repo stringclasses 309
values | file_path stringclasses 1
value | text stringlengths 61 118k | tokens int64 15 34.7k | type stringclasses 2
values | source_url stringlengths 17 107 ⌀ |
|---|---|---|---|---|---|
imezx/JPSPlus | README.md | # JPSPlus
JPSPlus is a high-performance **2D grid pathfinding** library for Roblox based on **Jump Point Search Plus (JPS+)** algorithm. It preprocesses static maps to enable very fast A* queries by “jumping” between critical nodes while preserving **optimal** paths on uniform-cost grids.
**The Concept:**
Traditional... | 368 | readme | null |
EgoMoose/rbx-wallstick | README.md | # rbx-wallstick
A system for sticking characters to surfaces within Roblox.
### Videos
https://github.com/user-attachments/assets/bd4efde2-9323-4db1-896c-6407263e458e
https://github.com/user-attachments/assets/2a0478de-6e1f-4676-b778-9709b9e3f18f
https://github.com/user-attachments/assets/c6d9a53d-f6c2-4924-9286-72... | 120 | readme | null |
EgoMoose/rbx-viewport-window | README.md | # rbx-viewport-window
Huge shout-out to [EmilyBendsSpace](https://x.com/EmilyBendsSpace) as their work is instrumental in ViewportWindows.
ViewportWindow provides developers with the tools to use viewport frames much like you'd use a window in real life. You can look into them and see a different space that is contai... | 246 | readme | null |
Sleitnick/RbxObservers | README.md | # RbxObservers
A collection of observer utility functions.
## Installation
### Wally
Add `sleitnick/observers` to dependencies list:
```toml
[package]
name = "your_name/your_project"
version = "0.1.0"
registry = "https://github.com/UpliftGames/wally-index"
realm = "shared"
[dependencies]
Observers = "sleitnick/obs... | 168 | readme | null |
EgoMoose/rbx-bufferize | README.md | [bufferize/releases]: https://github.com/EgoMoose/rbx-bufferize/releases
[bufferize/wally]: https://wally.run/package/egomoose/bufferize
[badges/github]: https://raw.githubusercontent.com/gist/cxmeel/0dbc95191f239b631c3874f4ccf114e2/raw/github.svg
[badges/wally]: https://raw.githubusercontent.com/gist/cxmeel/0dbc95191... | 2,055 | readme | null |
EgoMoose/rbx-react-studio-properties | README.md | [react-studio-properties/releases]: https://github.com/EgoMoose/rbx-react-studio-properties/releases
[react-studio-properties/wally]: https://wally.run/package/egomoose/react-studio-properties
[badges/github]: https://raw.githubusercontent.com/gist/cxmeel/0dbc95191f239b631c3874f4ccf114e2/raw/github.svg
[badges/wally]:... | 349 | readme | null |
imezx/InfiniteMath | README.md | InfiniteMath is a module that allows you to surpass the double-precision floating-point number limit of `10^308`.
Here's the [installation](https://kdudedev.github.io/InfiniteMath/docs/Installation) page, an in-depth [explanation](https://kdudedev.github.io/InfiniteMath/docs/Explanation) of the module, and API [docume... | 253 | readme | null |
imezx/InfiniteMath | null | # What is this?
InfiniteMath is a module that allows you to surpass the double-precision floating-point number limit which about:
> -10^308 to 10^308
This is normally perfectly fine for games, but sometimes you might want to go past that limit, even just a little bit. InfiniteMath allows you to have practically infi... | 676 | documentation | https://kdudedev.github.io/InfiniteMath/docs/Explanation/ |
imezx/InfiniteMath | null | # Datastore Implementation
InfiniteMath uses metatables, meaning numbers created using it can't be saved in a datastore. If you do save an InfiniteMath number in a datastore, it will lose its metamethods which means no operations, comparisons, etc.
The solution is to recreate the number when loading it using `.new()`... | 115 | documentation | https://kdudedev.github.io/InfiniteMath/docs/Datastore/ |
AnotherSubatomo/RbxShader | README.md | # RbxShader
A robust, simple, and performant fragment shader engine, for everyone.
The shader engine can run virtually any shader program that operates on a per-pixel basis, just like those on [Shadertoy](https://www.shadertoy.com/). Porting these programs are relatively easy due to their code structuring being simila... | 660 | readme | null |
Quamatic/rbxts-profile-store | README.md | # @rbxts/profile-store
## Installation:
`npm i @rbxts/profile-store`
## Documentation
See [MadStudioRoblox/ProfileStore](https://github.com/MadStudioRoblox/ProfileStore) | 47 | readme | null |
Ultray-Studios/RBXConnectionManager | README.md | # RBXConnectionManager
This is our first open-source release. Please add a ⭐ if you like the idea of this project or if you like to use it.
Roblox Developer Forum Thread: https://devforum.roblox.com/t/3503750
Consider joining our community aswell! https://discord.gg/8ed3W53kHv/ to see progress on our very advanced p... | 799 | readme | null |
Shiawaseu/RBLX-Whitelist | README.md | # RBLX-Whitelist
Source repo for my series on writing secure Authentication systems in Roblox
- To read the guide, visit my [website](https://shiawase.dev/blog/rblx-auth1)
## Flowchart
Image Version

Mermaid (interactive) Version
```mermaid
graph TD;
A[User execute... | 500 | readme | null |
Sleitnick/Knit | README.md | ## :warning: No Longer Maintained :warning:
Knit has been archived and will no longer receive updates.
Please [read here](/ARCHIVAL.md) for more information.
# Knit
Knit is a lightweight framework for Roblox that simplifies communication between core parts of your game and seamlessly bridges the gap between the ser... | 880 | readme | null |
Epix-Incorporated/Adonis | README.md |
Adonis is a community-maintained server moderation and management system created for use on the Roblox platform.
## ✨ Installation
📢 **New to Adonis? Take a look at our [official quick start video](https://youtu.be/1f9x9gdxLjw) or read [the unofficial setup guide](https://devforum.roblox.com/t/1535122).**
... | 1,203 | readme | null |
Epix-Incorporated/Adonis | null | ## What is Adonis?
Adonis is a server moderation and management system created for the Roblox platform.
Uploaded to GitHub for collaboration and issue tracking.
## Adonis Loader
<https://www.roblox.com/library/7510622625/Adonis-Admin-Loader-Epix-Incorporated>
## Adonis MainModule (Source)
<https://www.roblox.com/... | 113 | documentation | https://adonis.dev/ |
evaera/Cmdr | README.md | # Cmdr
**A fully extensible, type-safe command framework for Roblox.**
Build powerful in-game command systems, developer tools, and admin workflows with a framework designed to integrate directly into your experience.
Originally built as a developer console for debugging and internal tools, Cmdr has evolved into a p... | 379 | readme | null |
evaera/Cmdr | null | Feedback
This website is a new service and [your feedback](https://github.com/evaera/Cmdr/issues/new?assignees=&labels=scope%3Aixp&projects=&template=websitefeedback.md) will help improve it.
### Integrates with your systems
Cmdr stays out of the way, making it easy to write your own commands which plug-in to your s... | 378 | documentation | https://eryn.io/Cmdr/ |
evaera/Cmdr | null | Work in progress
We're sorry but this article has yet to be written. | 16 | documentation | https://eryn.io/Cmdr/docs/advanced/bestpractice/ |
imezx/Warp | README.md | # Warp
# A rapidly-fast & powerful networking library.
## Why Warp
### ⚡ Performance
Warp is rapidly-fast with much less bandwidth compared to native.
### 🍃 Compact
Warp is a simple, efficient & lightweight library.
### 📊 Dynamic
Warp is dynamic by default. It serializes and deserializes data dynamically without... | 118 | readme | null |
imezx/Warp | null | ⚡
## Performance
Warp is rapidly-fast with much less bandwidth compared to native. | 20 | documentation | https://imezx.github.io/Warp/ |
imezx/Warp | null | # Overview
Warp is a powerful networking library for Roblox that comes with rapidly-fast performance and efficient with Typing to any-scale games.
## Why Warp
### ⚡ Performance
Warp is rapidly-fast with much less bandwidth compared to native.
### 🍃 Compact
Warp is a simple, efficient & lightweight librar... | 127 | documentation | https://imezx.github.io/Warp/guide/ |
imezx/Warp | null | # Warp 1.1 pre-release
The public main of the Warp library.
WARNING
This version (1.1.x) is not backward compatible with 1.0.x.
## `.Server` server side
Get the Server operation for server-side.
lua
-- Server
local Server = Warp.Server()
## `.Client` client side
Get the Client operation for clien... | 135 | documentation | https://imezx.github.io/Warp/api/1.1/warp |
imezx/Warp | null | # Warp 1.0 deprecated
The public main of the Warp library.
## `.Server` server side
Create a new event for Server-Side
lua
-- Server
local Event1 = Warp.Server("Event1")
## `.Client` client side
Create a new event for Client-Side.
lua
-- Client
local Event1 = Warp.Client("Event1") | 85 | documentation | https://imezx.github.io/Warp/api/1.0/warp |
imezx/Warp | null | # Getting Started 1.1
### `Installation`
First, you have to require the Warp module.
lua
local Warp = require(path.to.module)
Then, you should do `.Server` or `.Client`
lua
local Server = Warp.Server() --> for Server-side only
local Client = Warp.Client() --> for Client-side only
### `Basic Usag... | 275 | documentation | https://imezx.github.io/Warp/guide/getting-started |
imezx/Warp | null | # Installation
## wally
wally.toml
toml
[dependencies]
warp = "imezx/warp@1.1.0"
## pesde
pesde.tomlcli
toml
[dependencies]
warp = { name = "eternitydev/warp", version = "^1.1.0" }
bash
pesde add eternitydev/warp
## Roblox Studio
1. Get the `.rbxm` file from the [github](https:... | 139 | documentation | https://imezx.github.io/Warp/guide/installation |
imezx/Warp | null | # Example 1.1
Let's try and play something with Warp!
SchemasServerClient
luau
local Schema = require(path.to.warp).Buffer.Schema
return {
Example = Schema.array(Schema.string),
Ping = Schema.string,
Pong = Schema.string,
PingAll = Schema.string,
luau
local Warp = re... | 544 | documentation | https://imezx.github.io/Warp/guide/example |
imezx/Warp | null | # Buffer module
For efficient data serialization and schema definition with optimized packing.
## Getting the Buffer Object
lua
local Buffer = Warp.Buffer
## Schema System v1.1
Define strict data schemas for optimized serialization and type safety.
### Available Schema Types
lua
-- Basic ty... | 983 | documentation | https://imezx.github.io/Warp/api/1.1/buffer |
imezx/Warp | null | # Client 1.1
For Client-sided operations.
## Getting the Client Object
lua
local Client = Warp.Client()
## `.awaitReady` yield
Yields the current thread until the client has successfully initialized and synchronized with the server's replication data (identifier).
INFO
Its optionally, but highly recom... | 1,000 | documentation | https://imezx.github.io/Warp/api/1.1/client |
imezx/Warp | null | # Server 1.1
For Server-sided operations.
## Getting the Server Object
lua
local Server = Warp.Server()
## `.reg_namespaces`
Register namespaces to ensure all of the namespaces is being registered earlier on the server to prevent any unexpected issues on the client.
INFO
this is optional and condition... | 931 | documentation | https://imezx.github.io/Warp/api/1.1/server |
imezx/Warp | null | # Client event
For Client-sided
## `.Client` yield
Create new Warp event.
VariableExample
luau
(
Identifier: string
)
luau
local Remote = Warp.Client("Remote")
## `.fromClientArray` yield
Create new Warp events with array.
VariableExample
luau
(
{ any }
)
luau
... | 558 | documentation | https://imezx.github.io/Warp/api/1.0/client |
imezx/Warp | null | # Server event
For Server-sided
## `.Server` yield
Create new Warp event.
VariableExample
luau
(
Identifier: string,
rateLimit: {
maxEntrance: number?,
interval: number?,
}?
)
luau
local Remote = Warp.Server("Remote")
## `.fromServerArray` yield ... | 795 | documentation | https://imezx.github.io/Warp/api/1.0/server |
imezx/Warp | null | # Signal utilities
A alternative of BindableEvent.
## `.Signal`
Create new Signal.
VariableExample
luau
(
Identifier: string
)
luau
local Signal1 = Warp.Signal("Signal1")
## `.fromSignalArray`
Create new Signal.
VariableExample
luau
(
{ string }
)
luau
local ... | 706 | documentation | https://imezx.github.io/Warp/api/1.0/signal |
imezx/Warp | null | # Rate Limit feature
Ratelimit is one of most useful feature.
( Configured on Server only and For Client )
## `Setup`
When creating a event on Server, you can add second argument (optional) as table `rateLimit` to limit the number of times the event can be called and the interval for reset the counter on client... | 223 | documentation | https://imezx.github.io/Warp/api/1.0/ratelimit |
SirMallard/Iris | README.md | # Iris
Iris is an Immediate mode GUI Library for Roblox, Based on [Dear ImGui](https://github.com/ocornut/imgui). It solves the same problems as Dear ImGui: providing a simple and bloat-free UI system, designed for visualisation and debugging. It is fast, portable, and self-contained (no external dependencies).
#### ... | 1,355 | readme | null |
SirMallard/Iris | null | ### Fast, portable, self-contained
Iris is a standalone module, with no dependencies, designed to be as lightweight and easy on resources whilst providing a rich experience.
### Favouring simplicity and functionality
Iris favours writing as little code as possible. You describe what you want and Iris organises handl... | 631 | documentation | https://sirmallard.github.io/Iris/ |
daily3014/rbx-cryptography | README.md | # Luau Cryptography
**Luau Cryptography** is a library of cryptographic algorithims written in Luau. It supports Post-Quantum (PQ), Elliptic Curve Cryptography (ECC), authenticated encryption and CSPRNG with many utilities.
## Authors
**daily3014** - Developer - [@daily3014](https://github.com/daily3014)
**Xoifail**... | 2,666 | readme | null |
daily3014/rbx-cryptography | null | # rbx-cryptography
The fastest cryptography library for Roblox
[Get Started](https://xoifaii.github.io/docs/intro)[GitHub](https://github.com/daily3014/rbx-cryptography)
local Crypto = require("@daily3014/cryptography")
-- Hash
local Hash = Crypto.Hashing.Blake3.Digest(Data)
-- Encrypt
local Ci... | 442 | documentation | https://xoifaii.github.io/ |
littensy/charm | README.md | # Charm
Fine-grained reactivity for Roblox
npm package →
Charm is a reactive state management library designed for storing data in discrete containers called _signals_. Connect behavior to data with signals, ensuring systems stay up-to-date with their underlying data while reactivity eliminates the need for ... | 8,349 | readme | null |
littensy/charm | null | # @rbxts/charm
0.11.0 â¢Â Public â¢Â Published 2 months ago
* [ Readme](https://www.npmjs.com/package/@rbxts/charm?activeTab=readme)
* [Code Beta](https://www.npmjs.com/package/@rbxts/charm?activeTab=code)
* [0 Dependencies](https://www.npmjs.com/package/@rbxts/charm?activeTab=dependencies)
* [18 Dependen... | 8,165 | documentation | https://www.npmjs.com/package/@rbxts/charm |
Sleitnick/RbxUtil | README.md | # RbxUtil
| Module | Dependency | Description |
| -- | -- | -- |
| [BufferUtil](https://sleitnick.github.io/RbxUtil/api/BufferUtil) | `BufferUtil = "sleitnick/buffer-util@0.3.2"` | Buffer utilities |
| [Comm](https://sleitnick.github.io/RbxUtil/api/Comm) | `Comm = "sleitnick/comm@1.0.1"` | Comm library for remote comm... | 1,360 | readme | null |
Sleitnick/RbxUtil | null | [](https://github.com/Sleitnick/RbxUtil/actions/workflows/ci.yaml) [](https://github.com/Sleitnick/RbxUtil/actions/workflows/docs.yaml)
Module| Dependency| Description
---|---|---
[BufferUtil](https://sleitnick.github.io/RbxUtil/api/BufferUtil)| `BufferUtil = "sleitnick/buffer-util@0.3.2"`| Buffer utilities
[Comm](htt... | 1,326 | documentation | https://sleitnick.github.io/RbxUtil/ |
Sleitnick/RbxUtil | null | Show raw api
"functions": [],
"properties": [],
"types": [],
"name": "Input",
"desc": "The Input package provides access to various user input classes.\n\n- [PreferredInput](/api/PreferredInput)\n- [Mouse](/api/Mouse)\n- [Keyboard](/api/Keyboard)\n- [Touch](/api/Touch)\n- [Gamep... | 195 | documentation | https://sleitnick.github.io/RbxUtil/api/Input/ |
Sleitnick/RbxUtil | null | Show raw api
"functions": [],
"properties": [],
"types": [],
"name": "Find",
"desc": "A utility function for finding objects in the data model hierarchy.\n\nSimilar to `FindFirstChild`, except it explicitly errors if any object\nis not found, as well as a more helpful message as... | 264 | documentation | https://sleitnick.github.io/RbxUtil/api/Find/ |
Sleitnick/RbxUtil | null | Show raw api
"functions": [],
"properties": [],
"types": [],
"name": "Symbol",
"desc": "Represents a unique object.\n\nSymbols are often used as unique keys in tables. This is useful to avoid possible collisions\nwith a key in a table, since the symbol will always be unique and ... | 281 | documentation | https://sleitnick.github.io/RbxUtil/api/Symbol/ |
paradoxum-games/lyra | README.md | # Lyra
Safe and simple player data management for Roblox
Documentation »
Lyra makes it easy to safely and robustly manage your game's player data. It's designed to handle large amounts of data, prevent common game-breaking bugs, and make it easy to update your data format without breaking existing saves.
##... | 492 | readme | null |
paradoxum-games/lyra | null | ### Data Safety
Session locking prevents data corruption, atomic transactions enable safe trading, and built-in validation catches bad data before it's saved.
### High Performance
Auto-sharding handles large datasets, efficient DataStore usage minimizes costs, and automatic retries handle service limits gracefully.
... | 83 | documentation | https://paradoxum-games.github.io/lyra/ |
imezx/Gradien | README.md | DevForum: https://devforum.roblox.com/t/gradien-parallelized-machine-deep-learning/4055552
Wally: https://wally.run/package/imezx/gradien | 42 | readme | null |
imezx/Gradien | null | 🚀
## Parallel-first Compute
Heavy numeric operations (matrix multiplication, element-wise math) are dispatched to parallel threads, unlocking performance impossible in serial Luau. | 34 | documentation | https://imezx.github.io/Gradien/ |
imezx/Gradien | null | # Getting Started
Welcome to **Gradien**. This guide will help you set up the library and train your first neural network.
## Installation
### `Method 1: Wally` Recommended
If you use [Wally](https://wally.run/) for dependency management, add Gradien to your `wally.toml`.
wally.tomlTerminal
toml
[depen... | 611 | documentation | https://imezx.github.io/Gradien/guide/getting-started |
imezx/Gradien | null | # Tensor Core
The `Tensor` is the fundamental data structure in Gradien. It represents a multi-dimensional array and supports automatic differentiation.
## Constructors
### `.zeros` Parallel
Creates a new tensor filled with zeros.
Definition
lua
(shape: {number}, dtype: "f32"|"f64"|"i32"?, requiresGrad... | 687 | documentation | https://imezx.github.io/Gradien/api/core/tensor |
imezx/Gradien | null | # Experimental Optimizers Experimental
Located in `Gradien.Experimental.Optim`. These optimizers use population-based metaheuristics rather than (or in addition to) standard backpropagation.
## `SwarmPSO`
**Particle Swarm Optimization**. This is a gradient-free optimizer that maintains a swarm of model variation... | 419 | documentation | https://imezx.github.io/Gradien/api/experimental/optimizers |
End of preview. Expand in Data Studio
Last collected: 2026-08-09 20:35
Contains 309 READMEs & 1,519 Doc pages (~1.75M tokens)
- Downloads last month
- 73