text stringlengths 38 246 | boards stringlengths 4.39k 21.4k |
|---|---|
4C, 5D, 5C, 3D, 5F, 2D, 4F, 2C, 3F, 3C, 3E, 3B, 3A, 1C, 4A, 1D, 4B, 1E, 5B, 2E, 6B, 2F, 6C, 6F, 7C, 7F, 7B, 8F, 8B, 8G, 8C, 8H, 8D, 7H, 8E, 7G, 7E, 6G, 6E, 5G, 6D, 5H, 7D, 6H | ==============================================
Snake-Othello -- game #001 (seed 10000001)
==============================================
Legend: W/B = head o = white disc x = black disc
# = blocked (neutral) territory . = empty
facing arrows: ^ up v down > right < left
Coords: columns ar... |
5D, 6E, 6D, 6C, 5C, 6B, 5B, 7B, 8B, 7C, 8A, 7D, 7A, 7E, 6A, 8E, 5A, 8F, 4A, 8G, 3A, 7G, 2A, 7F, 1A, 6F, 1B, 5F, 2B, 5G, 2C, 5H, 3C, 6H, 3B, 6G, 4B | ==============================================
Snake-Othello -- game #002 (seed 10000003)
==============================================
Legend: W/B = head o = white disc x = black disc
# = blocked (neutral) territory . = empty
facing arrows: ^ up v down > right < left
Coords: columns ar... |
5D, 5F, 5C, 6F, 6C, 7F, 6B, 8F, 6A, 8E, 7A, 8D, 8A, 7D, 8B, 6D, 7B, 6E, 7C, 7E, 8C | ==============================================
Snake-Othello -- game #003 (seed 10000004)
==============================================
Legend: W/B = head o = white disc x = black disc
# = blocked (neutral) territory . = empty
facing arrows: ^ up v down > right < left
Coords: columns ar... |
5D, 5C, 6D, 4C, 6C, 4E, 7C, 4F, 8C, 5F, 8B, 6F, 8A, 6G, 7A, 7G, 6A, 7F, 5A, 8F, 5B, 8G, 6B, 8H, 7B, 7H | ==============================================
Snake-Othello -- game #004 (seed 10000005)
==============================================
Legend: W/B = head o = white disc x = black disc
# = blocked (neutral) territory . = empty
facing arrows: ^ up v down > right < left
Coords: columns ar... |
5D, 5C, 4C, 6C, 7C, 5B, 7D, 4B, 6D, 3B, 6E, 3A, 6F, 4A, 6G, 5A, 5G, 6A, 4G, 6B, 3G, 6H, 2G, 7H, 2H, 7G, 1H, 7F, 1G, 8F, 1F, 8G, 2F, 8H, 3F | ==============================================
Snake-Othello -- game #005 (seed 10000006)
==============================================
Legend: W/B = head o = white disc x = black disc
# = blocked (neutral) territory . = empty
facing arrows: ^ up v down > right < left
Coords: columns ar... |
4C, 5F, 4B, 4F, 3B, 4G, 3A, 3G, 2A, 3F, 1A, 2F, 1B, 1F, 2B, 1G, 2C, 1H, 2D, 2H, 3D, 3H, 3E, 4H, 2E, 5H, 2G, 6H | ==============================================
Snake-Othello -- game #006 (seed 10000007)
==============================================
Legend: W/B = head o = white disc x = black disc
# = blocked (neutral) territory . = empty
facing arrows: ^ up v down > right < left
Coords: columns ar... |
4C, 5F, 4B, 6F, 3B, 7F, 3A, 7E, 2A, 8E, 2B, 8F, 1B, 8G, 1A, 7G | ==============================================
Snake-Othello -- game #007 (seed 10000008)
==============================================
Legend: W/B = head o = white disc x = black disc
# = blocked (neutral) territory . = empty
facing arrows: ^ up v down > right < left
Coords: columns ar... |
4C, 5F, 3C, 5G, 2C, 4G, 1C, 3G, 1D, 2G, 1E, 2F, 1F, 3F, 4F, 1G, 4E, 1B, 6E, 2B, 6D, 3B, 5D, 4B, 5C, 5B, 6C, 6B, 7C, 7B, 7D, 7A, 8D, 8A, 8E, 8B, 8F, 8C, 7F, 8G, 7E, 7G | ==============================================
Snake-Othello -- game #008 (seed 10000009)
==============================================
Legend: W/B = head o = white disc x = black disc
# = blocked (neutral) territory . = empty
facing arrows: ^ up v down > right < left
Coords: columns ar... |
4E, 6E, 3E, 6D, 2E, 5D, 1E, 3D, 1D, 3F, 1C, 2F, 2C, 1F, 2D, 1B, 7D, 2B, 7C, 2A, 7B, 3A, 6B, 3B, 6C, 3C, 5C, 4C, 5B, 8C, 5A, 8D, 6A, 8E, 7A, 7E, 8A, 7F, 8B, 6F, 8F, 6G, 8G, 7G, 5G, 6H, 4G, 7H, 4H, 8H, 5H | ==============================================
Snake-Othello -- game #009 (seed 10000010)
==============================================
Legend: W/B = head o = white disc x = black disc
# = blocked (neutral) territory . = empty
facing arrows: ^ up v down > right < left
Coords: columns ar... |
5D, 4E, 5F, 4C, 5G, 4B, 6G, 3B, 7G, 3A, 7H, 4A, 6H, 5A, 5H, 5B, 4H, 5C, 4G, 6C, 3G, 6B, 2G, 6A, 2F, 7A, 2E, 8A, 3E, 8B, 3D, 8C, 3C, 8D, 7C, 7D, 7E, 8E, 6E, 8F, 6D, 7F | ==============================================
Snake-Othello -- game #010 (seed 10000011)
==============================================
Legend: W/B = head o = white disc x = black disc
# = blocked (neutral) territory . = empty
facing arrows: ^ up v down > right < left
Coords: columns ar... |
5D, 5F, 5C, 5G, 5B, 6G, 5A, 6F, 6A, 7F, 6B, 7E, 6C, 8E, 6D, 8D, 6E, 7D, 6H, 7C, 5H, 4C, 4H, 3C, 3H, 3D, 3G, 2D, 2G, 2E, 1G, 3E, 1F, 3F, 1E, 2F, 1D, 2H, 1C, 1H, 2C, 1B, 8C, 1A, 8B, 2A, 7B, 3A, 7A, 3B, 8A, 2B | ==============================================
Snake-Othello -- game #011 (seed 10000012)
==============================================
Legend: W/B = head o = white disc x = black disc
# = blocked (neutral) territory . = empty
facing arrows: ^ up v down > right < left
Coords: columns ar... |
5D, 6E, 6D, 6C, 5C, 4C, 5F, 4B, 5G, 4A, 6G, 3A, 6H, 3B, 5H, 3C, 4H, 2C, 4G, 2B, 4F, 1B, 3F, 1A, 2F, 2A, 2G | ==============================================
Snake-Othello -- game #012 (seed 10000014)
==============================================
Legend: W/B = head o = white disc x = black disc
# = blocked (neutral) territory . = empty
facing arrows: ^ up v down > right < left
Coords: columns ar... |
4C, 6E, 4B, 6D, 3B, 7D, 3C, 7E, 2C, 7F, 2D, 8F, 3D, 8G, 3E, 7G, 2E, 6G, 1E, 5G, 1D, 4G, 1C, 3G, 1B, 2G, 1A, 2F, 2A, 2B, 2H, 3H, 1H, 4H, 1G, 5H, 1F, 6H | ==============================================
Snake-Othello -- game #013 (seed 10000015)
==============================================
Legend: W/B = head o = white disc x = black disc
# = blocked (neutral) territory . = empty
facing arrows: ^ up v down > right < left
Coords: columns ar... |
4E, 6E, 4F, 6F, 3F, 6G, 3E, 5G, 2E, 5F, 2D, 2F, 3D, 2C, 3C, 4C, 3B, 5C, 3A, 5B, 2A, 4B, 1A, 4A, 1B, 5A, 2B, 6A | ==============================================
Snake-Othello -- game #014 (seed 10000017)
==============================================
Legend: W/B = head o = white disc x = black disc
# = blocked (neutral) territory . = empty
facing arrows: ^ up v down > right < left
Coords: columns ar... |
4C, 5D, 4B, 6D, 5B, 7D, 6B, 7C, 7B, 6C, 7E, 5C, 6E, 3C, 6F, 3D, 6G, 3E, 7G, 4E, 7H, 4F, 6H, 4G, 5H, 4H, 3H, 3G, 2H, 2G, 2F, 1G, 2E, 1F, 1E, 3F, 1D | ==============================================
Snake-Othello -- game #015 (seed 10000018)
==============================================
Legend: W/B = head o = white disc x = black disc
# = blocked (neutral) territory . = empty
facing arrows: ^ up v down > right < left
Coords: columns ar... |
End of preview. Expand in Data Studio
Snake-Othello (held-out test set)
Held-out test instances of Snake-Othello, generated by the same generator (snake_othello.py) as the training data in cfierro/snake-othello. Every game is a complete random-but-legal playout, deduplicated by move sequence.
Held out from training
These games do not appear in the training data:
- Seeds start at an offset of 10,000,000, above the seed range the training generation ever used.
- Every move sequence was checked against all splits of
cfierro/snake-othelloand skipped on collision, and the test games are mutually unique.
Columns
text— the moves in play order (Black, White, Black, ...), comma separated, e.g.4C, 5F, 5C, ....boards— the full human-readable per-step board rendering.
Split
| Split | Games | Decision points | Avg decisions/game |
|---|---|---|---|
test |
5,000 | 165,983 | 33.2 |
Usage
from datasets import load_dataset
ds = load_dataset("cfierro/snake-othello-test")["test"]
Generated by data/push_test_dataset.py.
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