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Inside Out Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [anger v]\nswitch backdrop to (backdrop2 v)\n\nwhen I receive [disgust v]\nswitch backdrop to (backdrop2 v)\n\nwhen I receive [fear v]\nswitch backdrop to (backdrop2 v)\n\nwhen I receive [joy v]\nswitch backdrop to (backdrop2 v)\n\nwhen I r...
INSANE PLATFORMER!!!
@Stage\n\nwhen flag clicked\nswitch backdrop to (stage1 v)\n\nwhen I receive [da next lavul!!! v]\nnext backdrop\nchange [level v] by (1)\n\nwhen flag clicked\nset [level v] to [1]\n\n@Kai\n\nwhen flag clicked\nforever\n if <<touching (goomba!! v)?> and <(level) = [10]>> then\n go to x: (-214) y: (-121)\n ...
Listen to the directions on the screen and try and beat the game!
Stickman Platformer
@Stage\n\ndefine Next Backdrop\nnext backdrop\n\nwhen flag clicked\nstart sound [TheFatRat - Unity v]\n\nwhen flag clicked\nswitch backdrop to (blue sky3 v)\n\nwhen I receive [next backdrop v]\nNext Backdrop\n\n@Sprite1\n\nif <(y) < [-5]> then\nelse\n switch costume to (costume12 v)\nend\n\nwhen flag clicked\nforeve...
▬▬Utiliser les flèches directive pour te déplacer▬▬\n=========================================\nSi sa bug presser les flèches du haut et du bas puis directe presser la flèche droite normalement ça devrait marcher\n=========================================...
The Platformer
@Stage\n\n@Character\n\nwhen flag clicked\nhide variable [level v]\nset [level v] to [1]\nshow\nset size to (25) %\nset [yv v] to [0]\ngo to x: (-230) y: (-130)\n\nwhen flag clicked\nforever\n if <not <touching color (#ffffff)?>> then\n go to x: (-230) y: (-130)\n end\nend\n\nwhen I receive [start v]\nshow...
Control the block with arrow keys and reach the blue flag to get to the next level. Complete all 16 levels to win. (May have to click the green flag twice to play).\n\nComment below how you found this project!\n\nTutorial:\nhttps://scratch.mit.edu/projects/202860068/\n\nMy best score is 722\n\nComment your score below!
Build-a-Platformer
@Stage\n\nwhen flag clicked\nforever\n play sound [168734_Jumper v] until done\nend\n\n@Sprite1\n\nwhen this sprite clicked\ncreate clone of (_myself_ v)\n\nwhen flag clicked\ngo to x: (-186) y: (118)\n\n@Sprite2\n\nwhen this sprite clicked\ncreate clone of (_myself_ v)\n\nwhen flag clicked\ngo to x: (-93) y: (219)\...
All the items drag to move. Once you have them where you like it, click on them to create a clone. You can still move the clones also. \n\n*WAD or arrows move\n*Click on the green flag to clear.\n*Click on the re-play button to zap your character back to the start.\n*Slide the 'jump height' slider to adjust how high yo...
Pink Platformer
@Stage\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (-212) y: (-43)\n\nwhen flag clicked\nset size to (300) %\n\nwhen flag clicked\nforever\n if <touching (_edge_ v)?> then\n switch backdrop to (next backdrop v)\n go to x: (-209) y: (-35)\n end\nend\n\nwhen flag clicked\nset [xv v] to [0]\nset [yv v] ...
instructions inside the game, all levels are possible i put tiny green dots in it.
Stretch
@Stage\n\nwhen flag clicked\nset [screen v] to [Title]\nset [cooldown v] to [0.7]\nset volume to (100) %\nforever\n set volume to (Volume) %\n if <(Screen) = [Game]> then\n switch backdrop to (game v)\n else\n if <(Screen) = [Title]> then\n switch backdrop to (title v)\n end\n ...
• Press WASD or ARROW KEYS to move\n• Press Q to expand your player\n• Press E to contract him\n• Get to trophy to complete level\n• Avoid spikes because it will kill you\n• Green is super bouncy \n• J and U to adjust volume of music\n• O to go to home screen\n
LOST - a platformer
@Stage\n\nwhen I receive [message1 v]\nrepeat (10)\n change [ghost v] effect by (10)\nend\nwait (0.2) seconds\nswitch backdrop to (backdrop2 v)\nrepeat (10)\n change [ghost v] effect by (-10)\nend\n\nwhen flag clicked\nset [ghost v] effect to (0)\nswitch backdrop to (backdrop1 v)\n\n@Sprite1\n\nwhen flag clicked\...
Use the arrow keys to move like any other platformer. Dark red is bad.\n\nReading the words will help make it more exciting. Or you just wanted to play a platformer. :P\n\nTHERE IS GLITCHES \n\n\none level says alomst did you see it?
Parallax
@Stage\n\nwhen flag clicked\nInit\nbroadcast (Intro v)\n\ndefine Init\nhide variable [death v]\nhide variable [timer v]\nset [level v] to [0]\nset [player v] to [1]\nset [death v] to [0]\nset [colour v] to [1]\nset [credits v] to [0]\ndelete (all) of [level codes v]\nadd [,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,...
Jailbreak! (A platformer game)
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen flag clicked\nforever\n if <(Level) = [11]> then\n switch backdrop to (backdrop2 v)\n else\n switch backdrop to (backdrop1 v)\n end\nend\n\n@Sprite1\n\nwhen flag clicked\nif on edge, bounce\nset size to (100) %\nforever\n if...
You just escaped from prison!\nUse the arrow keys or wasd keys to move\nDon't touch the lava and make it to the end before the police catch you!\n\nJAILBREAK 2 IS OUT! MAKE SURE TO CHECK IT OUT!\n1000 views! 46 likes! 36 favorites! This is awesome!
Pogo Parkour (Scrolling Platformer) Beta v0.8
@Stage\n\nwhen flag clicked\nforever\n play sound [Vexento - Snowflakes v] until done\nend\n\nwhen flag clicked\nforever\n set volume to (music volume) %\nend\n\n@Pogoer\n\ndefine Updates & Controls (#) ?\npoint in direction ((90) + (() - ((Stick X momentum) * (2))))\nchange [stick x v] by (Stick X momentum)\ncha...
\n\nA love and fav wouldn't hurt...\n\nThe high score has been reset for version 0.8, since it is a lot harder than version 0.7 and below.\n\n-----------------------I am Open To Suggestions!-------------------------\n\n200 views!!!! -November 11\n300 views!! Thank you guys so much! -November 15\n400 views! What!?!?! T...
Extreme-A platformer(100 levels!)
@Stage\n\nwhen [s v] key pressed\nnext backdrop\nwait (0.5) seconds\n\nwhen flag clicked\nswitch backdrop to (backdrop2 v)\nforever\n stop all sounds\n play sound [\[JJD - Aeon.mp3\] v] until done\nend\n\n@border\n\nwhen flag clicked\nforever\n go to x: (0) y: (0)\nend\n\n@player\n\nwhen flag clicked\nset pen ...
Use the arrow keys to move,and touch the yellow to go to the next level.I worked really hard on this,so a love or a fav would be really appriciated.In the comments,could you rate this out of 10?Thanks.\n:)\nChallenge:Try to finish the game without any skips. >:3\nThis game is super tough,but all of them are possible.I...
Robo - A Platformer
@Stage\n\nwhen I receive [nextlevel v]\nif <(Level) = [14]> then\n switch backdrop to (finished! v)\n broadcast (finished v)\n change [level v] by (1)\n stop [all v]\nelse\n switch backdrop to (next backdrop v)\nend\n\nwhen I receive [gameover v]\nswitch backdrop to (game over v)\nstop [all v]\n\nwhen I ...
All directions are in-game\n\nAll levels are possible\n\nI hope you enjoy
Pumpkin Platformer (Halloween Special)
@Stage\n\nwhen flag clicked\nforever\n play sound [02. Main Titles v] until done\nend\n\n@You\n\nwhen flag clicked\nshow variable [level v]\nset [level v] to [1]\ngo to x: (-200) y: (0)\nset [y v] to [0]\nset [x v] to [0]\nset size to (120) %\nforever\n change [y v] by (-0.5)\n if <<key (right arrow v) pressed...
Arrow keys or Awsd to move
Platformer 100%Pen
@Stage\n\nwhen flag clicked\nset [save on/off v] to [on]\nbroadcast (Start Game v)\n\nwhen I receive [@save on/off v]\nif <(Save on/off) = [on]> then\n set [save on/off v] to [off]\nelse\n set [save on/off v] to [on]\nend\n\nwhen I receive [died v]\nplay sound [explode_11.mp3 v] until done\n\nwhen I receive [save...
Arrow keys or WASD to move.\nHAVE FUN!!\nLag? Try this link! https://phosphorus.github.io/#178703076\n\n矢印キーまたはW,A,Dで操作。\n重い場合は、こちらのリンクでプレイしてみて下さい。\nhttps://phosphorus.github.io/#178703076
SCRATCH WARS THE CLONE WARS Jedi Master
@Stage\n\nwhen I receive [death_fall v]\nchange [death count v] by (1)\n\nswitch backdrop to (menu3 v)\n\nset [second v] to [58]\n\nset [minute v] to [59]\n\nwhen I receive [end_game v]\n\nwhen I receive [go v]\nforever\n if <(PAUSE) = [0]> then\n if <(Second) < [59]> then\n wait (1) seconds\n ...
In this game you need to break the green power generators, then the doors open.\nPress Arrow keys to move\nPress A to FIRE\nPress UP ARROW to JUMP\nPress SPACE BAR to skip the intro\nIf you get angry press the 7 Key\n\nDuring the game, press SPACE BAR to turn Ghost effect ON and OFF\n\nIt tells you your score at the en...
Layers: A Top Down Platformer
@Stage\n\nwhen flag clicked\nforever\n play sound [Vexento - Tevo \(Original Mix\).mp3 v] until done\nend\n\nwhen [x v] key pressed\nstop all sounds\nstop [other scripts in stage v]\nhide variable [timer v]\nhide variable [deaths v]\n\n@Pen\n\ndefine Analyze (string) Cut: (cut) (list#)\nif <(list#) = [1]> then\n ...
Arrow Keys to move, space to jump (Change layer). \nGreen squares are on your level, Blue is a level above, Gray is > 1 level above, Orange is below (You can fall down levels if you are only touching orange). \nRed is your goal, Black kills you if you are not jumping.\nPress R key to restart the level. \nHold R key fo...
halloween platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [générique v]\nnext backdrop\nwait (2) seconds\nrepeat (4)\n wait (2.5) seconds\n next backdrop\nend\nbroadcast (game start v)\n\nwhen I receive [end v]\nswitch backdrop to (backdrop16 v)\n\nwhen flag clicked\nset volume to (0) %\nsta...
Use the arrows keys to move and ...\nJust enjoy :p\n\nRules into the project\n\n"a" to hide points and "b" for visible points
Platformer Code!
@Stage\n\nwhen flag clicked\nforever\nend\n\n@player\n\ndefine None\nchange y by (y vel)\nif <touching (ground v)?> then\n repeat ([abs v] of (y vel) )\n if <touching (ground v)?> then\n change y by ((-1) * (([abs v] of (y vel) ) / (y vel)))\n end\n end\n if <<key (up arrow v) pressed?...
This is the basic coding for a platformer!\nDo whatever you want with it!\nFor this code you need to make the obstacles and ground a seperate sprite and you have to specifically name the sprite ground as spelt there or change it in the code up to you
Neon -Platformer-
@Stage\n\nwhen I receive [start v]\nforever\n switch backdrop to (Level)\nend\n\n@Sprite3\n\nwhen I receive [start v]\nhide\nforever\n if <(Level) = [6]> then\n show\n switch costume to (costume1 v)\n set [cannon ball dir v] to [2]\n go to x: (-225) y: (76)\n create clone of (sp...
Arrow Keys to move\nUp arrow to jump\nR to Restart\nDo not touch red or yellow\ndo not touch spikes\nJump on pink to go higher\nget to the purple
Radioactive~Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (1 v)\n\nwhen I receive [nl v]\nnext backdrop\n\nwhen flag clicked\nforever\n play sound [Radioactive ~ 8 Bit Remix v] until done\nend\n\n@Glow\n\nwhen flag clicked\nshow\nforever\n go to (player v)\n go [backward v] (6) layers\nend\n\nwhen flag clicked\nforever...
Hello! Welcome to Radioactive. Use ^, ---> and <--- to move. The rest of the instructions are in the game. Good luck!\nI finally had the motivation to finish! You're welcome! :)\nAll levels are tested and possible.\nPlease report any glitches.\n@-ShadowOfTheFuture- loved and faved!!! Thanks! \nIMPORTANT:\nThanks @bw903...
☁️ Sky - A Platformer Game ☁️
@Stage\n\n@Player\n\nwhen I receive [play v]\nshow\nset [y vel v] to [0]\nset [x vel v] to [0]\ngo to x: (-193) y: (119)\nset size to (75) %\nforever\n Platform Physics (1) (10) (0.9)\n go to [front v] layer\nend\n\nwhen flag clicked\nhide\nforever\n reset timer\nend\n\ndefine None\nset size to (51) %\nset rot...
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70% Pen Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (blue sky 2 v)\nforever\n play sound [latenightsnow v] until done\nend\n\nwhen flag clicked\nforever\n if <(level) = [10]> then\n switch backdrop to (blue sky 2 2 v)\n end\n if <not <(level) = [10]>> then\n switch backdrop to (blue sky 2 v)\n ...
私の作品がまとまったスタジオはこちら\nhttps://scratch.mit.edu/studios/26060782/\n========================================\n※This is test work...\n Arrow keys.You can also operate by clicking the mouse.\n Don't touch red area. So if you touch red area, you will start over...\n If you touch pink area, You can jump higher!\n\n※この作品はテスト作品です...
Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (animation 1 background of flowers v)\n\nwhen I receive [6 v]\nswitch backdrop to (animation 2 background of flowers v)\n\nwhen I receive [10 v]\nswitch backdrop to (layer v)\n\nwhen I receive [47 v]\nswitch backdrop to (animation 1 background of flowers v)\n\nwhen I rece...
Portals- A Platformer Game
@Stage\n\nwhen I receive [play v]\nif <(pause level) = [ 1]> then\n switch backdrop to (level 1 v)\nend\nif <(pause level) = [2]> then\n switch backdrop to (level 2 v)\nend\nif <(pause level) = [3]> then\n switch backdrop to (level 3 v)\nend\nif <(pause level) = [4]> then\n switch backdrop to (level 4 v)\n...
=====================================================\n I will shout out anyone who can beat the highscore! - jumbo160\n==========================================\nInstructions are in game. If you get stuck, press the restart button to get back to the start. All levels are possible and tested.\n=======================...
Sizes - a platformer
@Stage\n\nwhen I receive [game over v]\nforever\n switch backdrop to (ending screen v)\nend\n\nif <(gameover) = [Game over!]> then\n stop all sounds\n play sound [Vexento - Let Them Laugh v] until done\nend\n\nwhen flag clicked\nswitch backdrop to (starting screen v)\nrepeat until <<(Exploding) = [is]> or <(Le...
Read all the way to the bottom please.\nWARNING! THIS PLATFORMER IS HARD!\nCan you beat it? \n◄Instructions► \nUse arrow keys or WAD to move. Push spacebar to restart. Don't touch the lava. The yellow pad shrinks you, the red pad grows you, the blue pad changes you back, and the green pad goes to the next level.\n=====...
Meltdown - A Platformer
@Stage\n\n@Sprite2\n\nwhen flag clicked\nhide\n\nwhen I receive [message1 v]\nshow\ngo to x: (-217) y: (-87)\nglide (1) secs to x: (-50) y: (-84)\nglide (0.5) secs to x: (-21) y: (-85)\nglide (0.5) secs to x: (-9) y: (-98)\nglide (0.2) secs to x: (0) y: (-240)\nhide\nbroadcast (yf v)\n\n@Sprite1\n\ndefine None\nchange ...
The world is flooded with lava. It is the apocalypse of fire!\nYou are the one thing that keeps the world from burning up - the IceCube.\nYou must find your way through to get to the end and save the world!\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\nWAD or arrow keys to move\nDon't touch red or spikes.\nC...
Super Platformer
@Stage\n\n@super hero\n\nwhen flag clicked\nforever\n set [xv v] to [0]\n set [yv v] to [0]\n forever\n set [bleh v] to [0]\n if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n set rotation style [left-right v]\n point in direction (-90)\n change [x...
A 2006 roblox obby
@Stage\n\nwhen flag clicked\nforever\n set [level v] to ((Stage) + (1))\nend\n\n@Noob\n\nwhen flag clicked\nshow\nswitch backdrop to (1 v)\ngo to x: (-215) y: (-97)\npoint in direction (90)\nforever\n if <touching (end v)?> then\n broadcast (levelup v) and wait\n end\n if <touching color (#99b3ff)?> ...
Arrow keys/WASD to move\nIn water, up/w and down/s make you go up and down\nOn land, the up key/w makes you jump\nPress R to reset if you somehow glitch\nPress C to put in a code to skip the level (Max of 3 times)\nPress M to mute/unmute the music\nScroll down for more\n |\n |\n |\n |\n |\nV\nThere are 3 codes, and the...
Little Square's Adventure
@Stage\n\nwhen flag clicked\nwait until <(Start) = []>\nwait until <(Screen) = []>\nset [next level v] to [0]\nset [restart v] to [0]\nset [level v] to [1]\nset [screen v] to [Gameplay]\nset [start v] to [1]\nforever\n play sound [TheFatRat - Monody \(feat. Laura Brehm\).mp3 v] until done\nend\n\n@Level\n\nwhen flag...
[Test] 3D Platformer
@Stage\n\nwhen I receive [fire v]\nplay sound [concrete_impact_ v] until done\n\n@Sprite1\n\ndefine None\nset pen color to (((((number1) * (16777216)) + ((number2) * (65536))) + ((number3) * (256))) + (number4))\n\ndefine None\nset [x2 v] to (x2)\nset [y2 v] to (y2)\n\ndefine Draw Cubes\nARGB Alpha (200) Red (255) Gree...
NEW VERSION AVAILABLE !!!!!! Below one supports face rendering and back face culling.\nhttps://scratch.mit.edu/projects/389001796/\nW,A,S and D to move.\nArrow keys to see around. \nC to zoom.\nSpace to jump\nW,A,S,Dで移動。矢印キーで見渡す。\nCでズーム。\nスペースキーでジャンプ。
Ninja runner - a platformer
@Stage\n\nwhen flag clicked\nforever\n start sound [the ninja reg v]\n play sound [dub doctah EPICEPICEPICEPIC v] until done\nend\n\n@Sprite2\n\nwhen flag clicked\nset [xv v] to [0]\nset [yv v] to [0]\ngo to x: (-263) y: (3)\nswitch backdrop to (1 v)\nforever\n if <key (right arrow v) pressed?> then\n s...
arrow keys to move, get to the edge of screen avoid red swim in blue. space to shoot yellow is bouncy. please love and favorite. I worked very hard on it. Also if you could request this to be featured I would give you a very big reward.
Droppy's Platformer Demo
@Stage\n\nwhen I receive [level 9 v]\nswitch backdrop to (background9 v)\n\nwhen I receive [level 6 v]\nswitch backdrop to (background6 v)\n\nwhen I receive [level 5 v]\nswitch backdrop to (background5 v)\n\nwhen I receive [level 4 v]\nswitch backdrop to (background4 v)\n\nwhen I receive [level 3 v]\nswitch backdrop to...
Adventure Platformer
@Stage\n\nwhen flag clicked\nrepeat until <(backdrop [number v]) = [5]>\n play sound [Gorillaz - November Has Come \(Instrumental\).mp3 v] until done\nend\n\nwhen backdrop switches to [backdrop5 v]\nstop all sounds\n\nwhen backdrop switches to [backdrop6 v]\nrepeat until <(backdrop [number v]) = [5]>\n play sound...
Arrow Keys to move\nThis platformer lets you choose what levels to go to and each one has its own twist. But what the twist is remains unknown until you enter the area.\nReport any bugs in the comments\nAll levels are possible\nBut this game is HARD\n
Fez - Platformer version
@Stage\n\nwhen flag clicked\nswitch backdrop to (level1 v)\nforever\n wait (0.3) seconds\n play sound [Disasterpeace - Adventure v] until done\n wait (0.3) seconds\n play sound [Disasterpeace - Home v] until done\nend\n\n@Player\n\nwhen flag clicked\nset [deaths: v] to [0]\nshow variable [deaths: v]\n\nwhen...
Use arrow keys to go through the maze of the fez!\n\nI left the tilesets inside in case you want to check them out / use them. Make sure to give credit to @JamesOuO and to @Scillog (me) if you use the tilesets, it's where I got them, except some of them.\n\nFront Paged! 3/14/2014 Pi Day
Jump: A fun platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (thumb2 v)\n\nwhen stage clicked\nbroadcast (start v)\n\nwhen flag clicked\nforever\n if <(backdrop [number v]) = [ yo]> then\n wait (8) seconds\n switch backdrop to (thumb2 v)\n end\nend\n\n@thumbnail\n\nset size to (100) %\n\nwhen flag clicked\nhide...
Use the arrow keys to control or was. red is BAD. \nHave fun and comment down below for more levels. I made everything so, please, no mean comments.R to restart. Every ten loves, a new level. At 100 loves and 70 favorites, i will make a new game with a lot of things. \nALL LEVELS ARE POSSIBLE. INCLUDING THE ONE WIT...
Christmas Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\n@Figur1\n\nwhen flag clicked\nshow variable [deaths v]\nset [deaths v] to [0]\ngo to x: (-208) y: (-100)\nset [laufen v] to [0]\nset [springen v] to [0]\nforever\n if <touching color (#ff00bf)?> then\n set [springen v] to [20]\n end\n if <...
Move the Santa with the arrow keys, but don't fall into the lava!\n\ncontrol:\n\nmove: right and left arrow key\njump: up arrow key\n\n(just letting you know that I first shared this in December)
ᴛɪɴʏ ᴡᴏʀʟᴅ 【Mega Platformer】v2.0a
@Stage\n\nwhen flag clicked\nset [skip? v] to [1]\nclear graphic effects\nswitch backdrop to (背景1 v)\nwait (1) seconds\nforever\n if <(skip?) = [1]> then\n if <<key (any v) pressed?> or <mouse down?>> then\n stop [other scripts in sprite v]\n stop all sounds\n broadcast (all s...
汚染された星。\nThe contaminated star.\n\n0 < 1\nhttps://scratch.mit.edu/projects/450172725/\n\nSHINE FOREST / 輝きの森\nhttps://scratch.mit.edu/projects/349264779/\n\nWHITE CUBE ADVENTURE\nhttps://scratch.mit.edu/projects/294501967/\n\nDANCING BALL\nhttps://scratch.mit.edu/projects/283729994/
Gearshift: A 99% Vector Platformer
@Stage\n\nwhen flag clicked\nforever\n repeat (1e+45)\n play sound [Tobu - Hope \[NCS Release\].mp3 v] until done\n wait (0.5) seconds\n play sound [Tobu - Hope \[NCS Release\].mp3 v] until done\n wait (0.5) seconds\n play sound [Tobu - Hope \[NCS Release\].mp3 v] until done\n ...
ABOUT\n• 99% Vector \n• You CAN WALL JUMP\n• Arrow Keys To Move \n• Purple Portal- Takes You To Next Level \n• Key- Opens Doors\n• Red Guy- K*lls You \n• Orange Portal- Teleports You\n• Press 'r' key to restart
A normal Platformer (not)
@Stage\n\nwhen I receive [secret! v]\nswitch backdrop to (terces v)\nset [level v] to [0]\nbroadcast (start v)\n\nwhen I receive [i win v]\nstop [other scripts in stage v]\n\nwhen I receive [start v]\nshow\nforever\n switch backdrop to ((level) + (3))\nend\n\nwhen I receive [start v]\nforever\n play sound [Super ...
*READ TO BOTTOM*\nI will try to make daily updates, but Flash gets laggy after too much. :(\npress Ctrl(or your equivalent on your OS)+M to reduce lag\nThe icon in the intro is the favicon for my website \narrow keys or wasd to move. (you can also use space to jump).\nr to reset, s to exit Easter egg\nthere is a secret...
LavaSwitch Platformer
@Stage\n\nwhen I receive [stage 1 v]\nswitch backdrop to (level 1 v)\nset [chapter v] to [1]\n\nwhen I receive [stage 2 v]\nswitch backdrop to (level 11 v)\nset [chapter v] to [2]\n\nwhen backdrop switches to [level 11 v]\nset [chapter v] to [2]\n\nwhen I receive [stage 3 v]\nswitch backdrop to (level 21 v)\nset [chapt...
WASD or Arrow Keys to move.\nHit the blue switch and the orange square turns green. Go to the green square to complete the level.\n\nUse arrow keys to select chapter and press Space to start playing.\nPress M at any time to return to the chapter select screen.
Arrow Platformer - Preview
@Stage\n\nwhen flag clicked\nset [play? v] to [0]\nset [level v] to [1]\nset [max speed v] to [10]\nset [level x vel v] to [0]\nforever\n play sound [GYVUS - Blue Sky \[Chillhop Records\].mp3 v] until done\nend\n\n@Player\n\nwhen flag clicked\ncreate clone of (_myself_ v)\nhide\nswitch costume to (образ1 v)\nset [y ...
Avatar Escape (A Platformer Maker tutorial/game)
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [end v]\nerase all\nswitch backdrop to (escape v)\nbroadcast (Coins hide v)\n\n@Creator\n\nwhen I receive [next costume v]\nnext costume\n\nwhen I receive [last costume v]\nswitch costume to ((costume [number v]) - (1))\n\nwhen this sprite ...
Escape! The navigator bar used to see which mode you are on is on top of your screen.\nAVATAR MODE: Choose an avatar and click on it.\nPLATFORM MODE: This is the imaginary ground that your Avatar moves on. Draw it out and press the space bar when you are done.\nPLAY MODE: Click where your starting and ending point shou...
Bjorne's Expedition - A platformer
@Stage\n\nwhen I receive [nästa bana v]\nwait (0.3) seconds\nif <(Bana!?) = [11]> then\n switch backdrop to (värld 2 - heta sanden v)\n change [☁ !global - 1 v] by (1)\nend\nif <(Bana!?) = [21]> then\n switch backdrop to (värld 3 - spökstället v)\n change [☁ !global - 2 v] by (1)\nend\nif <(Bana!?) = [31]> ...
Pug Platformer 2
@Stage\n\nwhen flag clicked\nforever\n play sound [Sonic 3 - Ice Cap Zone Remix \(Plasma3Music.mp3 v] until done\nend\n\n@Engine\n\ndefine Touch Ground <>\nchange [falling? v] by (1)\nrepeat until <not <touching color (#666666)?>>\n if <up?> then\n change y by (-1)\n else\n change y by (1)\n ...
NEON GALAXY 4 OUT NOW: https://scratch.mit.edu/projects/409691580/\n\nUse the arrow keys to move.\nGet to the green block to get to the next level. If you touch red you restart the level.\n\nThis game is a sequel to my old game "Pug Platformer" fixing all its bugs and adding brand new levels with new mechanics.\n\n*Sha...
-Alone- [Platformer]- The Caves
@Stage\n\nwhen flag clicked\nswitch backdrop to (intro v)\n\nwhen I receive [play2 v]\nforever\n switch backdrop to (lvl)\nend\n\nwhen I receive [instructions v]\nswitch backdrop to (last v)\n\nwhen I receive [i done v]\nswitch backdrop to (intro v)\n\n@player\n\nwhen flag clicked\nset [lvl v] to [0]\nhide\n\nwhen I...
✔If you haven't played the first part yet, check it out then come back! you would understand the story better!\nLINK: https://scratch.mit.edu/projects/172926374/\n\n✔[HEADPHONES / EARPHONES RECOMMENDED] \n\n✔Some objects from prev. level take a few seconds to disappear so kindly wait..\n\n✔Instructions are inside the g...
Fun Facts, a Platformer- 3 (v 1.6)
@Stage\n\nwhen flag clicked\nif <(([costume # v] of [level v]) mod (2)) = [0]> then\n switch backdrop to (backdrop1 v)\nelse\n switch backdrop to (backdrop2 v)\nend\n\nwhen I receive [message1 v]\nif <(([costume # v] of [level v]) mod (2)) = [0]> then\n switch backdrop to (backdrop1 v)\nelse\n switch backdr...
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\nPlease look at my newest game! https://scratch.mit.edu/projects/195247925/\n-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_\n\nFun Facts, a Platformer- 3- \n\nAn entry for @snow-cannon 's contest\n\nPress space to go to the menu (it will pau...
Rage Quit: A hard but fun platformer!!!
@Stage\n\n@Player\n\nwhen flag clicked\nhide\nset [deaths xd v] to [0]\nswitch backdrop to (backdrop1 v)\nforever\n change [yv v] by (-0.5)\n if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n change [xv v] by (0.7)\n point in direction (90)\n end\n if <<key (left arrow v) pres...
Right now. This platformer has levels that are ALL possible. But they are hard. (hence the name) Arrow keys to move or wasd. R to restart. \nHave fun and love and favorite for more platformers. \nBefore you rage quit, love and favorite please.\nTOP LOVED!\n@cinnamon_bun_puff is going to be curating this! YEY!\n@Dhilly ...
Auralyst 3D
@Stage\n\nwhen flag clicked\nforever\n play sound [Vexento - Masked Raver v] until done\nend\n\n@3D\n\nwhen flag clicked\nset [map # v] to [1]\ninit\ncreate map (map #)\nhide\nrespawn\nlevel 1\nlevel 2\nlevel 3\nforever\n render\n touching\n smarts\n touching bad?\nend\n\ndefine None\nset [length v] to (...
Awesome Platformer
@Stage\n\nwhen flag clicked\nclear graphic effects\n\n@Player\n\nwhen flag clicked\nshow variable [progress display v]\nset [costume v] to [6]\nset [margain v] to [10]\nshow\nclear graphic effects\nswitch costume to (join [Player] (Costume))\nReset Position Left\nforever\n wait until <((Pause) mod (2)) = [0]>\n s...
Black - Ground\nRed - Danger\nBlue - Speed\nGreen - Bounce\nPurple - Enhanced Gravity\n=================================================\nPress sound button to toggle mute. Press different costumes to switch your costume. All levels are 100% possible.\n*Note* - Some levels cannot be beaten by certain characters.
platformer tutorial
@Stage\n\nwhen flag clicked\nforever\n play sound [Csikos Post v] until done\nend\n\n@Sprite1\n\nwhen flag clicked\nforever\n if <(platformer) = [0]> then\n hide variable [yv v]\n hide variable [xv v]\n end\n if <(platformer) = [1]> then\n if <key (right arrow v) pressed?> then\n ...
Chess Platformer
@Stage\n\n@you\n\nwhen I receive [promote v]\nstop [other scripts in sprite v]\nswitch costume to (head3 v)\nset size to (150) %\ngo to x: (6) y: (90)\n\nwhen flag clicked\nhide variable [yv v]\nhide variable [xv v]\nset [yv v] to [0]\nset [xv v] to [0]\nset [level v] to [1]\nset size to (30) %\nshow\ngo to [front v] l...
Hello everyone and welcome to my chess platformer!\nINSTRUCTIONS IN GAME\nI am an avid chess player and I enjoy playing it very much. So I decided to come up with this game that everyone can play. \nPlease love and fave if you like chess!\n
Platformer Starter Project
@Stage\n\n@Platform1\n\n@Platform2\n\n@Platform3\n\n@Monkey2\n\n
Welcome! You found a CS First Starter Project for the Game Design theme.\n\nWatch this video at CS First to learn how to build it: https://csfirst.withgoogle.com/c/cs-first/en/game-design/platform-game/platform-games-intro-and-design.html\n\nIf you're a teacher: Lesson plans are also available on the CS First site. If ...
~Water (Platformer)~
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nbroadcast (Start v)\nplay sound [Jim Yosef - Reverse \[End of Time EP\].mp3 v] until done\nstop all sounds\nplay sound [Waves - Mr. Probz v] until done\nstop all sounds\nplay sound [Vicetone - United We Dance.mp3 v] until done\nplay sound [OMFG - Hello.mp3 ...
MUST READ!!!!!\n\n(This is the first platformer in an element platformer series that I'm making!)\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\nArrow Keys to move\nGet to the right side of the screen to progress to the next level.\nAvoid red/pink.\nYellow is bouncy.\nNeon blue is water.\nPress r to restart your...
The 75 Level Challenge! (Platformer)
@Stage\n\nwhen flag clicked\nset [got the mario mushroom v] to [0]\nswitch backdrop to (sarting backdrop v)\nforever\n if <(Got the Mario Mushroom) = [0]> then\n play sound (pick random (1) to (4)) until done\n end\nend\n\nwhen flag clicked\nset [ghost v] effect to (0)\nwait (7) seconds\nrepeat (10)\n c...
Welcome to The 75 Level Challenge!\nUse WASD or the arrow keys to move\nObjective is to get to the yellow dot\nBlue will bounce the player high\nRed will kill the player\nLight Blue reduces friction to the player\nThe moon reduces gravity\nUse the S or Down Arrow key to unstick from the top of blue platforms
Platformer (cheats)
@Stage\n\nwhen flag clicked\nforever\n play sound [Silly Fun v] until done\nend\n\n@player\n\nwhen flag clicked\nset [edge v] to [1]\ndelete (all) of [bugs v]\nbroadcast (platform v)\n\ndefine walls\nif <not <(t) = [s]>> then\n if <<(t) < [4]> and <touching (level v)?>> then\n change [t v] by (1)\n ...
Use the arrow keys to move. Press (go to) the red button to go to the next level. Avoid pink and do not touch the edge. All levels are possible. Use fullscreen for a better experience :)\n\n There are 9 levels so far.
✨ Fusion - Platformer ✨
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\n@Sprite1\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\ngo to [front v] layer\nwait (3) seconds\nhide\n\n@Sprite2\n\nwhen I receive [sorry! v]\ngo to x: (-192) y: (-39)\n\nwhen I receive [begin platformer v]\nrepeat until <(backdrop [name v]) = [backdro...
Sorry guys, scratch 3.0 messed up my project a little.
Sides (a platformer)-Contest Entry
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [nextlevel v]\nnext backdrop\n\nwhen flag clicked\nforever\n play sound [Suspense Music v] until done\nend\n\n@Player\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nset size to (100) %\npoint in direction (90)\ngo to x: (-218) y...
For the contest. Use arrow keys/WASD to move. \n13 fun + challenging levels.\nBlack-regular\nRed-Bad\nPurple\nI WILL ADD MORE\n
Cool facts, a platformer
@Stage\n\n@Player\n\nwhen flag clicked\n\ndefine Go To Start\ngo to x: (-230) y: (-91)\ngo to x: (-232) y: (24)\n\nwhen flag clicked\nwait (0.01) seconds\nswitch backdrop to (backdrop1 v)\ngo to x: (-221) y: (-91)\ngo to x: (-219) y: (-80)\nshow\nset size to (300) %\nswitch costume to (costume1 v)\nset [xv v] to [0]\ns...
Hello, welcome to cool facts, a platformer that has cool facts on every level. Use arrow keys or WASD to move. Avoid red and bounce on blue. Touch light green to go to the next level. Enjoy the facts and comment down below to tell me your favorite fact. Thanks!\n \n@-Auron- and @snow-cannon and @SullyBully and @Will_wa...
Pusheen's Adventure- Platformer
@Stage\n\nwhen I receive [start game v]\nswitch backdrop to (1 v)\nplay sound [Platoformer music v] until done\n\nwhen flag clicked\nswitch backdrop to (backdrop2 v)\nwait (2) seconds\nrepeat (5)\n start sound [pop v]\n wait (2.5) seconds\nend\n\nwhen I receive [next level v]\nnext backdrop\n\nwhen I receive [end...
Press the green flag to play a platformer game based on 'Pusheen!'\nArrow keys move Pusheen, spikes hurt you and mud is slippery. \nIf you are finding some of the levels hard you can skip them.\nAll levels are possible.\nHave fun and let me know if there are any glitches or recommendations :)\n(By the way, there is a l...
Shadow Ball Platformer
@Stage\n\nwhen I receive [next! level v]\nnext backdrop\n\nwhen flag clicked\nforever\n play sound [Different Heaven - Nekozilla.mp3 v] until done\n play sound [Fun.mp3 v] until done\n play sound [Masked Heroes v] until done\n play sound [A16 v] until done\nend\n\nwhen backdrop switches to [start screen2 v]...
arrow keys to move space bar to jump\n\n\n\n\ncomment if there's a bug\n STORY\n_______________________________________________________\nYou And Your Friend Went Exploring And Found Yourself In A Cave Your Friend Got Lost And Your Trying To Find Him\n___________________...
Choose your player platformer!
@Stage\n\nwhen flag clicked\nswitch backdrop to (hi v)\n\nwhen I receive [start v]\nswitch backdrop to (backdrop2 v)\n\nwhen flag clicked\nswitch backdrop to (hi v)\n\n@Screen Shot 2018-01-31 at 1.45.06 PM\n\nwhen I receive [start v]\nhide\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [hi v]\nwait (0.1) secon...
Finally, After a Long work, I made this game. Choose your player between @griffpatch, @theChAOTiC, @Kevin_Eleven_1234, @Will_Wam, and @Ceebee. They each have different lives! Then use arrow keys or WASD to move. R to restart. Don't lose your lives! Love and Favorite if you enjoyed! Thanks. FIXED BUGS\n\nAnother one? Wi...
☆Star Wars Platformer☆
@Stage\n\nwhen flag clicked\nforever\n if <(backdrop [number v]) = [#?]> then\nend\n\nwhen flag clicked\nforever\n set volume to (50) %\n play sound [Star Wars Main Theme \(Full\) v] until done\nend\n\n@BB-8 (main sprite)\n\nwhen I receive [message1 v]\ngo to x: (-242) y: (-110)\nswitch costume to (bb-8 v)\nfo...
:*:・゚★,。・:*:・゚☆。・:*:・゚★,。・:*:・゚☆。・:*:・★,。・☆。・:*:・★,。\nHappy May the 4th\n:*:・゚★,。・:*:・゚☆。・:*:・゚★,。・:*:・゚☆。・:*:・★,。・☆。・:*:・★,。Arrow and WASD for movement.\nJumping in this is different in this game.\nPress R to restart level\nRed is bad\nGreen is the ground\nAll levels are possible\nThere is 15 levels right now\n:*:・゚★,...
Not your normal platformer.
@Stage\n\n@player\n\nwhen flag clicked\ngo to [front v] layer\ngo to x: (-215) y: (-156)\nset [level v] to [1]\nset [gravity? v] to [normal]\nset [y speed v] to [0]\nset [x speed v] to [0]\nhide variable [☁ high score. v]\nhide variable [score v]\nset [deaths v] to [0]\nset [time v] to [0]\nhide variable [deaths v]\nhi...
All instructions in game.\n
Llama Platformer v 1.0 Alpha
@Stage\n\nwhen flag clicked\nbroadcast (Turn Page v)\nforever\n play sound [Coin Falling v] until done\nend\n\n@Improved2\n\nwhen I receive [turn page v]\nif <(Title) > [0]> then\n hide\n stop [this script v]\nend\nReset Level\nforever\n switch costume to (hitbox v)\n Controls - Jump, Crouch\n Gravity...
Alpaca Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (blue sky2 v)\nforever\n if <(level) = [11]> then\n switch backdrop to (light v)\n end\nend\n\n@Alpaca\n\nwhen flag clicked\nset [level v] to [1]\nset [full v] to [0]\nset [slope v] to [0]\ngo to x: (-200) y: (50)\npoint in direction (-90)\nset rotation style...
Use arrows or WASD to move\nGo up against a wall to climb it.\nPress Flag twice\n\n3.01: Now works with Scratch 3.0!\n\nIf this gets 3,500 views by March, I'll make a llama platformer!\nLlama Platformer: https://scratch.mit.edu/projects/204700386/\nJust so you know my project didn't get on the front page. That was a ve...
Hidden way, the kidnapping - A Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n if <(nextlevel) = [5]> then\n switch backdrop to (backdrop2 v)\n end\n if <(nextlevel) = [6]> then\n switch backdrop to (backdrop1 v)\n end\n if <(nextlevel) = [7]> then\n switch backdrop to (backdrop1 v)\n e...
smack that love/like button! yeaaahhh!\nThe first level is possible contrary to popular belief\nI beat in less than 10 sec after not touching the game for over a year. It was meant to be challenging so please do not expect an easy first level.\nHappy way finding!\narrow keys \nwhite is death or is it :-)\nnumber on to...
STICKMAN PAKOUR! or "The Box"
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop2 v)\n\nwhen I receive [introdone v]\nswitch backdrop to (backdrop1 v)\nforever\n play sound [Vexento - Arcade v] until done\nend\n\nwhen I receive [end v]\nswitch backdrop to (backdrop3 v)\nforever\n play sound [TheFatRat - Monody \(Remix for Rolling Sky\)...
Welcome to STICKMAN PAKOUR!\n A Scrolling PLATFORMER\n======================STORY========================\nYou have been kidnapped and placed in a test: "The Box". You must Complete this to win back your freedom. Good Luck!\n===================INSTRUCTIONS!==============...
A Basic Platformer
@Stage\n\n@Player\n\nwhen I receive [start epic platformer v]\nforever\n wait (0.5) seconds\n play sound [The Chain Smokers: Don't Let Me Down v] until done\nend\n\nwhen I receive [start epic platformer v]\nshow\nswitch costume to (righty v)\ngo to x: (-235) y: (-50)\nswitch backdrop to (lvl 1 v)\n\nwhen flag cli...
Light Knight
@Stage\n\nwhen flag clicked\nset volume to (100) %\nswitch backdrop to (start v)\nwait (3) seconds\nforever\n play sound [Fight v] until done\nend\n\nwhen I receive [win2 v]\nstop [other scripts in stage v]\nset volume to (90) %\nforever\n play sound [The Future Retro v] until done\nend\n\nwhen I receive [start v...
Instructions are in the game.\n\nArrow keys to move, SPACE to speak. Talk to characters to trigger events.\n\nWhat do you guys think of the character and concept? If you like it, I can probably make Light Knight 2...
Bouncy's Quest (OLD) - [Platformer]
@Stage\n\nwhen I receive [go guy! v]\nswitch backdrop to (in the game v)\n\nwhen I receive [go guy! v]\nshow variable [level v]\nforever\n if <(Level) = [15]> then\n switch backdrop to (in the game2 v)\n end\nend\n\nwhen I receive [go guy! v]\nforever\n if <(Level) = [26]> then\n switch backdrop ...
*This is an old project (Shared in 2014)*\n\n-- Controls --\n----------------\nArrow Keys to Move\n\n-- Story --\nBouncy must go through a lab and save his friend while scientists known as TKS plan to use his friend for a test subject in another dimension.
Windows Platformer (V 1.1)
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nset [dab v] to [0]\nset volume to (100) %\n\nwhen I receive [start v]\nwait (3) seconds\nswitch backdrop to (bg1 v)\n\nwhen I receive [introover v]\nswitch backdrop to (costume1 v)\nrepeat until <(dab) = [1]>\n play sound [Inside In.mp3 v] until done\nen...
~Windows Platformer~\nIts not multiplayer if you want to know. Its just a normal 1 player platformer. Its not too hard. I'm working on a hard and long one.\nJust use arrow keys or WASD to move. find the missing folder to complete the game.
Evolution I - Prehistoric Age (V 1.2)
@Stage\n\nwhen flag clicked\nswitch backdrop to (costume1 v)\n\nwhen I receive [introdone v]\nset volume to (50) %\nforever\n play sound [TheFatRat - Unity \(Instrumental\) v] until done\nend\n\nwhen I receive [introdone v]\nswitch backdrop to (blue sky v)\nforever\n if <([costume # v] of [ground v]) = [9]> then\...
~Evolution I - Prehistoric Age~\nThis is an easy platformer. also its not scientifically accurate i just made it for fun. controls are the normal ones, arrow keys or WASD. hope you guys enjoy it.\n\n~WOW! Featured?\nIts not everyday i get 3000 messages. Wow. Thank you all. 5,600<3?\n85,000 Views? OMG! 6,000 Favs? WOW.\...
Dash(aka your generic platformer)
@Stage\n\n@ground\n\nwhen flag clicked\nshow variable [level v]\ngo [backward v] (11) layers\ngo to x: (0) y: (0)\nswitch costume to (1 v)\nset [level v] to [1]\n\nwhen I receive [level switch v]\nnext costume\n\nwhen I receive [level up! v]\nchange [level v] by (1)\nswitch costume to (level)\nif <(level) = [19]> then\...
----------------------------------PLEASE READ------------------------------------\nHi guys! this is a different kind of platformer that I normally make, it's a slope detection platformer, so enjoy\nthe graphics are hand drawn\n\ni have no idea what to do next\n\nInstructions:\narrow keys to move\navoid pits and lava\nP...
3 Player Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (super duper ultra easy v)\nforever\n play sound [Sleep Away v] until done\nend\n\nwhen I receive [levelup3 v]\nnext backdrop\n\n@Player 1\n\nwhen I receive [levelup v]\nset size to (60) %\nhide\ngo to x: (-160) y: (-136)\nset [xv v] to [0]\nset [yv v] to [0]\nshow\nch...
WASD to move Red.\nArrow Keys to move Green.\nIJKL to move Blue. \nSpace to restart everyone if you are stuck.\nAs the game progresses, it gets harder. (except for the last few levels)\nFirst to 10 wins! (If you want to play every level, spread the points evenly to see every level)\nPress O to activate blue bot mode (g...
The Gauntlet (Scrolling Platformer)
@Stage\n\nwhen I receive [step 1 v]\nswitch backdrop to (backdrop2 v)\nwait (1.1) seconds\nbroadcast (step 2 v)\nswitch backdrop to (backdrop3 v)\n\nwhen flag clicked\nswitch backdrop to (backdrop3 v)\n\nwhen I receive [start v]\nswitch backdrop to (backdrop1 v)\nforever\n play sound [Rolling Sky Soundtrack level 10...
Arrow keys to move. Dodge bullets, mines, lasers, and spikes to reach the boss. Use the heat-seeking missile the boss fires to blow up the Tesla coils to take down their health and win the game!\nI don't think it's that hard but comment if you beat the whole thing!
Space Platformer
@Stage\n\nwhen flag clicked\nforever\n play sound [Kosmicheskaya_muzyka_Trek_2_\(mp3co.co\).mp3 v] until done\nend\n\n@Platform1\n\n@Platform2\n\n@Enemy\n\n@Planet1\n\n@Planet2\n\n@Planet4\n\n@Planet5\n\n@Planet6\n\n@Player\n\ndefine Box2D_TOUCH_WORLD OBJECT_ID [] <>\nchange [falling v] by (1)\nrepeat until <not <to...
Hello! It is a space platformer!\nUse arrow keys for control player!\nPlease like and favorite my projects.\nLikes 61/15\nFavorites 43/15\n\nIM WORKING ON UPDATE!!!!!!!\n15 likes and 15 favorites = 10 new levels
The Adventures of Kaby
@Stage\n\nwhen I receive [trat v]\nswitch backdrop to (backdrop2 v)\n\nwhen I receive [dhsfgjkdgh v]\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [fallen v]\nswitch backdrop to (backdrop3 v)\n\nwhen flag clicked\nswitch backdrop to (backdrop4 v)\n\nwhen flag clicked\nbroadcast (Start v)\nbroadcast (Setup v)\nset...
Part 2 is officially out to play! https://scratch.mit.edu/projects/209120155/\n\nPress the Right and Left arrow keys to move.\n\nPress Space or Up Arrow to jump.\n\nThe original project was made in my ALT account called 0407299.
Climb Out of The Hole
@Stage\n\nwhen flag clicked\nset [can-wall-jump v] to [0]\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [start-game v]\nswitch backdrop to (backdrop6 v)\nwait until <key (space v) pressed?>\nswitch backdrop to (backdrop5 v)\n\n@Sprite1\n\nwhen backdrop switches to [backdrop5 v]\nshow\ngo to x: (0) y: (100)\nwait ...
Gray box has been fixed after the horrors of scratch 2.0! \n\nThe story is in the game\n\nUse the arrow keys or WAD to move\n\nPress R to restart a level\n\nPress 0 to skip a level\n\nGreen moss makes you bounce\n\nYou can only wall jump after a certain level
Kirby - Pyxelstar Ultra (Beta V0.03)
@Stage\n\nwhen flag clicked\nset volume to (80) %\nforever\n play sound [Float_Islands_-_Kirby_Super_Star\[Mp3Converter.net\].mp3 v] until done\nend\n\n@Control\n\nwhen flag clicked\nset [ghost v] effect to (100)\nhide\ngo to x: (0) y: (0)\nshow\n\nwhen flag clicked\ngo to x: (0) y: (-72)\n\ndefine Simulate Gravity\...
Captain America Platformer
@Stage\n\nwhen flag clicked\nset [ghost v] effect to (40)\nwait (2) seconds\nforever\n play sound [Captain America The Winter Soldier Main Theme.mp3 v] until done\nend\n\n@Captain America\n\nwhen flag clicked\nhide\nwait (9) seconds\nset [color v] effect to (0)\ngo to x: (-220) y: (100)\nset size to (40) %\nswitch ...
Arrow keys. All Levels Are Possible. \nYou can use W A S and D to aim and the Space to throw your shield. \nYou must throw your shield and hit the Hydra soldiers to kill them. \nYou must hit Red Skull three times to kill him. \nThrow your shield at doors to bust them open. \nL to reduce lag. \n\n\n \n
fortnite platformer
@Stage\n\nwhen I receive [next backdrop v]\nnext backdrop\nhide variable [stopwatch v]\n\nwhen backdrop switches to [love and favourite v]\nforever\n hide variable [deaths v]\n hide variable [level difficulty v]\n hide variable [level v]\n hide variable [stopwatch v]\n hide variable [☁ highscore v]\nend\...
Use Up Arrow and left and right arrows. Do not touch \nthe red\nI recommend playing in full screen. You are so cool that you can jump backwards, and while in the air (only if you dropped, not jumped into the air and THEN jumped AGAIN).\n\nALL LEVELS ARE POSSIBLE\n\nTry to beat my high-score! It's 31 seconds and 1 death...
Jedi Platformer
@Stage\n\nwhen flag clicked\nforever\n play sound [Star Wars - Cantina Song2 v] until done\nend\n\nwhen flag clicked\nforever\n if <([costume # v] of [ground v]) > [8]> then\n set [slip v] to [.92]\n else\n set [slip v] to [.88]\n end\nend\n\n@Player\n\nwhen I receive [start v]\ngo to [front v...
-------------------------------------------------------------------------------------------------------\nJedi Platformer 2: https://scratch.mit.edu/projects/219996985\n-------------------------------------------------------------------------------------------------------\n--Press space to swing the lightsaber\n--Use ar...
MIRRФЯЯIM
@Stage\n\nwhen flag clicked\nset [mutemusic? v] to [0]\nset volume to (100) %\nforever\n play sound [Disasterpeace - Forgotten v] until done\nend\n\nwhen I receive [fadeinmusic v]\nif <not <<(MuteMusic?) = [1]> and <(volume) = [0]>>> then\n repeat (20)\n change volume by (5)\n end\nend\n\nwhen I receive...
GAMEPLAY: Welcome to MIRRФЯЯIM... A mirror-based puzzle platformer. Navigate the levels by jumping around on the platforms. Use your reflection to find the secret key. Pass the key through the mirror at the grave. Unlock the door to get to the next level.\n\nCONTROLS:\n[A] & [D] / Left & Right Arrows = Move\n[W] / [Up ...
2-player platformer
@Stage\n\nwhen flag clicked\nforever\n if <(backdrop [number v]) = [16]> then\n show variable [p1 deaths v]\n show variable [p2 deaths v]\n else\n hide variable [p1 deaths v]\n hide variable [p2 deaths v]\n end\nend\n\nwhen flag clicked\nforever\n play sound [SONIC_FORCES_FIST_BU...
help the two ninja complete their training.\n\nControl p1 (green) with the arrow keys\n\nControl p2 (purple) with W S A D
The Very Strange Platformer
@Stage\n\nwhen flag clicked\nwait (0.001) seconds\nstop all sounds\nset [song v] to [1]\nwait until <(Level) = [2]>\nstop all sounds\nset [song v] to [2]\nwait until <(Level) = [5]>\nstop all sounds\nset [song v] to [3]\nwait until <(Level) = [6]>\nstop all sounds\nset [song v] to [2]\nwait until <(Level) = [7]>\nstop ...
Use the arrow keys to move, and up to jump. Press r to restart the level.\nPlease tell me about any glitches you find in the comments.\n\nCheck out some of my other projects:\n- The Cheat Code: https://scratch.mit.edu/projects/410876878/\n- Scratch 3.0 = Illuminati: https://scratch.mit.edu/projects/288948306/\n- Star W...
Pixel Parkour
@Stage\n\nwhen I receive [game complete! v]\nswitch backdrop to (backdrop11 v)\n\n@Player\n\nwhen flag clicked\nforever\n if <(x position) = [253]> then\n broadcast (level 2 v)\n stop [this script v]\n end\nend\n\nwhen I receive [level 2 v]\nswitch backdrop to (backdrop2 v)\ngo to x: (-186) y: (-146...
Welcome To Pixel Parkour! \nInstructions: Wall Jump: Touch A Wall And Jump While Pressing The Button In the Direction Of The Wall.\n Left Key Moves Left. Right Key Moves Right. And Up Arrow Jumps\nThe Second Game Is Out!: https://scratch.mit.edu/projects/211614275\nThe Third Game is Out!: https://scratch.mit.edu/pro...
Pixel Parkour 2
@Stage\n\n@Sprite1\n\nwhen flag clicked\nswitch backdrop to (party v)\nhide\nwait (4) seconds\nswitch backdrop to (backdrop1 v)\ngo to x: (-197) y: (-131)\nshow\nset [xv v] to [0]\nset [yv v] to [0]\nswitch costume to (r v)\nforever\n if <key (right arrow v) pressed?> then\n change [xv v] by (1)\n swit...
Welcome To Pixel Parkour 2! \nInstructions: Wall Jump: Touch A Wall And Jump While Pressing The Button In the Direction Of The Wall.\nLeft Key Moves Left. Right Key Moves Right. And Up Arrow Jumps\n
Pusheen Platformer
@Stage\n\nwhen I receive [message1 v]\nnext backdrop\nbroadcast (2 v)\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen flag clicked\nif <(backdrop [number v]) = [6]> then\n broadcast (3 v)\nend\n\nwhen backdrop switches to [backdrop10 v]\nstop [all v]\n\n@Angel\n\nwhen flag clicked\nset [speed y v] to ...
❤Arrow keys (the rest is in the game)\n\n❤Sry for the bad art and glitches and that it's a bit easy.\n\n❤Hope you have fun!
Egg Quest
@Stage\n\nwhen flag clicked\nswitch backdrop to (night_2 v)\n\nwhen I receive [opening v]\nif <(SpeedRunMode?) = [0]> then\n set volume to (100) %\n start sound [Compass.mp3 v]\nend\n\nset [level v] to [2]\nbroadcast (newLevel v)\nbroadcast (start v)\n\nwhen I receive [title v]\n\nwhen I receive [start v]\nwait u...
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Marshmallow's Mission- A Platformer
@Stage\n\nwhen flag clicked\nset [haspressedspacekey v] to [no]\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [next v]\nnext backdrop\n\nwhen flag clicked\nset [level v] to [0]\n\nwhen flag clicked\nforever\n set [level v] to (backdrop [number v])\nend\n\nwhen [space v] key pressed\nif <(HasPressedSpaceKey) = ...
~Thank you so much for curating me, @natsd! You are what a model scratcher should be- kind, caring, and an *awesome* friend. Congrats on being curator! <3~\n\n*MUST PRESS GREEN FLAG TWICE!*\n\nHey guys! I have had so much fun making this, and I hope you have fun playing it! You use the arrow keys to move, and you just ...
Glide ~A Platformer~
@Stage\n\nwhen flag clicked\nset [ghost v] effect to (0)\nforever\n play sound [Kevin MacLeod _ Pixelland.mp3 v] until done\nend\n\n@Sprite1\n\nwhen backdrop switches to [backdrop10 v]\nshow variable [ded peoples v]\n\nwhen flag clicked\nshow\ngo to x: (-210) y: (-141)\nswitch backdrop to (backdrop1 v)\nset rotation...
Use arrow keys to move and space key to glide.\nDon't touch red\n\nMy Record: 0 deaths :)
Dragon Platformer
@Stage\n\nwhen I receive [message1 v]\nswitch backdrop to (next backdrop v) and wait\n\nwhen I receive [wanna go back? v]\nswitch backdrop to (previous backdrop v) and wait\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (-150) y: (-46)\nset [scrollx v] to [0]\nhide var...
Move with the arrow keys and such. Not WASD. Just arrow keys. Avoid red. And the darker sandy color. Get to the other side. If you feel like it go back to the previous level. And whatever you do, don't fall in pits.\nPlease report any glitches!\n\nWhatever you do, DON'T USE TURBO MODE!
Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (menu v)\nforever\n play sound [The Worlds Hardest Game Theme Song.mp3 v] until done\nend\n\nwhen I receive [next level v]\nnext backdrop\nbroadcast (Normal size v) and wait\n\nwhen I receive [start v]\nswitch backdrop to (level 1 v)\n\n@Character\n\nwhen flag clicked\...
Instructions in game.\nDemonstration:\nhttps://youtu.be/jYoxMUhNJeQ\nMy other game - Tank and Zombies\nhttps://scratch.mit.edu/projects/212453757/\nMy record: 10 deaths\n
Impossible Platformer 2 (HARD)
@Stage\n\nwhen flag clicked\nswitch backdrop to (starter v)\n\n@Sprite1\n\nwhen I receive [next costume v]\nnext costume\n\nwhen I receive [lvl:1 v]\nset [yv v] to [0]\nset [xv v] to [0]\nforever\n if <key (right arrow v) pressed?> then\n change [xv v] by (1)\n end\n if <key (left arrow v) pressed?> the...
Part two is out: Read this instructions before you play pls...\nRules:\nUse arrow keys to move and jump the sprite.\nRed is bad.\nBlack is where you land.\nBlue is bouncy.\n\nSrry if it's laggy!!\n\nYou can choose character wherever you want. No cost..\n\nalso if you want to have some your creative ideas of a costume p...
Button -a platformer- 1
@Stage\n\n@player\n\ndefine colors\nif <touching color (#ff9400)?> then\n if <(colors touch?) = [1]> then\n set [colors touch? v] to [0]\n set [open door: orange v] to ((open door: ORANGE) * (-1))\n end\nend\nif <touching color (#003fff)?> then\n if <(colors touch?) = [1]> then\n set [colo...
Extreme Platformer
@Stage\n\nwhen flag clicked\nhide variable [☁ world record \(most deaths\) v]\nset [deaths v] to [0]\nhide variable [☁ world record \(least deaths\) v]\nswitch backdrop to (backdrop1 v)\nforever\n play sound [Happy v] until done\nend\n\nwhen I receive [water v]\nswitch backdrop to (backdrop2 v)\n\nwhen I receive [ne...
Welcome to Extreme platformer.\nFIRST STEP: FIND A LOT OF EXTRA TIME\nMove: Arrow Keys\nAvoid Red\nGo through the almost endless levels\nshow your own skill!
"Connected" A 2 Player Platformer
@Stage\n\nwhen I receive [next section v]\nchange [section v] by (1)\nswitch backdrop to (Section)\n\nwhen flag clicked\nset [p1 cooldown v] to [0]\nset [p2 cooldown v] to [0]\nset [section v] to [1]\nswitch backdrop to (Section)\n\n@Player1\n\ndefine Physics+Moving\nif <key (d v) pressed?> then\n change [xv v] by (...
For a contest.\nFull game: https://scratch.mit.edu/projects/216061061/\n\nMore cool stuff:\nhttps://scratch.mit.edu/projects/910042742/
One Tear - A Platformer
@Stage\n\nwhen I receive [next level v]\nnext backdrop\n\nwhen backdrop switches to [second story v]\nbroadcast (game part is over v)\nwait until <key (space v) pressed?>\nwait until <not <key (space v) pressed?>>\nswitch backdrop to (second story2 v)\nwait until <key (space v) pressed?>\nwait until <not <key (space v)...
✧ | Chocolate Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (logobackdrop v)\n\nwhen [s v] key pressed\nswitch backdrop to (next backdrop v)\n\nwhen flag clicked\nplay sound [level2 v] until done\n\nwhen I receive [start v]\nswitch backdrop to (level 1 v)\n\n@Thumbnail\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nforeve...
Hai! This is my first platformer! I'm so proud of how it looks! Be sure to love and fave and maybe even a follow for more platformers!\nArrow keys to move!\nS key to skip a level!\n------------------------------LEVEL HELP----------------------------------\nLevel One - Walk across the table\nLevel Two - Jump over the bo...