TL;DR:
This article asks another practical design question for persistent simulated worlds:
Once multiple NPC polities exist, what happens when people move between them—or lose protection, flee conflict, hold dual membership, or become stateless?
248 turns citizenship, migration, asylum, and civil-status transfer into governed world processes.
Read:
kanaria007/agi-structural-intelligence-protocols
Why it matters:
• prevents residency, citizenship, jurisdiction, and protection from collapsing into one flag
• preserves protected-personhood even when membership is disputed
• separates identity history from voting, office, levy, welfare, and title portability
• makes asylum a bounded protection decision, not automatic citizenship
• keeps dual membership and split obligations visible
What’s inside:
• citizenship-status records with rights, duties, exclusions, and lifecycle
• migration-permit bundles for requested moves
• asylum-review reports for protection, return risk, family unity, and follow-up
• civil-status transfer verdicts
• portability classes: AUTO_CONTINUABLE, CONTINUABLE_WITH_REVIEW, REFERENCE_ONLY, REBIND_REQUIRED, and NON_CONTINUABLE
• distinctions across polity, operator, and world boundaries
Key idea:
Do not say:
“this person crossed the border and kept their status.”
Say:
“this subject preserved these identity and protection records, entered through this migration or asylum path, carried only these status elements, and required destination re-binding for these live rights and obligations.”
A person may continue across simulated worlds.
Their political status does not automatically travel with them.