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Icy's Platformer *melting!*
@Stage\n\nwhen flag clicked\nhide variable [volume v]\nset [volume showing? v] to [0]\nset [volume v] to [70]\nswitch backdrop to (backdrop3 v)\n\nwhen I receive [start project v]\nswitch backdrop to (backdrop1 v)\nforever\n play sound [Cheerful Memory v] until done\nend\n\nwhen I receive [start project v]\nset volu...
All instructions are in the game except...\n Press "v" to show the volume. Press "v" again to hide it.
Hidden
@Stage\n\nwhen flag clicked\nforever\n if <(Slide) = [1]> then\n play sound [Oppressive Gloom v] until done\n end\nend\n\nwhen flag clicked\nset [slide v] to [1]\nswitch backdrop to (game v)\nhide variable [time v]\nhide variable [deaths v]\n\nwhen flag clicked\nforever\n if <(Slide) = [1]> then\n ...
.: Levels - A Platformer :.
@Stage\n\nwhen flag clicked\nforever\n play sound [Video Game 1 v] until done\n set volume to (70) %\nend\n\n@Level\n\nwhen flag clicked\nset [level v] to [1]\nshow\ngo to [front v] layer\nset [yv v] to [0]\ngo to x: (-200) y: (-136)\nset [xv v] to [0]\nforever\n if <<touching color (#ccd8ff)?> and <touching (...
Colorless: A Platformer - Part 2
@Stage\n\nwhen I receive [changesong v]\nstop [other scripts in stage v]\nbroadcast (soundcheck v)\nbroadcast (backdropcheck v)\nstop all sounds\nif <(Song) = [0]> then\n play sound [Josh Kramer - Call to Destiny.mp3 v] until done\n broadcast (changesong v)\nelse\n if <(Song) = [1]> then\n play sound [V...
-Short- A Platformer
@Stage\n\n@Sprite1\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nswitch costume to (costume2 v)\nshow\ngo to x: (-230) y: (-141)\nset [x v] to [0]\nset [y v] to [0]\nforever\n change [y v] by (-1)\n if <key (left arrow v) pressed?> then\n change [x v] by (-1)\n end\n if <key (right arrow v)...
Look at this~ https://scratch.mit.edu/projects/179963222/
The Splatformer (A Splatoon Platformer Game)
@Stage\n\nwhen flag clicked\nclear graphic effects\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [start\(0.5\) v]\nswitch backdrop to (blue sky2 v)\n\nwhen flag clicked\nset volume to (100) %\nset [muted? v] to [No]\nforever\n play sound [Octo_Canyon_Low_Tide.mp3 v] until done\nend\n\nif <(Level) = [41]> then\...
Alright, it's finally done! I might tweak the boss a little bit, but the game is fully playable and has a credits screen as well.\nALL LEVELS ARE BEATABLE! (including level 23)\nMarie will tell you what to do in the game.\nPress space to scroll through Marie/Marina's text.\nPress R to restart a level if you get stuck o...
Scrolling Platformer Tutorial
@Stage\n\n@Stages\n\nwhen I receive [showcase v]\nset size to (100) %\nshow\nshow variable [stagex v]\nset [stagex v] to [0]\nset [id v] to [1]\ncreate clone of (_myself_ v)\nset [id v] to [2]\nforever\n broadcast (Frame v) and wait\n if <key (right arrow v) pressed?> then\n set [stagex v] to (((StageX) + ...
~~~A tutorial about how to make scrolling platformers.~~~\n\nIf you want to make a scrolling platformer, but do not know how to, this project is for you! (Even if you know, this project shows some ways to deal with some issues that might arise)\n\n~Press space to advance to the next slide.\n\nAs this is my first tutori...
Platformer Collection Ver. 1.1
@Stage\n\nwhen flag clicked\nforever\n if <key (o v) pressed?> then\n ask [Enter continue code] and wait\n broadcast (continue code v)\n end\nend\n\nwhen flag clicked\nswitch backdrop to (level 1 v)\nwait until <([costume # v] of [levels v]) = [50]>\nswitch backdrop to (level 2 v)\nwait until <([cos...
Left and right arrow keys to move\nUp arrow key to jump\nWall jumping is enabled\nGet to the right of the screen\nPress O to open the continue code screen\n\n\nApparently this is the only way you can experience these games now because they all got replaced with Fat Bounce :p
Scratch (A Platformer) 2.0
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [thumbnail v]\nswitch backdrop to (backdrop2 v)\n\nwhen I receive [end v]\nswitch backdrop to (backdrop3 v)\nstop all sounds\nstop [all v]\n\nwhen flag clicked\nforever\n play sound (pick random (1) to (2)) until done\nend\n\n@Scratch Ca...
AD or Arrow Keys To Move\nUp Or W To Jump\n\n\n\n\nSTORY\n_______________________________________________________\nScratch Cat Has Been Used For Scratch As a Sprite Ever Sense Scratch Was Made. But Something Went Wrong And The Scratch Cat Was Sucked Into The Code. And He Is Trying To Escape.\n__________________________...
Samurai ~ A Ninja Platformer
@Stage\n\nwhen I receive [next level v]\nnext backdrop\n\n@player\n\nwhen flag clicked\ngo to x: (-150) y: (0)\nset [yv v] to [0]\nset [yv v] to [0]\nswitch backdrop to (backdrop1 v)\nset [xv v] to [0]\nforever\n switch costume to (costume2 v)\n change [yv v] by (-0.5)\n if <key (right arrow v) pressed?> then\...
ARROW KEYS TO MOVE\ntry to get to the portal to advance in level\nDONT TOUCH THE RED LAVA\n15 levels!\n\nLOVE AND FAVORITE IF YOU LIKED IT! (Dont report me. I said If you like it)\n\n\n\n
99% pen platformer
@Stage\n\nwhen flag clicked\nforever\n play sound [Kalimba.mp3 v] until done\nend\n\n@Main character\n\nwhen flag clicked\nset [y v] to [0]\nset [x v] to [0]\nshow\ngo to x: (-230) y: (0)\nerase all\nhide variable [level v]\nhide variable [x v]\nhide variable [y v]\nforever\n if <touching color (#e1a91a)?> then\n...
Press the green flag and enjoy\n100% by me\n10 levels\n\n[Obstacles]\n\nArrow keys - to move\nAvoid lava - red\nElevator - grey\nLand - green\nLock - brown (get the key to open it)\nKey - yellow (get it to open locks)\n\n[Finish]\nGet to the black square as fast as you can\n\n\n\n\n\n\n\n
°A little Mystery° A Platformer
@Stage\n\nwhen flag clicked\nset [pixelate v] effect to (200)\n\n@Main\n\nwhen flag clicked\nerase all\nset [game_loop v] to [1]\nset [game_gravity v] to [-1]\nset [game_level v] to [1]\nset [game_levelcount v] to [24]\nbroadcast (ToFront_Ground v) and wait\nbroadcast (ToFront_Traps v) and wait\nbroadcast (ToFront_Play...
2 Player Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (level 1 v)\n\nwhen I receive [next level v]\nnext backdrop\n\n@Player 1\n\nwhen [space v] key pressed\nask [Do you want to switch player 1's color? Yes/No] and wait\nif <(answer) = [yes]> then\n ask [What color? Red/Orange/Yellow/Green/Blue/Purple] and wait\n if ...
10 Follower special is out!!
Disney princess platformer 2.0
@Stage\n\nwhen flag clicked\nswitch backdrop to (os-lightning-over-cinderella-castle-disney-world-20150703 v) and wait\nwait (18) seconds\nnext backdrop\n\nwhen flag clicked\nhide variable [deaths v]\n\nwhen backdrop switches to [backdrop1 v]\nshow variable [deaths v]\n\nhide variable [deaths v]\n\nwhen backdrop switch...
use the arrow keys to move and jump go to pink you can beat all of them! press the 1 key to show variables and the 2 key to hide them! ten more likes and seven more favorites and I will add a frozen 2 level! in the frozen level press e to be Elsa and a to be Anna. all levels are possible and personally tested by me.
Crazy Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n play sound (pick random (1) to (3)) until done\nend\n\nwhen I receive [message1 v]\nnext backdrop\n\n@Player\n\nwhen flag clicked\nshow\ngo to x: (-200) y: (-100)\nset [yv v] to [0]\nset [xv v] to [0]\nset [jump v] to [1]\nforever\n if <touc...
Scratch Cat has learned some new moves! He can scale walls, wall jump, fingers latch climbing, all while avoiding moving and stationary obstacles. Help guide him to the portals to get to the next stage! \n\nUse arrow keys to move.
Black and White (Platformer)
@Stage\n\nwhen I receive [message1 v]\nnext backdrop\nchange [level v] by (1)\n\nwhen flag clicked\nset [level v] to [1]\nswitch backdrop to (backdrop13 v)\n\nwhen I receive [start v]\nswitch backdrop to (backdrop1 v)\n\nstart sound [Theme_regular.mp3 v]\n\nstop all sounds\n\nplay sound [Theme_regular.mp3 v] until done...
PLAY MY NEWEST GAME HERE: https://scratch.mit.edu/projects/292961276/\n1000 VIEWS! \n>>>SORRY FOR GLITCHES/LAG CAUSED BY 3.0<<<\nWASD to move White\nArrows to move Black\nR to restart\nWhite can only touch black\nBlack can only touch white\nthere are 14 levels currently\nclick the mute button in the top right to mute o...
ROBLOX Platformer
@Stage\n\nwhen flag clicked\nshow variable [music v]\nshow variable [deaths v]\n\nwhen flag clicked\nforever\n if <(Music) = [2]> then\n repeat until <(Music) = [1]>\n stop all sounds\n play sound [Music 2 v] until done\n end\n end\nend\n\nwhen flag clicked\nforever\n if <(M...
Use the arrow keys to move.\nAviod the noobs and the lava.\nThe orange things are bounce pads.\nUse the slider labeled "Music" to change the music.\n*There is a secert area, but it dosn't always work.*\nThere are ten levels, all of which are possible.
Big Tower Tiny Square | Platformer
@Stage\n\nwhen flag clicked\nforever\n set [you failed to rescue pineapple and kill big square in v] to (join [0] (join (minutes) (join [:] (join [0] (seconds)))))\n set [time v] to (join [0] (join (minutes) (join [:] (join [0] (seconds)))))\n if <<(seconds) = [10]> or <(seconds) > [10]>> then\n set [yo...
You are the pink square. Use the arrows keys or WASD to move. Avoid the lava (red), the gun, and the saws and spikes (gray). The bounce pads are orange. The checkpoints are green. Press R to respawn at the last checkpoint. The water (blue) slows you down. Get to the purple part to win!\nGood Luck. You'll need it!\nPlay...
platformer
@Stage\n\n@Nano\n\nwhen flag clicked\nshow\nset [level v] to [1]\nset [yv v] to [0]\nset [xv v] to [0]\nforever\n change [yv v] by (-0.5)\n if <key (right arrow v) pressed?> then\n switch costume to (costume2 v)\n change [xv v] by (0.7)\n end\n if <key (left arrow v) pressed?> then\n sw...
use the arrow keys\nblue is bouncy\ndon't touch gray or red\n\nFull screen recommended
Night Ninja (Platformer)
@Stage\n\nwhen [s v] key pressed\nswitch backdrop to (next backdrop v)\n\nwhen flag clicked\nforever\n play sound [AfterInfinity-Solstice v] until done\nend\n\n@Night Ninja\n\nwhen flag clicked\nforever\n if <(x position) > [234]> then\n switch backdrop to (next backdrop v)\n go to x: (-215) y: (-75...
Night Ninja (Platformer)\n\nSetting:\nYou are a Night Ninja with a mission! Your goal is to get through the enemies outposts, infiltrate their base, and steal the papers that will show your team what the enemies next plans our. Don't fail, Night Ninja!\n\nInstructions:\n--Use arrow keys to move--\n--Click the R key to ...
Square - A Platformer 3
@Stage\n\nwhen flag clicked\nswitch backdrop to (1 v)\n\nwhen I receive [next v]\nnext backdrop\n\nwhen I receive [end v]\nswitch backdrop to (13 v)\n\n@Sprite1\n\nwhen flag clicked\nshow\ngo to x: (-236) y: (-166)\ngo to x: (-202) y: (-124)\nforever\n change [y v] by (-0.5)\n if <key (left arrow v) pressed?> the...
Welcome to part 3 of my Square - A Platformer series!!!\n===================================================\nInstructions:\nArrow keys to move.\nDo not touch red.\nGreen is bouncy.\n====================================================
Split Screen | Platformer | 2.0
@Stage\n\nwhen I receive [next level v]\nset [done? v] to [no]\nnext backdrop\n\nwhen I receive [button pressed v]\nif <not <(letter (1) of (backdrop [name v])) = [2]>> then\n next costume\nend\n\nwhen I receive [death v]\nrepeat until <(letter (1) of (backdrop [name v])) = [L]>\n switch backdrop to ((backdrop [n...
Blockhead | Platformer v1.3
@Stage\n\nwhen flag clicked\nforever\n play sound [Geometry Dash - Jumper v] until done\nend\n\n@Barz\n\nwhen flag clicked\nhide\nforever\n go to x: (0) y: (75)\n create clone of (_myself_ v)\n go to x: (0) y: (-75)\n create clone of (_myself_ v)\n wait (1) seconds\nend\n\nwhen I start as a clone\ngo ...
Arrow keys to move, everything else is taught in game. \n\nALL levels are beatable. Believe me, half my time spent "developing" the game, was testing the levels and gameplay. If you are really stuck, comment below. Maybe somebody (or myself) could tip you off? I'm definitely going to make more lvl's in the future\n\nIf...
A Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [home v]\nswitch backdrop to (backdrop1 v)\nhide variable [regular time v]\nhide variable [opposite time v]\nhide variable [turned arrow key time v]\n\nwhen I receive [highscore v]\nswitch backdrop to (backdrop18 v)\n\nset [username v] to [...
Use arrow keys to move\nPass all levels you are a LEGEND (not really there really easy levels)\n (c:
Super platformer Plus REUPLOAD
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [next level! v]\nnext backdrop\n\nwhen I receive [hero! v]\nforever\n play sound [\(Epic Adventure Music\) - A Hero's Quest -_BY65uBgYFWI_youtube.mp3 v] until done\nend\n\nwhen I receive [short circuit 2! v]\nforever\n play sound [Sho...
Welcome in Super Platformer Plus!!!\n\narrow keys - move\n\nr - restart\n\nAll levels are posible!
Wave (Featured)
@Stage\n\nwhen flag clicked\nset [show score showing? v] to [0]\nswitch backdrop to (intro v)\n\nwhen I receive [game end v]\nerase all\nrepeat (50)\n change [ghost v] effect by (1)\nend\nrepeat (50)\n change [ghost v] effect by (-1)\nend\nrepeat (50)\n change [ghost v] effect by (1)\nend\nswitch backdrop to (...
Tiny Circle [A platformer]
@Stage\n\nwhen flag clicked\nforever\n if <<[11] > (Level)> and <[0] < (Level)>> then\n switch backdrop to (Level)\n end\n if <[11] = (Level)> then\n switch backdrop to (backdrop11 v)\n end\n if <[12] = (Level)> then\n switch backdrop to (backdrop10 v)\n end\n if <[13] = (Level...
Press that green circle on a stick thing\n\nI will make more level once I hit 100 stars.\nComplete - 27.3% \n\nhttps://scratch.mit.edu/projects/258627042/ | Cookie Tycoon\nhttps://scratch.mit.edu/projects/210781479/ | Egg CO.\nhttps://scratch.mit.edu/projects/270051462/ | Survive the Button\n\nI'm sorry about the Glitc...
Blob Dungeon (A creative platformer)
@Stage\n\nwhen flag clicked\nforever\n set [brightness v] effect to (-25)\nend\n\n@Ground\n\nwhen flag clicked\nforever\n switch costume to (Level)\n go to x: (0) y: (0)\n set [brightness v] effect to (-5)\nend\n\nwhen flag clicked\npoint in direction (90)\n\nwhen flag clicked\nforever\n play sound [Musi...
Welcome to Blob Dungeon! In the making for 6+ months! You are a blob that has found himself in a deadly dungeon! Make your way through while collecting coins and smashing enemies!\n++++++++++++++-Instructions-+++++++++++\n-Arrow keys\n- Jump and click down-arrow to ground-pound\n-Collect coins\n-Ground pound on enemies...
Diamond platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (1 v)\nforever\n if <(LEVEL) = [1]> then\n switch backdrop to (1 v)\n end\n if <(LEVEL) = [2]> then\n switch backdrop to (2 v)\n end\n if <(LEVEL) = [3]> then\n switch backdrop to (4 v)\n end\n if <(LEVEL) = [4]> then\n swi...
use left right and up arrow to move and jump\ndon't touch the spikes \ndon't worry about the background its just decoration\ncollect the diamonds to change costume\nclick the scroll to read more rules\nALL LEVELS HAVE BEEN TESTED AND ARE POSSIBLE !!!\nclick the red square to stop
Scrolling Platformer Tutorial
@Stage\n\nwhen I receive [bad v]\nset [brightness v] effect to (100)\nwait (0.1) seconds\nset [brightness v] effect to (0)\n\n@Ground\n\nwhen flag clicked\nset [xv v] to [0]\nset [yv v] to [0]\nswitch costume to (costume2 v)\nset size to (600) %\nswitch costume to (costume1 v)\ngo to x: (-180) y: (471)\nshow\nbroadcast...
T.R.A.P. Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [new_location v]\nnext backdrop\n\n@Спрайт 16\n\nwhen flag clicked\ngo to x: (0) y: (0)\nrepeat (11)\n go to [front v] layer\nend\nset [ghost v] effect to (0)\nshow\nbroadcast (Start_Game v)\nset [y_move v] to [45]\nrepeat until <(y_move...
PLEASE, DOUBLE CLICK FLAG\nR - RESPAWN M - MUTE\nWelcome to T R A P! It's not an ordinary platformer, it's platformer with unexpected traps you must avoid.\n\nAll intsructions are in the game.\nLet me know in the comments if you complete the whole game (i personally think it's really hard).\nGood Luck!
Ball Platformer
@Stage\n\nwhen flag clicked\nforever\n play sound [\[Dubstep_-_Pegboard_Nerds_-_Self_Destruct_\[Monster v] until done\nend\n\n@theGround\n\nwhen I receive [nextlevel v]\nnext costume\n\nwhen I receive [message1 v]\nswitch costume to (costume15 v)\n\nwhen [space v] key pressed\nchange [level v] by (1)\nnext costume\n...
Use the arrow keys or ASDW to move. Go to the flag. Different colors mean different things.
The Hot Steel ball - a platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (screen v)\nset volume to (20) %\nwait until <key (q v) pressed?>\nforever\n play sound [Vexento - Occupy v] until done\nend\n\nwhen I receive [next level v]\nnext backdrop\n\nwhen flag clicked\nwait until <key (q v) pressed?>\nwait until <not <key (q v) pressed?>>\nfo...
Jelly Dash (Platformer)
@Stage\n\nwhen flag clicked\nforever\n play sound [01 -Jumper- \(ID_ 168734\).mp3 v] until done\nend\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (-210) y: (-80)\ngo to [front v] layer\ngo [backward v] (1) layers\nset size to (220) %\nforever\n if <touching color (#ff0000)?> then\n go to x: (-210) y: (-90)\n...
Arrow Keys To Move, Lava Will Kill You, Levels Are All Possible\n\nLast Level Hint: Look closely at all the lava.
Color Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (levels v)\nforever\n if <touching color (#ccffff)?> then\n next backdrop\n end\nend\n\nwhen [space v] key pressed\nswitch backdrop to (level 1 v)\n\n@Sprite1\n\nwhen flag clicked\nhide\nforever\n if <touching color (#ffe9cc)?> then\n set [y v] to [...
Press Space to Start!!\n\n- Arrow Keys to Move\n- Goal\n * Touch light blue heart\n- Yellow: Restart\n- Purple: Accelerated Downward\n- Orange: Accelerated Upward\n- Mint: Platform\n
Platformer-Mobile Friendly!
@Stage\n\n@Sprite2\n\nwhen I start as a clone\nset [clone? v] to [1]\nset [ghost v] effect to (60)\nrepeat (6)\n wait (.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001) seconds\n chan...
Use the arrow keys or wad to move! If on mobile touch where you want to go! Press s to skip a level! At the beginning, after you triple-click the green flag, wait a few seconds, it takes awhile to load. Full screen recommended! If you like it, please propose this to be featured here! https://scratch.mit.edu/studios/422...
Marshmello Platformer (COLLAB)
@Stage\n\nwhen flag clicked\nforever\n if <(LEVEL \(VERY IMPORTANT\)) = [22]> then\n switch backdrop to (backdrop7 v)\n else\n switch backdrop to (backdrop2 v)\n end\nend\n\nforever\n repeat (12)\n next backdrop\n wait (0.01) seconds\n end\n repeat (12)\n switch back...
A Christmas Platformer
@Stage\n\nwhen flag clicked\nset [time v] to [0]\nswitch backdrop to (hi v)\n\nwhen I receive [next level v]\nif <(backdrop [number v]) < [13]> then\n wait (1) seconds\n next backdrop\nend\n\nwhen I receive [start v]\nswitch backdrop to (backdrop1 v)\n\nwhen flag clicked\nforever\n if <(backdrop [number v]) = ...
More Levels Have Been Added there are currently 13 Levels Now
Cave Escape - Platformer
@Stage\n\nwhen flag clicked\nforever\n switch backdrop to (Level)\nend\n\nwhen flag clicked\nclear graphic effects\nforever\n if <(backdrop [number v]) = [9]> then\n repeat (10)\n change [brightness v] effect by (5)\n end\n repeat (10)\n change [brightness v] effect by (...
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Ball platformer game
@Stage\n\nwhen I receive [next level v]\nnext backdrop\n\nwhen flag clicked\nswitch backdrop to ( start screen v)\n\nwhen flag clicked\nswitch backdrop to (scratch profile \(1\) v)\nwait (4) seconds\nswitch backdrop to ( start screen v) and wait\n\nwhen I receive [start v]\nforever\n start sound [dance head nod v]\n...
Space,left and right keys for controls\n-------------------------------------------------------------------------\nDon't forget to Love, Favorite and Follow me! - @ldsmithy See ya!\n-------------------------------------------------------------------------\nI will try and reply to everyone's comments if their nice\n----...
CUBIC - A Scrolling Platformer
@Stage\n\nwhen [m v] key pressed\nset [_mouse test v] to (join ((mouse x) + (SCROLL X)) (join [_] ((mouse y) + (SCROLL Y))))\n\nwhen I receive [play v]\nstop all sounds\nforever\n play sound [astronomia v] until done\nend\n\nwhen I receive [start v]\nrepeat until <(_PLAY) = [1]>\n play sound [pixel party v] until...
Ninja Platformer
@Stage\n\nwhen flag clicked\nforever\n if <(night) = [0]> then\n switch backdrop to (background1 v)\n else\n switch backdrop to (background2 v)\n end\nend\n\nwhen I receive [start v]\nforever\n if <key (n v) pressed?> then\n if <(night) = [0]> then\n set [night v] to [1]\n ...
CONTROLS:\n\nW, Space, or Up Arrow - Jump\n\nA or Left Arrow - Move Left\n\nD or Right Arrow - Move Right\n\nM - Toggle Sound\n\nN - Night/Day Mode\n\nP - Increase the Speed the Platforms Move\n\nINSTRUCTIONS:\n\n~Objective is to stay on the platforms as long as you can.\n\n~Get points by bouncing or collecting gold an...
Being Red - A platformer/scroller
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop2 v)\nset [level v] to [1]\n\nwhen I receive [start_game v]\nforever\n play sound [Here Comes a Thought - Steven Universe Karaoke \[Official Instrumental\] \(320 kbps\).mp3 v] until done\nend\n\n@Thumbnail\n\nwhen flag clicked\nset [level v] to [1]\nforever\n...
W,A,D and Left, Right, Up to Move, Jump\n\nSpace to Jump To.\nGet to the door.
100% Pen Platformer [Engine]
@Stage\n\n@pen\n\nwhen flag clicked\nCreate Level\nset [xv v] to [0]\nset [yv v] to [0]\nset [x position v] to [0]\nset [y position v] to [0]\nset [scroll x v] to [0]\nset [scroll y v] to [0]\nforever\n Draw\n Update\n if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n change [xv v] by (...
AntiGravity: A Platformer
@Stage\n\n@Thumbnail\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset size to (100) %\nhide\ngo to [front v] layer\n\nshow\n\nset [ghost v] effect to (100)\n\nwhen flag clicked\nforever\n go to [front v] layer\nend\n\nmove (10) steps\ngo to x: (0) y: (0)\n\n@Sprite1\n\nwhen I receive [play v]\npoint in direction (90)\...
AntiGravity: A Platformer\n \nWarning: This Game Is Extremely Hard. All Levels Aredw Possible.\nPress WASD/Arrow Keys to move. Press Space to switch gravity. There's a cooldown timer, you can only switch gravity when it's 0.\nHave fun Playing, and don't forget to love, fav, and follow me!\nCheck...
Get trolled(platformer)
@Stage\n\nwhen flag clicked\nswitch backdrop to (outdoors v)\n\nwhen I receive [next level v]\nnext backdrop\n\n@Player\n\nset [gravity v] to [-5]\nset [x velocity v] to [0]\nset [y velocity v] to [0]\nforever\n if <not <touching (ground v)?>> then\n change y by (Gravity)\n end\n if <key (left arrow v) ...
WAD or arrow keys to move\nfigure what colors do what :)\nEasier in full-screen\nI would make it go to next level if you go to the edge to the right, but it would mess up a lot of the levels\nThanks for the views and stuff XD\n
A Trolled Platformer
@Stage\n\nwhen flag clicked\nforever\n play sound [Happy Troll.mp3 v] until done\nend\n\n@You\n\nwhen flag clicked\ngo to x: (-187) y: (-94)\ngo to x: (-220) y: (-100)\nset size to (20) %\nshow\nhide variable [y v]\nhide variable [x v]\nset [y v] to [0]\nset [x v] to [0]\nforever\n change [y v] by (-1)\n if <<...
It's a platformer... trolled!!! \nCan you get to the end? Probs not...\n=========================================\nTry my work in progress (NOT ACTIVE): https://scratch.mit.edu/projects/435019172/\n=========================================\nTry InsaneScratches inspired edition of A Trolled Platformer: \nhttps://scratch...
Christmas! A Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (level 1 v)\n\nwhen I receive [trick! v]\nswitch backdrop to (backdrop1 v)\nstop [all v]\n\n@You\n\nwhen flag clicked\nforever\n create clone of (_myself_ v)\n wait (0.02) seconds\nend\n\nwhen I start as a clone\nrepeat (16)\n change size by (-5)\n change [gho...
Arrow keys to move and jump\nGreen kills you\nPurple is bouncy\nGet to the end of the screen to advance! \nS to skip\nAll Levels Are Possible!\n
scrolling platformer maker
@Stage\n\nwhen flag clicked\nforever\n if <(y) > ((1200) + (((hoe groot spel bord?) - (1)) * (1200)))> then\n set [brightness v] effect to ((((y) * (-1)) + ((1200) + (((hoe groot spel bord?) - (1)) * (1200)))) / (10))\n else\n set [brightness v] effect to (0)\n end\nend\n\n@game\n\ndefine voor be...
⏫ \n CONTROLS ⏪⏬⏩\n-------------------------------------------------------------------------\n press S to skip a level\n
Winter ( A Platformer )
@Stage\n\nwhen flag clicked\nswitch backdrop to (lvl 1 v)\n\nwhen flag clicked\nforever\n set volume to (50) %\n play sound [Winter.Sound.Effect.mp3 v] until done\nend\n\n@Snow\n\nwhen flag clicked\nhide\nforever\n wait (0.1) seconds\n create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nforever\n ...
--- STORY ---\nPrince Winterling was playing in the snow but suddenly a strong wind blows his crown. So he began to search and travel then the adventure awaits.\n\n- If the game is glitching try double click the ( Green flag )\n- Use the arrow keys for movement.\n- There is a *Shhhh * ....... ( secret ).
santa platformer
@Stage\n\n@download (2)\n\nwhen flag clicked\nset [x v] to [0]\nset [y v] to [0]\nshow\nforever\n change [y v] by (-1)\n set [x v] to ((x) * (0.9))\n change x by (x)\n if <touching color (#000008)?> then\n change y by (1)\n end\n if <touching color (#000008)?> then\n change y by (1)\n ...
use arrow keys to move\nUp arrow to jump\nthere is wall jumping\nred kills you\nblue shoots you up\n
Inverses: A multitask platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nset [ghost v] effect to (100)\nrepeat (5)\n change [ghost v] effect by (-20)\nend\nbroadcast (Start Game v)\n\nswitch backdrop to (intro v)\nset [gamemode v] to [Intro]\nwait until <(GameMode) = [Main Menu]>\n\nwhen I receive [reset v]\nset [ghost v] eff...
Welcome to Inverses! Inverses is a platformer where you have to control 2 characters to unlock the portal and advance to the next level. Collect both keys to unlock the portal and avoid the dangers along the way.\n\nGood luck!\n
Pen Platformer (99% pen)
@Stage\n\nwhen flag clicked\nforever\n play sound [Beepbox1 v] until done\nend\n\n@Player\n\nwhen flag clicked\nset [highscore this month v] to [71]\nforever\n if <key (r v) pressed?> then\n go to x: (-235) y: (-120)\n end\nend\n\nwhen flag clicked\ngo to x: (-203) y: (-24)\nset [level v] to [1]\nshow\n...
Arrow keys or WAD to move. Wall jumping is possible. For part 2 if you press 'e' then it switches the lava and the ground to the opposite of what they are, eg. if there was lava and you pressed 'e' then the lava would turn black. S to skip a level if you are an admin. Press the number keys to switch costume. H to hide...
Glitched - A 100% Pen Platformer Challenge
@Stage\n\nwhen flag clicked\nforever\n play sound [Theme B v] until done\nend\n\nwhen flag clicked\nset [pitch v] effect to (0)\nforever\n set [pitch v] effect to ((Glitch) * (10))\nend\n\n@pen\n\nwhen flag clicked\nCreate Level\nset [xv v] to [0]\nset [yv v] to [0]\nset [x position v] to [0]\nset [y position v] ...
Radioactive {Part I}
@Stage\n\nwhen flag clicked\nforever\nend\n\n@Sprite8\n\nwhen flag clicked\nshow\ngo to x: (-220) y: (-130)\nset [ghost v] effect to (0)\nset size to (40) %\nforever\n if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n change [xv v] by (-1.2)\n end\n if <<key (right arrow v) pressed?> or ...
This is a platformer...\nArrow Keys/WAD controls.\nAvoid Radioactive Material.\nAll levels are possible.\n--------------------------------------------------------------\nON EXPLORE PAGE??? NO WAY!!! TOP LOVED??? NO WAY!!!\n
Just Your Ordinary Platformer...
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\n@Sprite3\n\nwhen I receive [message1 v]\nnext costume\n\nwhen I receive [start v]\nset [times died v] to [0]\nhide variable [times died v]\nshow\nswitch costume to (costume1 v)\nhide\ngo to x: (0) y: (0)\nshow\nforever\n play sound [Itro - Panda \[NCS ...
Swing [Game + Level Editor] V1.3
@Stage\n\nwhen flag clicked\nset [gameended v] to [false]\nset [playing v] to [false]\nswitch backdrop to (backdrop1 v)\ndelete (all) of [landpositiony v]\ndelete (all) of [landpositionx v]\ndelete (all) of [obstaclepositionx v]\ndelete (all) of [obstaclepositiony v]\ndelete (all) of [slimepositionx v]\ndelete (all) of...
Welcome to Swing!\n\nInstructions:\n-A/Left Arrow and D/Right Arrow will move you left and right\n-Hold your mouse down to initiate a grapple\n-Lift your mouse up to release the grapple\n\nSymbols in the top left:\n-Tells you whether grappling is enabled or disabled on this stage\n-Direction of gravity\n\nBlocks:\n-Lan...
snow platformer
@Stage\n\nwhen flag clicked\nbroadcast (start v)\n\n@menu\n\nif <mouse down?> then\nend\n\nwhen I receive [hide v]\nhide\n\nwhen I receive [start v]\nshow\ngo to x: (0) y: (0)\n\n@player\n\nwhen flag clicked\n\nwhen flag clicked\n\nwhen flag clicked\n\nif <touching color (#ff0000)?> then\nif <(x position) > [222]> then...
If you like this check this out: https://scratch.mit.edu/projects/456410700/\ncheck it out even if you don't like this.\n\nuse arrow keys\ndown arrow to get smaller\nbased on my platformer engine version 2.0\nI got 1000 views!!!!! thank you so much for 1000 views!!!!!!!!!!!!!!!!!\ncheck out my new project promos\nhttp...
_=Purple Platformer=_
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen flag clicked\nforever\n if <(backdrop [number v]) = [7]> then\n broadcast (oh no! v)\n end\nend\n\nwhen I receive [yes v]\nbroadcast (message1 v)\n\nwhen I receive [message1 v]\n\nwhen I receive [message1 v]\nnext backdrop\n\nif <(backdr...
Arrow keys to move and jump\nPlease leave a love and fave\ndouble click flag to prevent lag (glitches might occur on slower computers if you dont!!!)\nThe end was kinda rushed and you can tell\nREAD THE TEXT FOR THE STORY!!\n(the really cheesy one btw)\n___________________________________________\nWhats up guys. I have...
~ Scratch 3.0 Platformer ~
@Stage\n\nwhen flag clicked\nforever\n play sound [Tune01 v] until done\nend\n\n@Confetti\n\nwhen I start as a clone\nset size to (pick random (25) to (50)) %\ngo [backward v] (100) layers\nswitch costume to (pick random (1) to (4))\ngo to x: (pick random (-235) to (195)) y: (180)\nshow\nrepeat until <(y position) <...
~ Welcome to Scratch 3.0 Platformer! ~\n\nUse the arrow keys to move.\nSome of the levels may be difficult, but none of them are impossible! \nPress f to turn the falling blocks off, and n to turn them back on.\n\nThis game is heavily based off of one of my older projects, Scratch Day Platformer (link: https://scratch....
Scrolling Platformer
@Stage\n\n@Platforms\n\nwhen flag clicked\nshow\nswitch costume to (level 1 1 v)\nforever\n go to x: ((scrollx) * (-1)) y: ((scrolly) * (-1))\nend\n\nwhen I receive [next v]\nnext costume\n\n@Exit\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (10) layers\nforever\n go to x: (((scrollx) * (-1)) + (1...
-=-Teleport-=- (Platformer!)
@Stage\n\nwhen flag clicked\nhide variable [level v]\nhide variable [xv v]\nhide variable [yv v]\n\n@Sprite1\n\nwhen flag clicked\nswitch costume to (costume1 v)\nset size to (250) %\nset [yv v] to [0]\nset [xv v] to [0]\n\nwhen flag clicked\ngo to x: (-218) y: (0)\nforever\n change [yv v] by (-0.5)\n if <key (ri...
Blocky Platformer 3
@Stage\n\nwhen flag clicked\nset [location v] to [0]\nset [level v] to [1]\nset [selected block v] to [g]\nhide variable [selected block v]\nhide variable [level v]\nhide variable [location v]\nhide variable [local fastest time v]\n\n show variable [local fastest time v]\nend\nshow list [custom levels v]\nswitch bac...
Christmas | Scrolling Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [start platformer v]\nswitch backdrop to (backdrop2 v)\n\n@STS\n\nwhen flag clicked\nset [level v] to [1]\nset [select v] to [False]\nset [project? v] to [False]\nset [player # v] to [1]\nset [music # v] to [1]\nset [music? v] to [False]\ns...
Autumn Whispers ~ a platformer ~
@Stage\n\nwhen flag clicked\nforever\n play sound [Heaven's Prayer v] until done\nend\n\n@Vix\n\nwhen flag clicked\nset rotation style [left-right v]\nforever\n go to (hitbox v)\n if <key (left arrow v) pressed?> then\n point in direction (-90)\n end\n if <key (right arrow v) pressed?> then\n ...
Winter Omens ~ https://scratch.mit.edu/projects/319250587/\n\n\nPlay as Vix the flying fox to collect all the flowers\n~Use the arrow keys to move\n~Avoid water and dragons\n~Fly with the up arrow\n\nIf you are having difficulty on a level type H-F-F-G to skip\nAll levels are possible\nThey have been run through and te...
ExoWare: Platformer part I
@Stage\n\nwhen I receive [play game v]\nswitch backdrop to (backdrop2 v)\nplay sound [734427_Pyrolysis.mp3 v] until done\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nplay sound [686782_Badland.mp3 v] until done\n\nwhen backdrop switches to [backdrop14 v]\nstop all sounds\n\nwhen I receive [next level v]\nwai...
note: this is completely possible.\nanother note: I didn't mean to copy the storyline of terminator. it was a complete coincidence\nthis is part I of my new platformer series! be sure to love, favorite and follow for part II!\n\nNOTE: ground slam is glitched, so don’t spam me in the comments about it. I already know, a...
R.O.B.O.T (Platformer)
@Stage\n\n@Sprite1\n\nwhen flag clicked\nhide\n\nshow\ngo to [front v] layer\n\nwhen I receive [next lvl v]\nerase all\n\n@Sprite6\n\nwhen I receive [gamestart v]\nset [ghost v] effect to (100)\nswitch costume to (stand v)\nset rotation style [left-right v]\ngo to x: (-200) y: (-85)\nshow\nset [x vel v] to [0]\nset [y ...
Space Bar to Shoot\nClick the Grenade for a Grenade\nClick the Shield for a Shield\nDefeat all Robots to Finish the level \nUnlock More Power Ups along the way!\nHold "R" if you get stuck
Pastel - A Platformer
@Stage\n\nwhen I receive [homepage v]\nswitch backdrop to (start v)\n\nwhen I receive [finish v]\nrepeat (10)\n change [ghost v] effect by (10)\nend\nclear graphic effects\nswitch backdrop to (the end v)\nwait (2) seconds\nbroadcast (end v)\n\nwhen I receive [end v]\nswitch backdrop to (thanks v)\n\nwhen flag clicke...
Pastel - A Platformer\nIF YOU GET STUCK, PRESS 'R'\n=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\nAll made my me, _Oxymoron_.\nThis is so old. Enjoy the cringe project my younger self made. \n\nUse the arrow keys to move and jump. Press r to reset yourself on the level.\n\nGREEN gets you to the next level.\nRED kills you ...
UNDERWORLD / Atari-Style Platformer / LukeManiaStudios
@Stage\n\nwhen flag clicked\nforever\n Code_C\nend\n\nwhen I receive [music_update v]\nforever\n Code_K\nend\n\nwhen I receive [menu_ready v]\nwait (1) seconds\nplay sound [1 v] until done\nbroadcast (music_update v)\nforever\n Code_D\nend\n\ndefine Code_C\nif <<(Set_Show) = [0]> and <<(Music_Enable) = [1]> an...
==============[INFORMATION]==============\nUNDERWORLD / Atari game /LukeManiaStudios\n\n3.0 Edition / v1.0 \n================[CONTROLS]=============== \n [W]\n [A] [S] [D] - To Move\n\n[F] - To pause\n\n[SPACE] - To "accept" or "continue"\n===============[EXTRA BITS]===============\nI made this as a b...
HitBox - Scrolling Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [setup boss v]\nswitch backdrop to (backdrop2 v)\n\nwhen I receive [bosswin v]\nswitch backdrop to (backdrop3 v)\n\n@Player\n\ndefine In\nhide\nclear graphic effects\nset [ghost v] effect to (100)\nshow\nrepeat (10)\n change [ghost v] ef...
Believe | Christmas Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop2 v)\n\nwhen I receive [begin v]\nswitch backdrop to (backdrop1 v)\nforever\n wait (pick random (3) to (33)) seconds\n set [brightness v] effect to (65)\n wait (0.001) seconds\n set [brightness v] effect to (0)\n wait (0.03) seconds\n set [brigh...
The Adventures of Squbla (a platformer) V1.0
@Stage\n\n@Engine\n\ndefine None\nset [lim v] to [1]\nrepeat until <<(lim) > (limit)> or <(touch) < [100]>>\n change [@player x v] by (dx)\n change [@player y v] by (dy)\n change [lim v] by (1)\n Check Collide\nend\nif <(lim) > (limit)> then\n change [@player x v] by ((0) - ((dx) * (limit)))\n change ...
=========================================\n =Controls=\nUse arrow keys to move around, don't fall off the platforms, each flag is a checkpoint. This is the first scrolling platformer that I have released. You play as Squbla (my brother came up with that name) you are trying to get the...
Gloop Run (Platformer)
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [next level v]\nnext backdrop\n\nwhen backdrop switches to [backdrop9 v]\nbroadcast (end timer v)\n\n@Sprite1\n\nwhen I receive [game start v]\n\nwhen flag clicked\n\nglide (1) secs to x: (10) y: (10)\n\nwhen flag clicked\n\nset [☁ world re...
GO SUB TO MY YOUTUBE https://www.youtube.com/channel/UCqfUuHTrjZIfwZjmrY9AM3A?
Cave Jumper | A Platformer
@Stage\n\nrepeat (10)\n change [ghost v] effect by (25)\n wait (0.1) seconds\nend\nset [ghost v] effect to (0)\n\nwhen [space v] key pressed\nbroadcast (start v)\n\n@Player\n\nwhen [space v] key pressed\nforever\n if <touching color (#ff0000)?> then\n go to x: (-200) y: (15)\n end\nend\n\nwhen flag c...
-Arrows or WASD to move(you can wall jump too!)\n-Don´t touch red\n-Yellow makes you jump high\n-You can swim in blue\n-There are currently 13 levels (more coming soon)\n\nwow 1k views.\n\n
Grey's Mission (Platformer + animation) PART 3
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop4 v)\n\nwhen I receive [menu v]\nswitch backdrop to (backdrop3 v)\n\nwhen I receive [cutscene v]\nswitch backdrop to (backdrop5 v)\n\nwhen I receive [start game v]\nswitch backdrop to (backdrop3 v)\n\nwhen I receive [next level v]\nif <([costume # v] of [sprite4 ...
Scorch-A platformer
@Stage\n\n@Ground\n\nwhen flag clicked\nhide\ngo to x: (0) y: (0)\n\nwhen I receive [ground show v]\nshow\ngo to [back v] layer\nshow\nswitch costume to (ground 1 v)\n\nwhen I receive [next costume v]\nnext costume\nwait (1) seconds\n\nwhen I receive [ground show v]\nforever\n if <(costume [number v]) = [9]> then\n ...
++++++++++++++++Scorch++++++++++++++++\nThe whole world was scorched four years ago. Earthquakes, tidal waves, hurricanes and tornados beated the earth, and then all the water seeped deep into the earth. It's your job to find it!\n-DOUBLE CLICK GREEN FLAG\n-Arrow keys to move\n-Don't touch hazards\n-Leave a love, fave ...
Immunity - A Platformer
@Stage\n\nwhen flag clicked\nshow variable [actual level lol v]\nset [level v] to [1]\nset [actual level lol v] to (join (Level) [/9])\nswitch backdrop to (Level)\nforever\n play sound [Immunity - Dex Arson v] until done\nend\n\nset volume to (10) %\n\nwhen I receive [next level v]\nif <(Level) = [10]> then\n set...
Use the arrow keys to move your player. If needed, let your player self destruct (by touching red) and then complete the level with your 2nd player! Remember, you can only die once or else you restart the level. Also please no advertising. Check lower to see some updates!\n\n~~~~~~~~~~~~~~~~~~UPDATES~~~~~~~~~~~~~~~~~~\...
A Ninjago Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (title v)\nforever\n forever\n if <(backdrop) = [1]> then\n switch backdrop to (1 v)\n end\n if <(backdrop) = [2]> then\n switch backdrop to (2 v)\n end\n if <(backdrop) = [3]> then\n switch backdrop t...
-----------A NINJAGO PLATFORMER-------------\n-Arrow Keys or WASD to move/jump-\n\nObjective:- Flag- \n\nObstructions: -Spikes-\n\nHelpers: -Jump Panel- -"T" to Skip Level (except it sets your time to 9999!- :P
The Hardest Platformer Ever!
@Stage\n\n@Sprite1\n\nwhen backdrop switches to [backdrop30 v]\npen down\nwait (10) seconds\npen up\nerase all\nswitch backdrop to (backdrop31 v)\n\nwhen I receive [message1 v]\nset [clircles: v] to [1]\nswitch backdrop to (backdrop1 v)\nset [level v] to [1]\ngo to x: (-223) y: (-167)\nset [yv v] to [0]\n\nwhen backdro...
- Press X to skip a level; you have 3 skips\n- Only about half of all levels have been fully buffed\n- I think I need to rework the designs for the early levels...
Rotation: A 100% pen platformer no sound
@Stage\n\nwhen flag clicked\nforever\n play sound [ParagonX9 - Chaoz Airflow.mp3 v] until done\nend\n\nwhen I receive [music v]\nforever\n play sound [ParagonX9 - Chaoz Airflow.mp3 v] until done\nend\n\n@Render\n\ndefine Render\nif <(Render#) = [2]> then\n erase all\nend\nset [loop# v] to [1]\nif <not <(Collid...
arrow keys
Stickman - Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (1 v)\n\nwhen [space v] key pressed\nif <(backdrop [number v]) = [1]> then\n switch backdrop to (2 v)\nend\n\nwhen flag clicked\n\n@Sprite4\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (1 v)\nhide\n\nwhen I receive [next level v]\nnext costume\n\nwhen [...
A kiwi platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (blue sky v)\n\n@Player\n\nwhen flag clicked\npoint in direction (90)\nset size to (100) %\nhide\ngo to x: (-220) y: (-120)\nset rotation style [left-right v]\npoint in direction (90)\nshow\nset [takeoffspeed v] to [12]\nset [runspeed v] to [8]\nset [gravity v] to [-1]\ns...
Help the kiwi get back to her nest. \n\nArrow keys to move, avoid black\n\nkiwis are little brown birds about the size of a chicken they cannot fly, they are an endangered species. there are 5 types of kiwi, there is only about 400 Rowi (a type of kiwi) left in the world which is kinda sad ...
Unexpected (platformer)
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop2 v)\nforever\n play sound [Alkali - Lively v] until done\nend\n\n@Sprite1\n\nwhen flag clicked\nshow\ngo to [front v] layer\nforever\n go to [front v] layer\n if <key (right arrow v) pressed?> then\n switch costume to (costume2 v)\n end\n i...
As I promised I shared today, 12 February!\nArrow keys to move :)\nAnd avoid many things XP\nThere will come part 2. With more tricks! :D\nIf you see any glitch, say that please!\n
Mobility - A Platformer
@Stage\n\nwhen I receive [initialize v]\nset volume to (50) %\nforever\n play sound [Jolly Jump - by @happybird123 v] until done\nend\n\n@Player\n\nwhen I receive [initialize v]\ngo to x: (-200) y: (-80)\nset [xv v] to [0]\nset [yv v] to [0]\nset [deaths v] to [0]\nshow\nforever\n if <<(mouse x) > [0]> and <mouse...
This is a pretty standard #platformer. Except, instead of controlling the player with the arrow keys, you're doing it with the #mobile-friendly method of touch controls! Use the mouse to move the player. Clicking on the right will move the player to the right, and vice versa for the left. Moving the mouse to the top of...
an emoji platformer
@Stage\n\nwhen flag clicked\nset [level v] to [1]\nswitch backdrop to (backdrop1 v)\nwait (3.15) seconds\n\nswitch backdrop to (backdrop1 v)\n\n@Player\n\nwhen flag clicked\ngo to x: (-200) y: (-30)\nset [x velocity v] to [0]\nset [y velocity v] to [0]\nhide\nwait (3.1) seconds\nshow\nforever\n if <not <<(Level) = [...
all credit goes to @-Nexus85-\n\nwasd to move or arrow keys
platformer 2
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\n@Scratch Cat\n\nwhen flag clicked\nswitch backdrop to (rays v)\nswitch costume to (stand v)\nforever\n point in direction (90)\n if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n point in direction (90)\n change [xv v]...
use arrows to control the cat and avoid red\nAll rude comments will be reported.\na little bit laggy if there are multiple people playing it.\nlove to limit lag (hee hee)
> Snowy Lands Platformer <
@Stage\n\nwhen flag clicked\nset volume to (100) %\nforever\n play sound [Puzzle-Dreams-2.mp3 v] until done\nend\n\nwhen I receive [ded v]\nchange volume by (-20)\nwait (1) seconds\nchange volume by (20)\n\nwhen flag clicked\nforever\n if <key (m v) pressed?> then\n set volume to (0) %\n end\n wait u...
Snowy Lands Platformer\n\n - Use Arrow Keys or WASD\n - PLAY THE ORIGINAL:\n https://scratch.mit.edu/projects\n /276286494/
Cute Cube Adventure 1 (Platformer Series)
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [message1 v]\nswitch backdrop to (backdrop2 v)\n\nwhen [s v] key pressed\nswitch backdrop to (next backdrop v)\n\nwhen flag clicked\nforever\n play sound [Sidewalk Leafs - KnightKit12 v] until done\nend\n\n@Cute Cube\n\nwhen flag clicked...
Cute Cube Adventure 1 (Platformer Series)\nFRONT PAGED ON 2/20/2019 thanks, @-PixelParty-!!\nCute Cube Adventure 2: https://scratch.mit.edu/projects/289001637/\nCute Cube Adventure 3: https://scratch.mit.edu/projects/291836076/\nSetting:\nHey ya'll! Welcome to Cute Cube Adventure 1, the first part in a platformer serie...
Grapple Hook Platformer (Test)
@Stage\n\n@Character\n\nwhen flag clicked\ngo to x: (0) y: (30)\nset [y speed v] to [0]\nset [x speed v] to [0]\nforever\n if <(Grappled) = [N]> then\n if <<key (w v) pressed?> and <touching (ground v)?>> then\n change y by (5)\n set [y speed v] to [5]\n end\n if <key (d v)...
WASD to move\nSpace to grapple\n\nMainly a Physics test for an Idea I had
minercraft ( platformer in Minecraft )
@Stage\n\nchange [color v] effect by (-20)\n\nset [color v] effect to (0)\n\nset [ghost v] effect to (60)\n\n@Ground\n\nwhen flag clicked\ngo to [front v] layer\nset size to (100) %\ngo to x: (0) y: (0)\nforever\n switch costume to (join [costume] ([level v] of [diamond v]))\n if <([level v] of [diamond v]) > [9]...
hey :D \nThere's minecraft\nEnjoy!\nThanks @CgBB for an art!!!\nVote here: https://strawpoll.com/49810
Cool Platformer stuff =)
@Stage\n\nwhen flag clicked\n\nwhen [1 v] key pressed\nswitch backdrop to (summer v)\n\nwhen [2 v] key pressed\nswitch backdrop to (winter v)\n\n@Sprite1\n\nwhen flag clicked\n\nwhen flag clicked\npoint in direction (90)\nshow\ngo to x: (-200) y: (15)\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n if <key (right a...
random stuff\nPress arrows to move\n[1] = Summer Level\n[2] = Winter Level\n:)\nhey this have 1000 views.
Scrolling Platformer
@Stage\n\n@player\n\nwhen flag clicked\nbroadcast (Green Flag Clicked v)\nbroadcast (Play Game v) and wait\n\nwhen I receive [play game v]\nset [level v] to [1]\nforever\n broadcast (Reset v) and wait\n broadcast (Setup v) and wait\n Game on\n repeat until <(EXIT) > []>\n Tick\n set [scroll x ...
Instructions are in-game \nIf anything glitches press r\nAll levels are possible (except level 6 its the end)\nIf you enjoyed then please leave a love, Fave and maybe a follow!\nMaking part two!\n
Magma - A Platformer
@Stage\n\nwhen I receive [start v]\nrepeat (10)\n change [ghost v] effect by (10)\nend\nnext backdrop\nclear graphic effects\n\nwhen flag clicked\nbroadcast (_alphareturns_ v)\n\nwhen I receive [homepage v]\nswitch backdrop to (start v)\n\nwhen I receive [finish v]\nswitch backdrop to (finished! v)\n\n@Intro 1\n\nwh...
Please remember to love, favourite, and share this game. \n\nUse the arrow keys to move. Basic stuff. Press and hold the jump and right arrow key at the same time to wall jump. Also basic. Don't touch the blue. Red gets you to the next level.\n\n If you get stuck, press R to reset.\n\nHave fun!\n\n═══════✔️UPDATE LOG✔️...
Winter Platformer
@Stage\n\nwhen flag clicked\nforever\n play sound [Winter Reflections v] until done\nend\n\n@player\n\nif <(x) > [0]> then\n set [x v] to [5]\nelse\n set [x v] to [-5]\nend\nset [y v] to [10]\n\nchange [player x v] by \n\nchange [player x v] by \n\nwhen I receive [flag v]\nclear graphic effects\nset [player x ...
see HOW TO PLAY\n
Blob's Adventure (Platformer)
@Stage\n\nwhen flag clicked\nforever\n play sound [Beatles - I Am The Walrus v] until done\nend\n\n@Fart\n\nwhen flag clicked\nswitch costume to (1 v)\npoint in direction (90)\n\nwhen I receive [next level v]\nwait (1) seconds\nnext costume\n\n@Player\n\nwhen flag clicked\nforever\n if <touching color (#5073ff)?>...
Welcome to Blob's Adventure a platformer. Arrow keys to move. "S" key is to shrink, in a lot of the levels you will have to shrink. "G" to grow. Love, favorite and have fun! 20+ levels
SUCCEED: a Platformer (V.1.5)
@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [message1 v]\nnext backdrop\n\nwhen flag clicked\nset [time v] to [0]\nforever\n wait (1) seconds\n change [time v] by (1)\n if <(backdrop [number v]) = [14]> then\n stop [this script v]\n end\nend\n\n@Q\n\nwhen flag clic...
Use the keys to move. Press S to skip. (Cool time:30 secs)\nFinish to play playground!\n
Smile Platformer
@Stage\n\nwhen flag clicked\nset [min v] to [0]\nset [sec v] to [0]\nrepeat until <[25] = (backdrop [number v])>\n wait (1) seconds\n change [sec v] by (1)\n if <(SEC) = [60]> then\n change [min v] by (1)\n set [sec v] to [0]\n end\nend\n\n@SMILEY\n\nwhen flag clicked\nset size to (100) %\nset...
Use arrow keys.\nEnjoy!\nThere is a surprise at the end...\nPress r to restart level.\nPress space to see Deaths.\nThe time only works for one time through all 25 levels.
Scrolling Platformer Engine v0.4 [100% Pen]
@Stage\n\n@Pen\n\ndefine Draw Ground\nset [x v] to (Player X)\nset [y v] to (Player Y)\nset [loop counter v] to [0]\nrepeat ((length of [dangers v]) / (4))\n change [loop counter v] by (4)\n Draw Rectangle at X: ((item ((Loop Counter) - (3)) of [dangers v]) - (X)) Y: ((item ((Loop Counter) - (2)) of [dangers v]) ...
THIS IS NOT A GAME!!! THIS IS A DEMO!!! IF YOU WANT TO PLAY THE GAME, GO HERE: https://scratch.mit.edu/projects/281236293
Go Home - Unfair Platformer
@Stage\n\nwhen flag clicked\nswitch backdrop to (arrière plan2 v)\nset volume to (50) %\nforever\n play sound [Arcade Game Menu Music Loop Sound Effect \(8-Bit Style\) v] until done\nend\n\nwhen I receive [intro v]\nswitch backdrop to (arrière plan3 v)\nwait (5) seconds\nswitch backdrop to (arrière plan4 v)\n\nbroad...
(Accepted!) Platformer! an FPC application
@Stage\n\nwhen flag clicked\nswitch backdrop to (background v)\nclear graphic effects\nhide variable [level.completed v]\nhide variable [level v]\nhide variable [clones v]\nif <(username) = [mathias1706]> then\n wait (2) seconds\nelse\n wait (0.5) seconds\nend\nrepeat (50)\n change [brightness v] effect by (-2...