Metin2 private server (cloud product)

Host = cloud VM, not your laptop.
Source of truth: https://huggingface.co/manus4oHER/metin2-private-server

This folder is the runnable product: Docker Compose + Open-MT2 engine + full item/mob/map data files shipped with that engine.

What you get

Piece Detail
Auth TCP 11002
Game TCP 13001
DB MySQL 8 + schema (accounts, players, items, gold)
Cache Redis
Data ~5.7k items, ~1.3k mobs, maps/spawns/shops in engine data
Login admin / admin (from schema seed)
Currency In-game /gold <n> [name] once connected

What this is not

  • Not a guarantee of 100% official live Metin2 feature parity (open engine roadmaps apply).
  • Hugging Face Spaces cannot expose Metin2 game TCP ports for a real client. HF holds the project; a cloud VM runs it.

Deploy on a cloud VM (Oracle Free / Hetzner / any Linux VPS)

# on the VM
git lfs install
git clone https://huggingface.co/manus4oHER/metin2-private-server
cd metin2-private-server/cloud
# set password + public IP
sed -i 's/changeme/YOUR_STRONG_PASSWORD/' .env
echo "PUBLIC_IP=$(curl -s ifconfig.me)" >> .env
docker compose up -d --build
docker compose ps

Open firewall: 11002/tcp, 13001/tcp.

Client

TMP4 / 40k-class Metin2 client serverinfo.py:

SERVER_NAME = "My M2"
SERVER_IP   = "<cloud public IP>"
PORT_AUTH   = 11002
PORT_1      = 13001
PORT_MARK   = 13001

Login: admin / admin

Local laptop

Do not use the laptop as the permanent host. Clone from HF only to edit/push; run docker compose on the VM.

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