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// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [1,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0], [1,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water module.exports.getMap = function() { return [ [0,0,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0], [0,0,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0], [3,3,3,3,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,3,3], [3,3,3,3,0,0,0,0...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0], [0,0,3,3,3,3,3,3,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,3,3,3,3,3,3,1,1,0,0,0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,4,4,0,0,1,1,0,0,0,0,1,1,0,0,1,1,0,0,0,0], [0,0,0,0,0,0,4,4,0,0,1,1,0,0,0,0,1,1,0,0,1,1,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,2,2,0,0,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0], [0,0,1,1,4,4,4,4,0,0,2,2,0,0,1,1,0,0,0,0,0,0,0,0,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,2,2,0,0,0,0], [0,0,0,0,2,2,0,0...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [2,2,2,2,0,0,0,0,2,2,0,0,0,0,2,2,2,2,0,0,0,0,0,0,0,0], [2,2,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0], [0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0], [0,0,1,1,1,1,1,1...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,5,5,5,5,5,5,5,5,5,5,0,0,5,5,5,5,5,5,5,5,5,5,0,0], [0,0,5,5,5,5,5,5,5,5,5,5,0,0,5,5,5,5,5,5,5,5,5,5,0,0], [5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5], [5,5,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0], [0,0,0,1,0,0,1,1...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees module.exports.getMap = function() { return [ [0,0,0,0,0,0,2,2,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,2,2,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0], [0,0,1,1,0,0,2,2,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0], [0,0,1,1,0,0,2,2,0,0,0,0,0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [3,3,3,3,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,3,3,3,3], [3,3,3,3,0,0,0,0...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0], [0,0,1,1,0,0,1,1,1,1,0,0,0,0,5,5,5,5,5,5,1,1,1,1,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,3,3,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,3,3,0,0], [0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,0,2,2,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0], [0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0], [0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,2,2,0,0,1,1,0,0,1,1,0,0,1,1,0,0,2,2,0,0], [0,0,0,0,0,0,2,2,0,0,1,1,0,0,1,1,0,0,1,1,0,0,2,2,0,0], [0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0], [0,0,1,1,0,0,1,1,0,0,1,1,0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,3,3,2,2,3,3,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,2,2,0,0,1,1,0,0,1,1,1,1,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,2,2,0,0,1,1,0,0,1,1,1,1,0,0,0,0], [0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0], [0,0,0,1,1,1,1,1...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0], [0,0,2,2,0,0,0,0,0,0,2,2,0,0,0,0,2,2,3,3,3,3,0,0,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0], [0,0,3,3,3,3,1,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0], [0,0,3,3,3,3,1,1...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0], [0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0], [0,0,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water module.exports.getMap = function() { return [ [0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0], [0,0,0,0,1,1,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0], [3,3,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0], [3,3,1,1,1,1,1,1...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees // 4 - water // 5 - ice module.exports.getMap = function() { return [ [0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0], [4,4,4,4,0,0,4,4,0,0,4,4,4,4,4,4,4,4,0,0,4,4,4,4,4,4], [4,4,...
JavaScript
// 1 - wall // 2 - steel wall // 3 - trees module.exports.getMap = function() { return [ [0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0], [0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0], [0,0,1,1,0,0,1,1,0,0,0,0,0,0,...
JavaScript
if (!window.availableLangs['default']) { window.availableLangs['default'] = {}; } window.availableLangs['default']['ru'] = { 'enter-nick': 'Введите ник:' , 'legend-play': 'Игра' , 'legend-learn': 'Учебник программирования' , 'submit-play': 'Вход' , 'submit-learn': 'Вход' , 'he...
JavaScript
window.availableLangs = {}; window.lang = {current: null}; function applyLang(lang, context, recursive) { if (!lang) { lang = window.lang.current; } else { window.lang.current = lang; } var elements = $('.lang', context); if (context) { elements = elements.add(context.filt...
JavaScript
if (!window.availableLangs['default']) { window.availableLangs['default'] = {}; } window.availableLangs['default']['en'] = { 'enter-nick': 'Enter nick:' , 'legend-play': 'Game' , 'legend-learn': 'Code tutorials' , 'submit-play': 'Login' , 'submit-learn': 'Login' , 'header-play...
JavaScript
/** * Интерпритатор эмулирует синхронное выполнение кода оправляя команды обработчику * и дожидаясь выполнения каждой команды. * * @var code массив действий для выполнения */ /* Регистры (любое значение): ax Встроенные функции: move (distance) turn (direction) fire x - get tank x y - get tank y Che...
JavaScript
PascalCompiler = function PascalCompiler(codeStr) { this.codeStr = codeStr; this.cur = 0; this.line = 1; this.char = 1; this.posStack = []; // stack to save cursor positions to properly show error place this.buildInFunc = { 'write': { 'signature': 'var', // var args ...
JavaScript
function SymbolTable() { this.identifiers = []; }; SymbolTable.prototype._index = function(name, sig) { return name + (sig ? ':' + sig.join(',') : ''); }; SymbolTable.prototype.addVar = function(name, type) { if (this.look(name) == null) { var v = {name: name, type: type}; v.offset = this...
JavaScript
function VmRunner(client) { this.client = client; this.vm = new Vm(client); this.codeInterval = null; var self = this; client.socket.on('disconnect', function(){ clearInterval(self.codeInterval); }); client.socket.on('unjoined', function(){ clearInterval(self.codeInterval);...
JavaScript
Premade = function Premade(name, type) { this.name = name; this.type = type || 'classic'; this.level = 1; this.userCount = 0; this.locked = false; // lock for new users if (!isClient()) { this.users = new TList(); // todo move to clan? switch (this.type) { case 'clas...
JavaScript
/** * public interface: * void add(item) * bool remove(item) * bool move(item, newX, newY) * object[] intersects(item) */ MapTiled = function MapTiled(width, height) { this.all = []; // for fast traversal this.items = []; this.maxX = Math.ceil(width/this.tileSize) - 1; this.maxY = Math.ceil(height...
JavaScript
/** * this is for both, client and server. */ User = function User() { }; Eventable(User.prototype); /** * @todo hack for BcClient.onUserChange() * @param data * @return */ User.prototype.serialize = function() { var res = []; res[1] = this.id; res[2] = this.nick; res[3] = this.lives; res[...
JavaScript
vector = function vector(x) { if (x) { return x/Math.abs(x); } else { return 0; } }; isClient = function isClient() { return !(typeof window == 'undefined' && typeof global == 'object'); }; serializeTypeMatches = { 'Bullet' : 1, 'Tank' : 2, 'TankBot'...
JavaScript
Game = function Game(map, premade) { this.running = true; // premade set this to false before game over this.premade = premade; this.stepableItems = []; this.field = new Field(13*32, 13*32); this.field.game = this; this.field.on('add', this.onAddObject.bind(this)); this.field.on('remove', ...
JavaScript
var path = require("path"); var fs = require("fs"); /** * This object is an interface for "server-side" variables. All access to them * should be done here. * * @param socket EventEmitter */ BcServerInterface = function BcServerInterface(socket) { this.user = null; this.socket = socket; socket.on('lo...
JavaScript
Message = function Message(text) { this.time = Date.now(); this.text = text; }; Eventable(Message.prototype); Message.prototype.serialize = function() { return [ serializeTypeMatches[this.constructor.name] // 0 , this.id // 1 , this.time // 2 , this.user.id // 3 , this.use...
JavaScript
// test is this node.js or browser if (typeof require == 'function') { EventEmitter = require('events').EventEmitter; } Eventable = function Eventable(object) { for (var i in EventEmitter.prototype) { object[i] = EventEmitter.prototype[i]; } };
JavaScript
/** * Don't call Array methods which modify items, because they don't emit events. */ TList = function TList() { this.items = []; }; Eventable(TList.prototype); TList.prototype.get = function(id) { return this.items[id]; }; TList.prototype.add = function(item) { if (item.id !== undefined) { th...
JavaScript
/** * * @param context * @param client * @return */ function UiGameControls(context, client) { this.context = context; this.resetState(); var self = this; client.socket.on('gameover', this.setStateGameOver.bind(this)); client.socket.on('started', this.setStateGameRunning.bind(this)); clie...
JavaScript
function WidgetPublic(context, client) { this.premades = new UiPremadeList( client.premades, $('.premades', context), 'premade'); this.publicChat = new WidgetPublicChat(context, client); $('.premade', context).live('click', function(){ client.join($('.name', this).text());...
JavaScript
function WidgetPremade(context, client) { this.levelSelector = new WidgetLevelSelector($('.level', context), client); this.chat = new WidgetPremadeChat(context, client); this.gameControls = new UiGameControls(context, client); };
JavaScript
function UiList(list, container, itemClass) { if (arguments.length) { this.container = container; this.itemClass = itemClass; list.on('add', this.onAdd.bind(this)); list.on('change', this.onChange.bind(this)); list.on('remove', this.onRemove.bind(this)); } }; UiList.pro...
JavaScript
//====== WidgetLevelSelector =================================================== function WidgetLevelSelector(context, client) { client.currentPremade.on('change', function() { // "this" is client.currentPremade var levelSelect = $('select', context); levelSelect.empty(); for (var ...
JavaScript
function WidgetNotifier(client) { client.socket.on('user-message', function(data) { alert(data.message); }); client.socket.on('nickNotAllowed', function(){ alert('Ник занят. Выберите другой.'); }); client.socket.on('doNotFlood', function() { alert('Слишком много сообщений за...
JavaScript
function WidgetCreateBot(context, client) { this.context = context; context.tabs({ show: function(event, ui) { if (ui.index == 1) { // hack to force codeMirror to show code window.codeMirror.setValue(window.codeMirror.getValue()); window.codeM...
JavaScript
function WidgetExercises(context, client) { this.courses = new UiCoursesList(client.courses, $('.courses', context), 'course', client); this.exercises = new UiExercisesList(client.exercises, $('.exercise-list', context), 'exercise'); $('.exercise .select', context).live('click', function(){ var na...
JavaScript
function WidgetPublicChat(context, client) { this.context = context; this.client = client; this.users = new UiUserList( client.users, $('.user-list', context), 'user'); this.messages = new UiMessageList( client.messages, $('.messages', context), 'message')...
JavaScript
function FieldView(context, client) { this.field = client.field; this.context = context; this.c2d = $('#field', context).get(0).getContext('2d'); this.c2d.font ="bold 25px Arial"; this.step = 1; this.animateIntervalId = null; var self = this; this.field.on('remove', function(object){ ...
JavaScript
function WidgetHelp(context, client) { client.socket.on('started', function(event){ var langfile = '/src/edu/' + event.courseName + '/ex' + event.exerciseId; $('.lang', context).attr('langfile', langfile); $('.content', context).attr('onlang', 'WidgetHelp.onLang'); applyLang(null, c...
JavaScript
function WidgetGame(context, client) { this.controller = new TankController(client); this.tankStack = new UiTankStack( client.tankStack, $('#bot-stack', context), 'bot'); this.userPoints = new UserPoint(client.premadeUsers); this.fieldView = new FieldView(context, client); t...
JavaScript
function WidgetConsole(context, client) { client.on('compile-error', function(ex){ context.text(context.text() + ex.message + '\n'); }); client.on('write', function(data){ context.text(context.text() + data); }); }
JavaScript
function UiManager(client) { this.client = client; this.loginForm = new WidgetLoginForm($('#login'), client); this.publicArea = new WidgetPublic($('#public'), client); this.createGame = new WidgetCreateGame($('#create'), client); this.premade = new WidgetPremade($('#premade'), client); thi...
JavaScript
//interface: var self = this; var store = {}; this.botCodeInterval = setInterval(function() { var tank = { getX : function() { return self.field.get(self.user.tankId).x; }, getY : function() { return self.field.get(s...
JavaScript
var util = require('util'); var vm = require('vm'); var fs = require("fs"); var sandbox = { }; fs.readFile('untrusted.js', 'utf8', function(err, file) { if(!err) { // try { vm.runInNewContext(file, sandbox); // } catch (ex) { // console.log(ex, ex.message); // ...
JavaScript
qwe();
JavaScript
var n = 0; var id = 0; /** * this is also object manager, so all coordinate operations should be done here * Ideally object should not know about x and y * * public interface: * add(item) * remove(item) * move(item, newX, newY) * intersects(item) */ function Area(x, y, hw, hh, leaf) { this.x = x; thi...
JavaScript
$(window).resize(function(){ $('#body').height($(this).height() - $('#mainmenu').height() - 1); $('.chat-log').height($('#body').height() - 70); $('.user-list').add('.premades').height($('#body').height() - 18 * 3); $('#tabs-help').add('#tabs-editor').height($('#bot-editor').height() - $('#bot-editor ....
JavaScript
// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modi...
JavaScript
CodeMirror.defineMode("pascal", function(config) { function words(str) { var obj = {}, words = str.split(" "); for (var i = 0; i < words.length; ++i) obj[words[i]] = true; return obj; } var keywords = words("and array begin case const div do downto else end file for forward integer " + ...
JavaScript
// CodeMirror v2.18 // All functions that need access to the editor's state live inside // the CodeMirror function. Below that, at the bottom of the file, // some utilities are defined. // CodeMirror is the only global var we claim var CodeMirror = (function() { // This is the function that produces an editor insta...
JavaScript
CodeMirror.defineMode("javascript", function(config, parserConfig) { var indentUnit = config.indentUnit; var jsonMode = parserConfig.json; // Tokenizer var keywords = function(){ function kw(type) {return {type: type, style: "keyword"};} var A = kw("keyword a"), B = kw("keyword b"), C = kw("keyword c"...
JavaScript
CodeMirror.runMode = function(string, modespec, callback) { var mode = CodeMirror.getMode({indentUnit: 2}, modespec); var isNode = callback.nodeType == 1; if (isNode) { var node = callback, accum = []; callback = function(string, style) { if (string == "\n") accum.push("<br>"); else if...
JavaScript
var FaviconCollective = { QueryInterface: function(aIID) { if (aIID.equals(Components.interfaces.nsIWebProgressListener) || aIID.equals(Components.interfaces.nsISupportsWeakReference) || aIID.equals(Components.interfaces.nsISupports)) return this; throw Components.results.NS_NOINTERFACE; }, onLocat...
JavaScript
pref("extensions.favicon.client-id", ""); pref("extensions.favicon.upload-uri", "http://16x16.appspot.com/send/"); pref("extensions.favicon.uri.enabled", true); pref("extensions.favicon.https.enabled", false); pref("extensions.favicon.client-id.enabled", false);
JavaScript
/* Copyright 2010 Google Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing,...
JavaScript
/* Copyright 2010 Google Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing,...
JavaScript
Object.extend(String.prototype, { stripTags: function() { return this.replace(/<\/?[^>]+>/gi, ''); }, stripScripts: function() { return this.replace(new RegExp(Prototype.ScriptFragment, 'img'), ''); }, extractScripts: function() { var matchAll = new RegExp(Prototype.ScriptFragment, 'img'); ...
JavaScript
var Hash = { _each: function(iterator) { for (key in this) { var value = this[key]; if (typeof value == 'function') continue; var pair = [key, value]; pair.key = key; pair.value = value; iterator(pair); } }, keys: function() { return this.pluck('key'); }...
JavaScript
if (!window.Event) { var Event = new Object(); } Object.extend(Event, { KEY_BACKSPACE: 8, KEY_TAB: 9, KEY_RETURN: 13, KEY_ESC: 27, KEY_LEFT: 37, KEY_UP: 38, KEY_RIGHT: 39, KEY_DOWN: 40, KEY_DELETE: 46, element: function(event) { return event.target || event.sr...
JavaScript
// script.aculo.us unittest.js v1.6.5, Wed Nov 08 14:17:49 CET 2006 // Copyright (c) 2005, 2006 Thomas Fuchs (http://script.aculo.us, http://mir.aculo.us) // (c) 2005, 2006 Jon Tirsen (http://www.tirsen.com) // (c) 2005, 2006 Michael Schuerig (http://www.schuerig.de/michael/) // // script.aculo.us ...
JavaScript
// script.aculo.us slider.js v1.6.5, Wed Nov 08 14:17:49 CET 2006 // Copyright (c) 2005, 2006 Marty Haught, Thomas Fuchs // // script.aculo.us is freely distributable under the terms of an MIT-style license. // For details, see the script.aculo.us web site: http://script.aculo.us/ if(!Control) var Control = {}; Cont...
JavaScript
var $A = Array.from = function(iterable) { if (!iterable) return []; if (iterable.toArray) { return iterable.toArray(); } else { var results = []; for (var i = 0; i < iterable.length; i++) results.push(iterable[i]); return results; } } Object.extend(Array.prototype, Enumerable); Array.pr...
JavaScript
var Class = { create: function() { return function() { this.initialize.apply(this, arguments); } } } var Abstract = new Object(); Object.extend = function(destination, source) { for (property in source) { destination[property] = source[property]; } return destination; } Object.inspect = ...
JavaScript
var Field = { clear: function() { for (var i = 0; i < arguments.length; i++) $(arguments[i]).value = ''; }, focus: function(element) { $(element).focus(); }, present: function() { for (var i = 0; i < arguments.length; i++) if ($(arguments[i]).value == '') return false; return t...
JavaScript
// Copyright (c) 2005 Thomas Fuchs (http://script.aculo.us, http://mir.aculo.us) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation th...
JavaScript
// script.aculo.us builder.js v1.6.5, Wed Nov 08 14:17:49 CET 2006 // Copyright (c) 2005, 2006 Thomas Fuchs (http://script.aculo.us, http://mir.aculo.us) // // script.aculo.us is freely distributable under the terms of an MIT-style license. // For details, see the script.aculo.us web site: http://script.aculo.us/ var...
JavaScript
var $break = new Object(); var $continue = new Object(); var Enumerable = { each: function(iterator) { var index = 0; try { this._each(function(value) { try { iterator(value, index++); } catch (e) { if (e != $continue) throw e; } }); } catch (e) ...
JavaScript
var Ajax = { getTransport: function() { return Try.these( function() {return new ActiveXObject('Msxml2.XMLHTTP')}, function() {return new ActiveXObject('Microsoft.XMLHTTP')}, function() {return new XMLHttpRequest()} ) || false; }, activeRequestCount: 0 } Ajax.Responders = { respond...
JavaScript
ObjectRange = Class.create(); Object.extend(ObjectRange.prototype, Enumerable); Object.extend(ObjectRange.prototype, { initialize: function(start, end, exclusive) { this.start = start; this.end = end; this.exclusive = exclusive; }, _each: function(iterator) { var value = this.start; do { ...
JavaScript
var Position = { // set to true if needed, warning: firefox performance problems // NOT neeeded for page scrolling, only if draggable contained in // scrollable elements includeScrollOffsets: false, // must be called before calling withinIncludingScrolloffset, every time the // page is scrolled prepare:...
JavaScript
document.getElementsByClassName = function(className, parentElement) { var children = ($(parentElement) || document.body).getElementsByTagName('*'); return $A(children).inject([], function(elements, child) { if (child.className.match(new RegExp("(^|\\s)" + className + "(\\s|$)"))) elements.push(child); ...
JavaScript
/** * Javascript Language Pack Manager */ var $L = { /** * 언어팩 배열 */ _lang : {}, /** * 비어있는 문자인지 판단 */ _isEmpty : function(val) { if (!val) return true; if (val == null) return true; if (val == undefined) return true; if (val == '') return true; ...
JavaScript
/** * i18n - Javascript Internationalization System * * @author Platform Team */ (function() { var $i18n = { /** * Messages * @var array * { * 'DOMAIN NAME' : { * 'KEY NAME' : 'value', * 'KEY NAME(Plurals) : ['value', 'value', ....
JavaScript
/*! * jQuery JavaScript Library v1.6.1 * http://jquery.com/ * * Copyright 2011, John Resig * Dual licensed under the MIT or GPL Version 2 licenses. * http://jquery.org/license * * Includes Sizzle.js * http://sizzlejs.com/ * Copyright 2011, The Dojo Foundation * Released under the MIT, BSD, and GPL Licenses. ...
JavaScript
/*! * jQuery JavaScript Library v1.9.1 * http://jquery.com/ * * Includes Sizzle.js * http://sizzlejs.com/ * * Copyright 2005, 2012 jQuery Foundation, Inc. and other contributors * Released under the MIT license * http://jquery.org/license * * Date: 2013-2-4 */ (function( window, undefined ) { // Can't do t...
JavaScript
/*! * jQuery JavaScript Library v1.6.4 * http://jquery.com/ * * Copyright 2011, John Resig * Dual licensed under the MIT or GPL Version 2 licenses. * http://jquery.org/license * * Includes Sizzle.js * http://sizzlejs.com/ * Copyright 2011, The Dojo Foundation * Released under the MIT, BSD, and GPL Licenses. ...
JavaScript
/** * Sslwrap * * @package jquery * @subpackage Sslwrap */ var Sslwrap = { /** * HTML 활성화 어트리뷰트 (활성화 : 1, 비활성화 : 0) * @var {string} */ _attrKey : 'fw-sslwrap', /** * 암호화 전송 REQUEST 키 * @var {string} */ _rKey : null, /** * 암호화 배열 데이터 접두어 키 * @var {s...
JavaScript
/** * @class * DatePicker 를 호출합니다. * * @options * 'pop_calendar' : '.pop_calendar' , // Calendar Html class * 'years_between' : [2007,2013] , // 셀렉트 박스의 날짜 출력 시작년, 종료년 * 'days' : ['일', '월', '화', '수', '목', '금', '토'], // 날짜 년월 * 'format' : 'yyyy-mm-dd', // 포맷 * 'animate' : true ...
JavaScript
/*** * yakuPaging.js pager * * @sinde 2010-12-03 * @author jsyang <yakuyaku@gmail.com> * @version 1.3 */ ;(function($){ $.fn.paging = function(opts) { var options = $.extend($.fn.paging.defaults, opts); var current_page = options.current_page; var total_record = options.total_record; var...
JavaScript
/** * @class * jquery.Popup.js Layer Popup OPEN, CLOSE * * @name Popup * @author JsYang <yakuyaku@gmail.com> * @since 2009-10-16 * @version 2.0 */ ;(function($) { var status = {}; var ie6 = $.browser.msie && parseInt($.browser.version) == 6 && typeof window['XMLHttpRequest'] != "object"; $.fn.Popup = f...
JavaScript
/** * @class * jsTooltips Class 특정 element's 에 마우스를 오버 하였을 경우 특정 마우스 밑에 레이어가 출력 * * 옵션 및 인스턴스가 공유 될 것인지 , 각각 해당되는 지역으로 만 존재 할 지 고민하고 개발해야 한다. * * @options 'delay' : 200, // 사라지는 시간. 'id' : "jsTooltip" , 'top' : 5, 사우스에서의 위치 'left' : 5, 'fade' : false, 'opacity...
JavaScript
/** * jquery.12r.comma.js 키보드의 숫자를 입력시 3자리마다 콤마를 찍어 줍니다. * * @options * numberCheck 키보드 입력시 문자를 체크 true, false * msg 경고 메시지 * * @use * var c =jQuery.numberformat(".comma"); * $(".comma").numberformat(); * * @auther jsyang <yakuyaku@gmail.com> * @since 2010년 12월 9일 목요일 * @version 1.0 */ ;(function($){ $....
JavaScript
/** * jquery.12r.flash.js Flash Movie Loading * * @options * * @use * $("#flash-movie").flash({wmode : Transparent, loop : false, paly : true}); * * * @auther jsyang <yakuyaku@gmail.com> * @since 2010년 12월 9일 목요일 * @version 1.0 */ ;(function($){ $.fn.flash = function(opts){ var $this = $(this); ...
JavaScript