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imezx/JPSPlus
README.md
# JPSPlus JPSPlus is a high-performance **2D grid pathfinding** library for Roblox based on **Jump Point Search Plus (JPS+)** algorithm. It preprocesses static maps to enable very fast A* queries by “jumping” between critical nodes while preserving **optimal** paths on uniform-cost grids. **The Concept:** Traditional...
368
readme
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EgoMoose/rbx-wallstick
README.md
# rbx-wallstick A system for sticking characters to surfaces within Roblox. ### Videos https://github.com/user-attachments/assets/bd4efde2-9323-4db1-896c-6407263e458e https://github.com/user-attachments/assets/2a0478de-6e1f-4676-b778-9709b9e3f18f https://github.com/user-attachments/assets/c6d9a53d-f6c2-4924-9286-72...
120
readme
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EgoMoose/rbx-viewport-window
README.md
# rbx-viewport-window Huge shout-out to [EmilyBendsSpace](https://x.com/EmilyBendsSpace) as their work is instrumental in ViewportWindows. ViewportWindow provides developers with the tools to use viewport frames much like you'd use a window in real life. You can look into them and see a different space that is contai...
246
readme
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Sleitnick/RbxObservers
README.md
# RbxObservers A collection of observer utility functions. ## Installation ### Wally Add `sleitnick/observers` to dependencies list: ```toml [package] name = "your_name/your_project" version = "0.1.0" registry = "https://github.com/UpliftGames/wally-index" realm = "shared" [dependencies] Observers = "sleitnick/obs...
168
readme
null
EgoMoose/rbx-bufferize
README.md
[bufferize/releases]: https://github.com/EgoMoose/rbx-bufferize/releases [bufferize/wally]: https://wally.run/package/egomoose/bufferize [badges/github]: https://raw.githubusercontent.com/gist/cxmeel/0dbc95191f239b631c3874f4ccf114e2/raw/github.svg [badges/wally]: https://raw.githubusercontent.com/gist/cxmeel/0dbc95191...
2,055
readme
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EgoMoose/rbx-react-studio-properties
README.md
[react-studio-properties/releases]: https://github.com/EgoMoose/rbx-react-studio-properties/releases [react-studio-properties/wally]: https://wally.run/package/egomoose/react-studio-properties [badges/github]: https://raw.githubusercontent.com/gist/cxmeel/0dbc95191f239b631c3874f4ccf114e2/raw/github.svg [badges/wally]:...
349
readme
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imezx/InfiniteMath
README.md
InfiniteMath is a module that allows you to surpass the double-precision floating-point number limit of `10^308`. Here's the [installation](https://kdudedev.github.io/InfiniteMath/docs/Installation) page, an in-depth [explanation](https://kdudedev.github.io/InfiniteMath/docs/Explanation) of the module, and API [docume...
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readme
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imezx/InfiniteMath
null
# What is this? InfiniteMath is a module that allows you to surpass the double-precision floating-point number limit which about: > -10^308 to 10^308 This is normally perfectly fine for games, but sometimes you might want to go past that limit, even just a little bit. InfiniteMath allows you to have practically infi...
676
documentation
https://kdudedev.github.io/InfiniteMath/docs/Explanation/
imezx/InfiniteMath
null
# Datastore Implementation InfiniteMath uses metatables, meaning numbers created using it can't be saved in a datastore. If you do save an InfiniteMath number in a datastore, it will lose its metamethods which means no operations, comparisons, etc. The solution is to recreate the number when loading it using `.new()`...
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documentation
https://kdudedev.github.io/InfiniteMath/docs/Datastore/
AnotherSubatomo/RbxShader
README.md
# RbxShader A robust, simple, and performant fragment shader engine, for everyone. The shader engine can run virtually any shader program that operates on a per-pixel basis, just like those on [Shadertoy](https://www.shadertoy.com/). Porting these programs are relatively easy due to their code structuring being simila...
660
readme
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Quamatic/rbxts-profile-store
README.md
# @rbxts/profile-store ## Installation: `npm i @rbxts/profile-store` ## Documentation See [MadStudioRoblox/ProfileStore](https://github.com/MadStudioRoblox/ProfileStore)
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readme
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Ultray-Studios/RBXConnectionManager
README.md
# RBXConnectionManager This is our first open-source release. Please add a ⭐ if you like the idea of this project or if you like to use it. Roblox Developer Forum Thread: https://devforum.roblox.com/t/3503750 Consider joining our community aswell! https://discord.gg/8ed3W53kHv/ to see progress on our very advanced p...
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readme
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Shiawaseu/RBLX-Whitelist
README.md
# RBLX-Whitelist Source repo for my series on writing secure Authentication systems in Roblox - To read the guide, visit my [website](https://shiawase.dev/blog/rblx-auth1) ## Flowchart Image Version ![flowchart](/assets/FlowchartDiagram.png) Mermaid (interactive) Version ```mermaid graph TD; A[User execute...
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readme
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Sleitnick/Knit
README.md
## :warning: No Longer Maintained :warning: Knit has been archived and will no longer receive updates. Please [read here](/ARCHIVAL.md) for more information. # Knit Knit is a lightweight framework for Roblox that simplifies communication between core parts of your game and seamlessly bridges the gap between the ser...
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readme
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Epix-Incorporated/Adonis
README.md
  Adonis is a community-maintained server moderation and management system created for use on the Roblox platform. ## ✨ Installation 📢 **New to Adonis? Take a look at our [official quick start video](https://youtu.be/1f9x9gdxLjw) or read [the unofficial setup guide](https://devforum.roblox.com/t/1535122).** ...
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readme
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Epix-Incorporated/Adonis
null
## What is Adonis? Adonis is a server moderation and management system created for the Roblox platform. Uploaded to GitHub for collaboration and issue tracking. ## Adonis Loader <https://www.roblox.com/library/7510622625/Adonis-Admin-Loader-Epix-Incorporated> ## Adonis MainModule (Source) <https://www.roblox.com/...
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documentation
https://adonis.dev/
evaera/Cmdr
README.md
# Cmdr **A fully extensible, type-safe command framework for Roblox.** Build powerful in-game command systems, developer tools, and admin workflows with a framework designed to integrate directly into your experience. Originally built as a developer console for debugging and internal tools, Cmdr has evolved into a p...
379
readme
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evaera/Cmdr
null
Feedback This website is a new service and [your feedback](https://github.com/evaera/Cmdr/issues/new?assignees=&labels=scope%3Aixp&projects=&template=websitefeedback.md) will help improve it. ### Integrates with your systems Cmdr stays out of the way, making it easy to write your own commands which plug-in to your s...
378
documentation
https://eryn.io/Cmdr/
evaera/Cmdr
null
Work in progress We're sorry but this article has yet to be written.
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documentation
https://eryn.io/Cmdr/docs/advanced/bestpractice/
imezx/Warp
README.md
# Warp # A rapidly-fast & powerful networking library. ## Why Warp ### ⚡ Performance Warp is rapidly-fast with much less bandwidth compared to native. ### 🍃 Compact Warp is a simple, efficient & lightweight library. ### 📊 Dynamic Warp is dynamic by default. It serializes and deserializes data dynamically without...
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readme
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imezx/Warp
null
⚡ ## Performance Warp is rapidly-fast with much less bandwidth compared to native.
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documentation
https://imezx.github.io/Warp/
imezx/Warp
null
# Overview ​ Warp is a powerful networking library for Roblox that comes with rapidly-fast performance and efficient with Typing to any-scale games. ## Why Warp ​ ### ⚡ Performance ​ Warp is rapidly-fast with much less bandwidth compared to native. ### 🍃 Compact ​ Warp is a simple, efficient & lightweight librar...
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documentation
https://imezx.github.io/Warp/guide/
imezx/Warp
null
# Warp 1.1 pre-release ​ The public main of the Warp library. WARNING This version (1.1.x) is not backward compatible with 1.0.x. ## `.Server` server side ​ Get the Server operation for server-side. lua -- Server local Server = Warp.Server() ## `.Client` client side ​ Get the Client operation for clien...
135
documentation
https://imezx.github.io/Warp/api/1.1/warp
imezx/Warp
null
# Warp 1.0 deprecated ​ The public main of the Warp library. ## `.Server` server side ​ Create a new event for Server-Side lua -- Server local Event1 = Warp.Server("Event1") ## `.Client` client side ​ Create a new event for Client-Side. lua -- Client local Event1 = Warp.Client("Event1")
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documentation
https://imezx.github.io/Warp/api/1.0/warp
imezx/Warp
null
# Getting Started 1.1 ​ ### `Installation` ​ First, you have to require the Warp module. lua local Warp = require(path.to.module) Then, you should do `.Server` or `.Client` lua local Server = Warp.Server() --> for Server-side only local Client = Warp.Client() --> for Client-side only ### `Basic Usag...
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documentation
https://imezx.github.io/Warp/guide/getting-started
imezx/Warp
null
# Installation ​ ## wally ​ wally.toml toml [dependencies] warp = "imezx/warp@1.1.0" ## pesde ​ pesde.tomlcli toml [dependencies] warp = { name = "eternitydev/warp", version = "^1.1.0" } bash pesde add eternitydev/warp ## Roblox Studio ​ 1. Get the `.rbxm` file from the [github](https:...
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documentation
https://imezx.github.io/Warp/guide/installation
imezx/Warp
null
# Example 1.1 ​ Let's try and play something with Warp! SchemasServerClient luau local Schema = require(path.to.warp).Buffer.Schema return { Example = Schema.array(Schema.string), Ping = Schema.string, Pong = Schema.string, PingAll = Schema.string, luau local Warp = re...
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documentation
https://imezx.github.io/Warp/guide/example
imezx/Warp
null
# Buffer module ​ For efficient data serialization and schema definition with optimized packing. ## Getting the Buffer Object ​ lua local Buffer = Warp.Buffer ## Schema System v1.1 ​ Define strict data schemas for optimized serialization and type safety. ### Available Schema Types ​ lua -- Basic ty...
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documentation
https://imezx.github.io/Warp/api/1.1/buffer
imezx/Warp
null
# Client 1.1 ​ For Client-sided operations. ## Getting the Client Object ​ lua local Client = Warp.Client() ## `.awaitReady` yield ​ Yields the current thread until the client has successfully initialized and synchronized with the server's replication data (identifier). INFO Its optionally, but highly recom...
1,000
documentation
https://imezx.github.io/Warp/api/1.1/client
imezx/Warp
null
# Server 1.1 ​ For Server-sided operations. ## Getting the Server Object ​ lua local Server = Warp.Server() ## `.reg_namespaces` ​ Register namespaces to ensure all of the namespaces is being registered earlier on the server to prevent any unexpected issues on the client. INFO this is optional and condition...
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documentation
https://imezx.github.io/Warp/api/1.1/server
imezx/Warp
null
# Client event ​ For Client-sided ## `.Client` yield ​ Create new Warp event. VariableExample luau ( Identifier: string ) luau local Remote = Warp.Client("Remote") ## `.fromClientArray` yield ​ Create new Warp events with array. VariableExample luau ( { any } ) luau ...
558
documentation
https://imezx.github.io/Warp/api/1.0/client
imezx/Warp
null
# Server event ​ For Server-sided ## `.Server` yield ​ Create new Warp event. VariableExample luau ( Identifier: string, rateLimit: { maxEntrance: number?, interval: number?, }? ) luau local Remote = Warp.Server("Remote") ## `.fromServerArray` yield ​...
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documentation
https://imezx.github.io/Warp/api/1.0/server
imezx/Warp
null
# Signal utilities ​ A alternative of BindableEvent. ## `.Signal` ​ Create new Signal. VariableExample luau ( Identifier: string ) luau local Signal1 = Warp.Signal("Signal1") ## `.fromSignalArray` ​ Create new Signal. VariableExample luau ( { string } ) luau local ...
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documentation
https://imezx.github.io/Warp/api/1.0/signal
imezx/Warp
null
# Rate Limit feature ​ Ratelimit is one of most useful feature. ( Configured on Server only and For Client ) ## `Setup` ​ When creating a event on Server, you can add second argument (optional) as table `rateLimit` to limit the number of times the event can be called and the interval for reset the counter on client...
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documentation
https://imezx.github.io/Warp/api/1.0/ratelimit
SirMallard/Iris
README.md
# Iris Iris is an Immediate mode GUI Library for Roblox, Based on [Dear ImGui](https://github.com/ocornut/imgui). It solves the same problems as Dear ImGui: providing a simple and bloat-free UI system, designed for visualisation and debugging. It is fast, portable, and self-contained (no external dependencies). #### ...
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readme
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SirMallard/Iris
null
### Fast, portable, self-contained Iris is a standalone module, with no dependencies, designed to be as lightweight and easy on resources whilst providing a rich experience. ### Favouring simplicity and functionality Iris favours writing as little code as possible. You describe what you want and Iris organises handl...
631
documentation
https://sirmallard.github.io/Iris/
daily3014/rbx-cryptography
README.md
# Luau Cryptography **Luau Cryptography** is a library of cryptographic algorithims written in Luau. It supports Post-Quantum (PQ), Elliptic Curve Cryptography (ECC), authenticated encryption and CSPRNG with many utilities. ## Authors **daily3014** - Developer - [@daily3014](https://github.com/daily3014) **Xoifail**...
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readme
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daily3014/rbx-cryptography
null
# rbx-cryptography The fastest cryptography library for Roblox [Get Started](https://xoifaii.github.io/docs/intro)[GitHub](https://github.com/daily3014/rbx-cryptography) local Crypto = require("@daily3014/cryptography") -- Hash local Hash = Crypto.Hashing.Blake3.Digest(Data) -- Encrypt local Ci...
442
documentation
https://xoifaii.github.io/
littensy/charm
README.md
# Charm Fine-grained reactivity for Roblox npm package → Charm is a reactive state management library designed for storing data in discrete containers called _signals_. Connect behavior to data with signals, ensuring systems stay up-to-date with their underlying data while reactivity eliminates the need for ...
8,349
readme
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littensy/charm
null
# @rbxts/charm 0.11.0 • Public • Published 2 months ago * [ Readme](https://www.npmjs.com/package/@rbxts/charm?activeTab=readme) * [Code Beta](https://www.npmjs.com/package/@rbxts/charm?activeTab=code) * [0 Dependencies](https://www.npmjs.com/package/@rbxts/charm?activeTab=dependencies) * [18 Dependen...
8,165
documentation
https://www.npmjs.com/package/@rbxts/charm
Sleitnick/RbxUtil
README.md
# RbxUtil | Module | Dependency | Description | | -- | -- | -- | | [BufferUtil](https://sleitnick.github.io/RbxUtil/api/BufferUtil) | `BufferUtil = "sleitnick/buffer-util@0.3.2"` | Buffer utilities | | [Comm](https://sleitnick.github.io/RbxUtil/api/Comm) | `Comm = "sleitnick/comm@1.0.1"` | Comm library for remote comm...
1,360
readme
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Sleitnick/RbxUtil
null
[](https://github.com/Sleitnick/RbxUtil/actions/workflows/ci.yaml) [](https://github.com/Sleitnick/RbxUtil/actions/workflows/docs.yaml) Module| Dependency| Description ---|---|--- [BufferUtil](https://sleitnick.github.io/RbxUtil/api/BufferUtil)| `BufferUtil = "sleitnick/buffer-util@0.3.2"`| Buffer utilities [Comm](htt...
1,326
documentation
https://sleitnick.github.io/RbxUtil/
Sleitnick/RbxUtil
null
Show raw api "functions": [], "properties": [], "types": [], "name": "Input", "desc": "The Input package provides access to various user input classes.\n\n- [PreferredInput](/api/PreferredInput)\n- [Mouse](/api/Mouse)\n- [Keyboard](/api/Keyboard)\n- [Touch](/api/Touch)\n- [Gamep...
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documentation
https://sleitnick.github.io/RbxUtil/api/Input/
Sleitnick/RbxUtil
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Show raw api "functions": [], "properties": [], "types": [], "name": "Find", "desc": "A utility function for finding objects in the data model hierarchy.\n\nSimilar to `FindFirstChild`, except it explicitly errors if any object\nis not found, as well as a more helpful message as...
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documentation
https://sleitnick.github.io/RbxUtil/api/Find/
Sleitnick/RbxUtil
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Show raw api "functions": [], "properties": [], "types": [], "name": "Symbol", "desc": "Represents a unique object.\n\nSymbols are often used as unique keys in tables. This is useful to avoid possible collisions\nwith a key in a table, since the symbol will always be unique and ...
281
documentation
https://sleitnick.github.io/RbxUtil/api/Symbol/
paradoxum-games/lyra
README.md
# Lyra Safe and simple player data management for Roblox Documentation » Lyra makes it easy to safely and robustly manage your game's player data. It's designed to handle large amounts of data, prevent common game-breaking bugs, and make it easy to update your data format without breaking existing saves. ##...
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paradoxum-games/lyra
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### Data Safety Session locking prevents data corruption, atomic transactions enable safe trading, and built-in validation catches bad data before it's saved. ### High Performance Auto-sharding handles large datasets, efficient DataStore usage minimizes costs, and automatic retries handle service limits gracefully. ...
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documentation
https://paradoxum-games.github.io/lyra/
imezx/Gradien
README.md
DevForum: https://devforum.roblox.com/t/gradien-parallelized-machine-deep-learning/4055552 Wally: https://wally.run/package/imezx/gradien
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readme
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imezx/Gradien
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🚀 ## Parallel-first Compute Heavy numeric operations (matrix multiplication, element-wise math) are dispatched to parallel threads, unlocking performance impossible in serial Luau.
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documentation
https://imezx.github.io/Gradien/
imezx/Gradien
null
# Getting Started ​ Welcome to **Gradien**. This guide will help you set up the library and train your first neural network. ## Installation ​ ### `Method 1: Wally` Recommended ​ If you use [Wally](https://wally.run/) for dependency management, add Gradien to your `wally.toml`. wally.tomlTerminal toml [depen...
611
documentation
https://imezx.github.io/Gradien/guide/getting-started
imezx/Gradien
null
# Tensor Core ​ The `Tensor` is the fundamental data structure in Gradien. It represents a multi-dimensional array and supports automatic differentiation. ## Constructors ​ ### `.zeros` Parallel ​ Creates a new tensor filled with zeros. Definition lua (shape: {number}, dtype: "f32"|"f64"|"i32"?, requiresGrad...
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documentation
https://imezx.github.io/Gradien/api/core/tensor
imezx/Gradien
null
# Experimental Optimizers Experimental ​ Located in `Gradien.Experimental.Optim`. These optimizers use population-based metaheuristics rather than (or in addition to) standard backpropagation. ## `SwarmPSO` ​ **Particle Swarm Optimization**. This is a gradient-free optimizer that maintains a swarm of model variation...
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documentation
https://imezx.github.io/Gradien/api/experimental/optimizers
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