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GR-1 Tabletop, Augmented
Counterfactual action perturbations for the NVIDIA GR-1 tabletop manipulation dataset, with joint torque, fingertip force, and binary contact recorded alongside — and, for every perturbed rollout, the rendered future the perturbed action actually produces.
The source dataset gives you what the robot did. This one also gives you what would have happened had it done something slightly different, and what the body felt while doing it.
What was added
| Source (NVIDIA GR-1 Teleop) | This dataset | |
|---|---|---|
| Trajectories | teleoperated, nominal only | + 4 perturbation strengths per anchor |
| Proprioception | joint positions | + velocity, actuator torque, fingertip force, contact |
| Analytic baseline | — | robot-only MuJoCo rollout (no objects, no contact) |
| Future frames | recorded video only | rendered ego-view for every perturbed rollout |
The analytic baseline matters: subtracting it turns the learning problem from "predict the whole arm trajectory" into "predict what contact adds", which is where the residual actually lives. Measured on 767 anchors, the analytic rollout explains 0.97–0.99 of the variance in free space and −0.97 to −2.63 during contact — it is exact until something is touched.
Contents
data/perturbed/<task>/episode_XXXXXX.npz counterfactual rollouts + rendered frames
data/tactile_torque/ per-demo torque and fingertip force
data/windows/ pre-cut training windows (history 8, horizon 16)
manifest_sha256.txt SHA-256 of every episode file
Every published file passed a full verification pass before upload: zip CRC over all bytes,
exact key set, shape and dtype per array, all values finite, categories within {0,1,2},
contact binary and equal to force > 0.1, a frame offset table that starts at zero,
increases, and ends exactly at the JPEG buffer length — and a decode of the first, middle,
and last frame of each file.
Episode file schema
Each .npz holds every rollout for one source episode. R is the rollout count
(typically 93–97: ~24 anchors × 4 strengths, plus one unperturbed control per 24).
| key | shape | dtype | meaning |
|---|---|---|---|
anchors |
(R,) | int64 | source frame index the rollout starts from |
strength |
(R,) | float64 | perturbation magnitude — 0, 1, 2, 4, 7 |
categories |
(R,) | int64 | 0 free · 1 pre-contact · 2 active contact |
self_history |
(R, 8, 127) | float32 | q(39) · q̇(39) · actuator torque(39) · fingertip force(10) |
action |
(R, 16, 29) | float32 | l_arm 7 · l_hand 6 · r_arm 7 · r_hand 6 · waist 3 |
known_self |
(R, 16, 135) | float32 | analytic q(39) · q̇(39) · τ(39) · EEF pose(18) |
delta_q |
(R, 16, 39) | float32 | real − analytic, joint position |
delta_qdot |
(R, 16, 39) | float32 | real − analytic, joint velocity |
delta_tau |
(R, 16, 39) | float32 | real − analytic, joint torque |
force |
(R, 16, 10) | float32 | per-fingertip external force |
contact |
(R, 16, 10) | float32 | binary contact, force > 0.1 |
frames_jpeg |
(N,) | uint8 | concatenated JPEG bytes, quality 90 |
frames_offset |
(R·9+1,) | int64 | byte offsets into frames_jpeg |
frames_per_rollout |
() | int64 | 9 — one conditioning frame + 8 future |
render_every |
() | int64 | 2 — frames are every other 20 Hz step |
camera |
() | str | egoview |
Frames are 256×256 RGB, rendered with the same crop-and-resize the source pipeline uses, so they are directly comparable to the recorded video.
Reading a rollout
import io, numpy as np
from PIL import Image
d = np.load("episode_000003.npz", allow_pickle=False)
r = 0 # rollout index
npr = int(d["frames_per_rollout"]) # 9
off = d["frames_offset"]
frames = [
np.array(Image.open(io.BytesIO(
d["frames_jpeg"][off[r*npr + i]: off[r*npr + i + 1]].tobytes())))
for i in range(npr)
] # frames[0] conditions, [1:] are the future
residual = d["delta_q"][r] # (16, 39) what contact added
torque = d["delta_tau"][r] # (16, 39)
touched = d["contact"][r] > 0.5 # (16, 10)
strength == 0 rollouts are unperturbed controls. They exist so the renderer can be checked
against the recorded video: if a strength-0 render does not match the source frame, the two
pipelines disagree and every other frame is suspect.
Joint order
39 actuated DoF, in the order used by every array above:
waist 3 yaw, pitch, roll
right arm 7 shoulder pitch/roll/yaw, elbow pitch, wrist yaw/roll/pitch
right hand 11 thumb 3, index 2, middle 2, ring 2, pinky 2
left arm 7 (same as right)
left hand 11 (same as right)
Fingertip force and contact are 10-dimensional: 5 fingers × 2 hands.
Note that the action vector uses a different grouping (l_arm, l_hand, r_arm, r_hand, waist) than the joint vector. They are not interchangeable without a permutation.
How the perturbations were made
Each anchor is replayed from the recorded state with the action sequence displaced along a random direction, scaled to the listed strength, and stepped through the same low-level controllers the source used. Physics and rendering come from one pass, so the frames and the proprioception describe the same rollout rather than two runs that happened to agree.
Directions are freshly drawn and the generation seed is not stored in the files, so the
released set cannot be regenerated from the source trajectories alone. What fixes the
identity of this dataset is manifest_sha256.txt at the repository root: one SHA-256 per
episode file, covering every file published here. Verify with
sha256sum -c manifest_sha256.txt
Generation ran across several machines. Where two of them independently produced the same episode, one copy was kept; each is an independently valid perturbation of the same source trajectory, and the manifest records which one was published.
Provenance and license
Derived from nvidia/PhysicalAI-Robotics-GR00T-Teleop-Sim (NVIDIA GEAR), licensed CC BY-NC 4.0. Rendering uses robocasa-gr1-tabletop-tasks (MIT) and robosuite (MIT); the 3D assets appearing in rendered frames carry their own licenses (Lightwheel CC BY 4.0; Objaverse — mixed CC, including CC BY-NC-SA; Sketchfab — mixed).
This dataset is released under CC BY-NC-SA 4.0 — the most restrictive term inherited from its inputs. It is non-commercial, and adaptations must be shared alike.
Changes from the source: action perturbation and replay, analytic robot-only rollout, extraction of torque/fingertip force/contact, ego-view rendering of perturbed futures, and window pre-cutting. The source trajectories themselves are unmodified.
Citation
Please cite the source dataset alongside this one:
@misc{nvidia_gr1_teleop_sim,
title = {PhysicalAI-Robotics-GR00T-Teleop-Sim},
author = {{NVIDIA GEAR}},
year = {2025},
howpublished = {\url{https://huggingface.co/datasets/nvidia/PhysicalAI-Robotics-GR00T-Teleop-Sim}},
note = {CC BY-NC 4.0}
}
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