/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116034/6d00231d-7a2e-507f-8768-ca9acd682a95/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116034/6d00231d-7a2e-507f-8768-ca9acd682a95/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116034/6d00231d-7a2e-507f-8768-ca9acd682a95/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116034/6d00231d-7a2e-507f-8768-ca9acd682a95/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"
] | [
0
] | false | |
21 | bd00bcf3-f79c-40ea-a8a2-e2505c586ac8 | Floating Obstacle Course | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Obstacle Course", "description": "Test navigation through a course with objects that can change velocity and color", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/scratch"}, "random_seed": 1458485658, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Obstacle Course", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/bd00bcf3-f79c-40ea-a8a2-e2505c586ac8/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/bd00bcf3-f79c-40ea-a8a2-e2505c586ac8/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/bd00bcf3-f79c-40ea-a8a2-e2505c586ac8/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_spawn": "test/bd00bcf3-f79c-40ea-a8a2-e2505c586ac8/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "test/bd00bcf3-f79c-40ea-a8a2-e2505c586ac8/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | [
2
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"There is no gravity: objects float instead of falling.",
"New objects spawn when objects collide.",
"Objects pass through each other without collision.",
"Solid objects bounce off each other instead of passing through."
] | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"Normal gravity caused the object to fall.",
"The video was edited or manipulated.",
"The object bounced due to elastic collision.",
"Gravity is reversed."
] | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4"
] | [
0
] | false | |
108 | 510002f1-7f73-4121-843e-0fd78ec4edae | Floating Colors | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Colors", "description": "Objects change color when they touch each other and float in space", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [6.643638388299197, 0.0, 7.474093186836597], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116491/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116491/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/attempt_01/scratch"}, "random_seed": 1708309601, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/510002f1-7f73-4121-843e-0fd78ec4edae/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/510002f1-7f73-4121-843e-0fd78ec4edae/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/510002f1-7f73-4121-843e-0fd78ec4edae/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_teleport_on_collision": "test/510002f1-7f73-4121-843e-0fd78ec4edae/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_timed_color_cycle": "test/510002f1-7f73-4121-843e-0fd78ec4edae/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 14 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | [
2
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Objects continue their motion after impact instead of freezing.",
"Objects change color periodically over time.",
"Objects maintain constant colors over time.",
"Objects do not vanish upon collision."
] | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"This is a video recording error.",
"The simulation follows standard physics rules.",
"The collision followed conservation of momentum.",
"Objects pass through each other.",
"Normal gravity caused the object to fall."
] | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116491/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116491/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116491/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116491/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116491/4dfa3d8c-ff39-5358-91ef-3cf9648d3d0b/attempt_01/q4_options/opt_1_reality_full.mp4"
] | [
3
] | false | |
55 | d37b23e4-0670-4d7c-abe7-233514163b68 | Floating Eggs | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Eggs", "description": "Eggs float upwards, changing color", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/scratch"}, "random_seed": 116375, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Eggs", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/d37b23e4-0670-4d7c-abe7-233514163b68/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/d37b23e4-0670-4d7c-abe7-233514163b68/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/d37b23e4-0670-4d7c-abe7-233514163b68/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_scale_pulse": "test/d37b23e4-0670-4d7c-abe7-233514163b68/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_zero": "test/d37b23e4-0670-4d7c-abe7-233514163b68/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | [
2
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain constant colors over time.",
"There is no gravity: objects float instead of falling.",
"After a collision, the colliding objects change color.",
"Solid objects bounce off each other instead of passing through.",
"Gravity acts vertically downward toward the floor."
] | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The camera stopped tracking the object.",
"Objects pass through each other.",
"There is zero gravity in this environment.",
"The object bounced due to elastic collision.",
"The object was destroyed by the high impact force."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4"
] | [
2
] | false | |
86 | 4fe1b0d2-6c68-4346-b82d-d91e69dd9019 | Sideways Falling Objects | easy | ['gravity_horizontal'] | false | {"scenario": {"name": "Sideways Falling Objects", "description": "Objects fall sideways due to gravity, changing color upon collision.", "difficulty": "easy", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, -10.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116033/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116033/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/attempt_01/scratch"}, "random_seed": 2096970132, "rule_config": {"rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}} | {"scenario_name": "Sideways Falling Objects", "difficulty": "easy", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_horizontal": 1}, "gravity": [0.0, -10.0, 0.0], "q4_video_paths": {"reality_full": "test/4fe1b0d2-6c68-4346-b82d-d91e69dd9019/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/4fe1b0d2-6c68-4346-b82d-d91e69dd9019/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "test/4fe1b0d2-6c68-4346-b82d-d91e69dd9019/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_scale_change": "test/4fe1b0d2-6c68-4346-b82d-d91e69dd9019/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_horizontal": "test/4fe1b0d2-6c68-4346-b82d-d91e69dd9019/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 16 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
2
] | Sideways | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"There is no friction: moving objects do not slow down on the surface.",
"Gravity pulls sideways instead of downward.",
"Objects grow larger after collision.",
"New objects spawn when objects collide."
] | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction is disabled.",
"The simulation follows standard physics rules.",
"The collision followed conservation of momentum.",
"The camera stopped tracking the object.",
"The object bounced due to elastic collision."
] | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116033/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116033/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116033/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116033/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116033/3e16d3ce-31b3-5a55-bf89-fef7d4b40ee2/attempt_01/q4_options/opt_2_reality_alt.mp4"
] | [
1
] | false | |
36 | a6632829-7115-42c7-ac5d-a8597ce22549 | Floating Blocks | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Blocks", "description": "Blocks float in mid-air, changing color periodically", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116295/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116295/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch"}, "random_seed": 116296, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/a6632829-7115-42c7-ac5d-a8597ce22549/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/a6632829-7115-42c7-ac5d-a8597ce22549/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/a6632829-7115-42c7-ac5d-a8597ce22549/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "test/a6632829-7115-42c7-ac5d-a8597ce22549/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "test/a6632829-7115-42c7-ac5d-a8597ce22549/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Gravity is uniform across the entire scene.",
"After collision, an object teleports to a random location.",
"There is no friction: moving objects do not slow down on the surface.",
"Objects pulse in size over time."
] | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"This is a video recording error.",
"The object bounced due to elastic collision.",
"The simulation follows standard physics rules.",
"Normal gravity caused the object to fall.",
"There is zero gravity."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116295/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116295/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116295/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116295/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116295/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_2_reality_alt.mp4"
] | [
3
] | false | |
27 | ae75dff5-770f-4e45-919b-a343470e8dc9 | Gravity Flip with Timed Pulse | medium | ['timed_scale_pulse', 'gravity_horizontal'] | false | {"scenario": {"name": "Gravity Flip with Timed Pulse", "description": "Test object behavior with a gravity flip and timed pulsing size changes", "difficulty": "medium", "unreal_rules": ["gravity_horizontal", "timed_scale_pulse"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 17, "max_objects": 22, "allowed_shapes": ["cylinder", "capsule", "torus", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/scratch"}, "random_seed": 1797533235, "rule_config": {"rules": ["gravity_horizontal", "timed_scale_pulse"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Flip with Timed Pulse", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 17, "final_objects": 17, "rule_stats": {"gravity_horizontal": 1, "timed_scale_pulse": 17}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/ae75dff5-770f-4e45-919b-a343470e8dc9/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/ae75dff5-770f-4e45-919b-a343470e8dc9/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "test/ae75dff5-770f-4e45-919b-a343470e8dc9/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_color_cycle": "test/ae75dff5-770f-4e45-919b-a343470e8dc9/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_horizontal": "test/ae75dff5-770f-4e45-919b-a343470e8dc9/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 17 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Objects are floating (no gravity)",
"Upward"
] | [
1
] | Sideways | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"After a collision, one of the colliding objects disappears.",
"After collision, an object teleports to a random location.",
"Objects pulse in size over time.",
"Gravity is reversed: objects fall upward instead of downward."
] | [
0,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse", "gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}, {"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}]} | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"The video was edited or manipulated.",
"The collision followed conservation of momentum.",
"Normal gravity caused the object to fall.",
"A rule causes periodic size changes.",
"Objects teleport on collision."
] | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116511/16f4d713-d888-5f3d-8ffe-61361bd3eb04/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"
] | [
2
] | false | |
32 | 0aa5cbef-4f6c-4b06-8373-1d96af08d610 | Floating Balls Collision | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls Collision", "description": "A single ball floats and changes color when it collides with another ball that will spawn on collision.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/scratch"}, "random_seed": 116290, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls Collision", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/0aa5cbef-4f6c-4b06-8373-1d96af08d610/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/0aa5cbef-4f6c-4b06-8373-1d96af08d610/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "test/0aa5cbef-4f6c-4b06-8373-1d96af08d610/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_scale_change": "test/0aa5cbef-4f6c-4b06-8373-1d96af08d610/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_zero": "test/0aa5cbef-4f6c-4b06-8373-1d96af08d610/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 12 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | [
2
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Normal gravity applies: objects fall downward.",
"After collision, objects freeze in place and stop moving.",
"There is no gravity: objects float instead of falling.",
"Gravity pulls sideways instead of downward."
] | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"The video was edited or manipulated.",
"Air resistance affected the object's motion.",
"Normal gravity caused the object to fall.",
"A rule causes objects to disappear upon collision."
] | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116290/84436ae4-3275-5066-b79b-01bbe1c4d8dc/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4"
] | [
1
] | false |
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